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Ancient's Lament |
A tomb and prison for the anguished souls trapped within. Rewarded on first completion:
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Betrayer's Row |
The twisted remains of a town driven mad by envy. Rewarded on first completion:
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Bloodsoaked Crag |
A feasting ground for the flesh-hungry. Rewarded on first completion:
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Borza's Hideout |
Borza, the thief who left Nizaar to die, hides in the caves. This Side Dungeon is available during the A Pound for Flesh Side Quest after clearing
Region
General Reward
XP and Gold |
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Buried Halls |
The Triune fight to reclaim these ancient halls. Rewarded on first completion:
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Carrion Fields |
The defilers of this land were cursed to wander it forever.
Objectives
Description
Do not be fooled into thinking Carrion Fields is a quick dungeon to complete, simply because it has few objectives than nearly every other dungeon in the game. While you only need to complete the one objective to spawn the Dungeon Boss it involves a lengthy trawl around one of the most varied ones we have seen in Diablo IV. Just check out the amount of different enemies you will come across once inside, we aren’t sure there is another dungeon like it in the game, and that certainly makes it worth having a look into. The two Bloodstones are located at opposites sides of the map, in very different locations, and must be returned to the Pedestals in the center. One of the Bloodstones is found in the area marked as the Webbed Den, which should give you an idea of the kind of enemies you are going to have to battle in there. And lots of them spider fans, The second Bloodstone is in the area known as the Hungering Darkness, and yes that means it’s cannibal time, with Maniacs, This leads to a rather frantic fight to clear the area and pick up this Bloodstone. It’s a tough one, be ready. Once you have made your way back the place both Bloodstones on their pedestals, the
Enemies
Executioner
Cannibals
Maniac
Cannibals
Fanatic
Cannibals
1×
Detailed Location
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Champion's Demise |
Once beautiful homelands now overrun with demons. Rewarded on first completion:
Objectives
Description
+30 Dry Steppes Renown upon completion.
Enemies
1×
1×
1×
1×
1×
1×
Detailed Location
Related Quests
1×
Region
General Reward
XP and Gold
Item Reward
1×
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Charnel House |
Bodies are stored here, some still alive. Food for demons. Rewarded on first completion:
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Dark Ravine |
A Triune ritual site. The screams echo far and wide. Note: You won’t be able to reach this Dungeon until you finish the Main Quests that take place in the Dry Steppes.
Objectives
Description
This sandy ravine is another that is packed full of enemies to kill and is a good place to boost your XP without explicitly farming it. It will see you having to slay plenty of You will, at later difficulties at least, face a serious number of tricky Elites in here. Once through you need to quickly make your way through the Ancient cavern where you will come up against three mighty Elites called the Favored. These are Oppressors so can certainly pack a punch if you are fighting close in with them, say with a Barbarian. To make them a little more annoying, they are also all Vampiric, meaning they will replenish their Health Bar, courtesy of draining yours, which also means it takes longer to kill them off. Once you have killed all three, and it may take quite a while as their are so many enemies waiting around every corner to harass you,. you can make your way to the final boss battle of the dungeon against the Chances are you will have already faced up against it in an earlier dungeon, so will be away of it’s Shock attacks and ability to teleport all over the place. Come out on top of this last battle and you have completed the Dark Ravine dungeon.
Enemies
1×
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Family Cellar |
A cellar owned by a local family, long since abandoned. This Dungeon will only appear after proceeding through the objectives of the
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Grinning Labyrinth |
These labyrinthine halls have broken far greater warriors.
Objectives
Description
From the name of this dungeon, you could not be blamed for thinking it was going to be some kind of horrifically complicated maze. Fear not, there is nothing overly tricky about it’s map layout, all you need to know really is that it is well stocked with all of demonkind. Here you will find In the first instance, there are two Demonic Corruptions that need to be destroyed. These are static, and while fire at you, are not in themselves tricky to get rid of. Of course, naturally enough they are heavily guarded and it there you will find most of your issues with ridding the realm of them. After a tricky trip to the Endless Coil - and you will face a few telling battles en route - you now have to cleanse the dungeon of two Grinning Fiends. There’s a lot of chat about grinning this and that with this dungeon that adds to the lore, but isn’t really backed up by seeing anything new. The Fiends themselves are really just an Elite Anyway, once defeated it is off to The Grinning Chamber to square off with our old demonic adversary, the
Enemies
1×
Detailed Location
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Guulrahn |
The blood-soaked streets where cannibals feed. You will access this Dungeon as part of the Main Quest in Act III.
Region
General Reward
XP and Gold. |
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Guulrahn Canals |
A rot that even the cannibal tyrant will not touch is below.
Objectives
Description
This dungeon becomes a Side Dungeon once you finish the Main Quests in the Dry Steppes. Stepping into the murky dampness of this dungeon is not quite as dangerous as it’s nearby Starting off easy enough, well in terms of mission at least you just need to kill absolutely everything in the starting area - The By now, you will have probably seen the set-up before in other dungeons. The levers are surrounded by spikes which rise and fall, so the key is to activate it before they shoot up and stab you, causing you to become vulnerable. The other thing of note about this room is the battle that takes place here is tricky because while you are fighting off the hordes of enemies, it is easy to wander into an area that has spikes, and cause yourself a considerable mischief by accident. If your health is already low when this happens, you can find yourself in a tight spot. One you have cleared the room, pull the levers and the barrier will vanish allowing you progress on to the Drenched Nests. Your next, and indeed final job is to now locate and destroy a Corpse Pile and a Cocoon to complete the dungeon and get your hands on the Aspect. Once again, these are not simple to do as they are heavily guarded, however, at least there is no real dungeon boss lying in wait for you at the end of this one.
Enemies
Plagued Creeper
Spiders
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Guulrahn Slums |
Cannibals still hold the streets of the city
Objectives
Description
This dungeon becomes a Side Dungeon once you finish the Main Quests in the Dry Steppes so you will undoubtedly recognize it’s alleyways and choke points as demons pour upon you in this hectic entrapment. The slum area of the town is crowded with a variety of cannibal enemies - Maniacs, Executioners, The flesh eaters are also backed up by pesky wildlife such as The first task is to free six prisoners - only four have made it, you will have to lay the other pair to rest instead. These guys are scattered around and generally well guarded. Once they have all been dealt with you need to slay the Possessed Brute - a giant Elite Once he has been defeated, collect the Jail Key and head off to the Forlorn Cells. Locate the rusty door and use the key you picked up from the Brute to pass through. Once through the enemy type changes to the undead - plenty of Once the last enemy is dead you can move on to the Torture Chamber - which is as delightful as it sounds - and there take on the final boss, the
Enemies
Maniac
Cannibals
Executioner
Cannibals
1×
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Komdor Temple |
A Triune sect cursed to forever walk Sanctuary as a goatmen. Found in the far southwest of The Scarred Coast in the Dry Steppes.
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Lost Monument Crypt |
This dungeon will only appear here after accepting the quest
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Mournfield |
What walks here is living and dead and will rob you.
Objectives
Description
This outside ‘dungeon’ sees you entering a bandit encampment that is packed full of enemies. Not only do we have the likes of Our first job is to clear the encampment of every last one of them. Don’t think this is as easy as it sounds. We played on WT3 and there are a lot of tough enemies here with enhanced stats and buffs. Generally though it’s just finding a way of carving through them all until you finish off the Boss Elite at the end of the section. After this you will be told you need to travel to the Desecrated Burial Ground where you will also get some undead thrown into the bandit mix. When you arrive there you are tasked with locating and killing three Bandit Captains - these are all just Elite versions of what we have already so shouldn’t pose too much of a problem as long as you take a little care. With all three dealt with it is off to the Hallowed Recess to face the dungeon boss - the This guy is not overly tricky but he can be a bit of a pain with his penchant for disappearing and teleporting all over the show. He will also lay traps that will temporarily stun you, should you walk into one, but defeat him and collect a nice shiny
Enemies
Putrid Remains
Zombies
1×
Detailed Location
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Offal Pits |
These filthy caves hide a secret path into You will access this Dungeon as part of the Main Quest in Act III.
Region
General Reward
XP and Gold. |
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Onyx Hold |
Undead wardens still patrol the halls of this prison. You must clear Rewarded on first completion:
Related Quests
1×
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General Reward
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Orbei Monastery Halls |
This can only be accessed during the Main Campaign Quest “
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Pallid Delve |
This dungeon becomes available once you cleanse the Ruins of Qara-Yisu Stronghold in the Dry Steppes. Cannibals guard a dark power in the crumbling mines. Rewarded on first completion:
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General Reward
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Path of the Blind |
The bloodstained initiation grounds for Triune aspirants.
Objectives
Description
On entering these cultish killing fields you need to be ready to repel a lot of wildlife attacks, especially from They tend to congregate with other enemies that will distract your attention such as Besides deadly wildlife, these are the stomping grounds of the Triune, so are also densely populated with The first thing we need to do in order to progress is to find two Blind Guardians and send them to the next life. These seem to be vampiric Elite versions of the Mother’s Disciple. They are full of fire and take a little killing, but persevere and you will get there soon enough. With both sent packing, it is time to head for the Temple of Sight. Once inside the Temple we have some Bloodstones to collect and return to their Pedestals. Normally we have to fetch two, but there are three we need for this, although once we have them it will spawn the dungeon boss - the The Temple contains a large quantity of Triune and adds in enemies such as the
Enemies
1×
Detailed Location
Region
General Reward
Gold, XP, +30 Dry Steppes Renown
Item Reward
1×
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Saraan Caldera |
A curse festers beneath the Ruins of Saraan. You can only access this Side Dungeon as part of the More than Meets the Eye Side Quest in the Dry Steppes.
Description
Rewarded on first completion: +30 Dry Steppes Renown.
Enemies
1×
1× Burning Dead Corpse Axe
Skeletons
Detailed Location
Related Quests
1×
Region
General Reward
XP and Gold |
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Sealed Archives |
An ancient mage hall. Once refuge, now graveyard. Rewarded on first completion:
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General Reward
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Seaside Descent |
A cove nestled among a graveyard of shipwrecks.
Objectives
Description
Now this is a busy dungeon. You know how most dungeons kinda feel the same after a while. Well this one feels packed. There are so many enemies in here that it can, at times, feel a bit overwhelming, especially as your first task is to slay everything in the Secluded Grotto at the start. This is a coastal dungeon, as you probably guessed from the name but it doesn’t contained the Drowned enemies from the East Coast that you might expect, given the proximity to shipwrecks here. The first part of this dungeon is exclusively populated by the bony undead. Once you have killed them all though, you need to make your way to the Murky Depths - here the enemies get a little more spooky. Well a lot more spooky because it is vastly overpopulated with with Once through here you need to locate and slay two Avaricious Captains Elites who hang out close by to each other. Try not to get drawn into a fight with both at the same time as you are just making life difficult for yourself. Once they are dead you need to activate the gate release to pass into the final section of this time-consuming dungeon. This area is known as the Lost Hoard, and despite sounding promisingly being filled with treasure, there are just three Corpse Piles - spread suitably far apart to be irritating, to dispose of. These are all well guarded and solo players will certainly find themselves in a fight, but once you get the last one you have completed the dungeon.
Enemies
Region
General Reward
Gold. XP, +30 Dry Steppes Renown
Item Reward
1×
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Shifting City |
This dungeon becomes available once you cleanse the Ruins of Qara-Yisu Stronghold in the Dry Steppes. These ruins were once a refuge for the people of Qara-Yisu. Rewarded on first completion:
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General Reward
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Temple of The Primes |
The seat of the Triune’s power, hidden for millennia. This can only be accessed during the Main Campaign Quest “
Region
General Reward
XP and Gold. |
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Veneration of Hatred |
A mysterious portal into the realm of Hatred. This can only be accessed during the Main Campaign Quest “Through the Dark Glass” in Act III.
Region
General Reward
XP and Gold. |
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Whispering Vault |
Scholarly halls haunted by whispering spirits of the insane. This becomes a Side Dungeon once you finish the Main Quests in the Dry Steppes. You will visit this Dungeon during the Rewarded on first completion:
Objectives
Description
+30 Dry Steppes Renown upon completion.
Enemies
1×
1×
1× Burning Dead Corpse Axe
Skeletons
1×
1×
1×
1×
Detailed Location
Related Quests
1×
Region
General Reward
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Zolaya's Hideout |
This Side Dungeon is available during the
Detailed Location
Related Quests
1×
Region
General Reward
XP and Gold |
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Forgotten Depths |
A shadow lies beneath these Hollowed stones
Objectives
Enemies
Burning Dead Corpse Axe
Skeletons
Region
General Reward
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Wasting Hollow |
A bloodstained feeding ground of the cannibal horde. You will gain access to this during the
Enemies
Detailed Location
Related Quests
1×
Region
General Reward
XP and Gold |
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