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inFAMOUS Second Son

Smoke Powers

By
Jarrod Garripoli

Smoke is the very first power Delsin obtains in the game and can work very well in his favor, especially during Good Karma playthroughs, as some abilities make it infinitely easier to subdue enemies. While the in-game description says it has surprising mobility, there are better powers for getting around the map. It is a fairly mid to close range power and one you’ll likely be used to the most.

Drain Smoke

Name Description Requirements
Drain Smoke Press and hold the Touch Pad button to drain smokestacks, wrecked cars, or any other Smoke Source. Story
Drain Smoke 1 Increase Smoke Energy capacity by 20%. 1 Shard
Drain Smoke 2 Increase Smoke Energy capacity by 40%. 1 Shard
Drain Smoke 3 Increase Smoke Energy capacity by 60%. Lv. 2 Karma, 1 Shard
Drain Smoke 4 Increase Smoke Energy capacity by 80%. Lv. 3 Karma, 1 Shard
Drain Smoke 5 Double Smoke Energy capacity. Lv. 4 Karma, 2 Shards
Quick Drain Drain from Smoke Sources in half the time. 2 Shards

Smoke Dash

Name Description Requirements
Smoke Dash Press Circle to transform into a fast-moving cloud of smoke. Useful for closing in on isolated enemies or escaping combat to recover. Passes through fences and other obstacles. Story
Double Air Dash Air Dash up to two times without touching the ground. 2 Shards
Car Boost Jump while standing on a car to ignite its exhaust fumes and launch into the air. Story
Vent Dash Smoke Dash into a red air vent to take a shortcut to rooftop level. Useful for escaping pursuit or gaining the high ground. Story
Vent Healing Dashing through a red air vent will restore some health. Good Karma Lv. 2, 2 Shards, **Vent Dash**
Enhanced Vent Launch Smoke Dash into rooftop vents for a more powerful Vent Launch. Evil Karma Lv. 2, 2 Shards, **Vent Dash**

Delsin’s melee attack while using Smoke (left), and the regular Smoke Shot (right).

Smoke Shot

Name Description Requirements
Smoke Shot Press R2 to fire a medium range smoke attack. Story
Smoke Shot 1 Uses 25% less Smoke Energy. 1 Shard
Smoke Shot 2 Uses 50% less Smoke Energy. Lv. 2 Karma, 1 Shard
Cinder Blast Press and hold R2 to charge and fire a heavy blast of smoke and embers. Story
Cinder Blast 1 Uses 25% less Smoke Energy. Lv. 2 Karma, 1 Shard
Cinder Blast 2 Uses 50% less Smoke Energy. Lv. 3 Karma, 2 Shards
Obliterating Blast Increase the lethality of the Cinder Blast so it will instantly obliterate some enemies, earning Evil Karma. Lv. 3 Evil Karma, 6 Shards
Sustained Fire Increase the number of Smoke Shots possible in a continuous burst. Lv. 1 Evil Karma, 5 Shards
Sulfur Headshots Well-aimed Smoke Shots will cause enemies to be overcome with uncontrollable coughing. Coughing enemies can be Subdued to earn Good Karma. Lv. 1 Good Karma, 3 Shards
Knockout Headshots Well-aimed Smoke Shots will immediately Subdue some enemies, earning Good Karma. Lv. 3 Good Karma, 7 Shards, **Sulfur Headshots**

Sulfur Bomb

Name Description Requirements
Sulfur Bomb Press L1 to throw a non-lethal Sulfur Bomb. Enemies caught in the explosion will be overcome by uncontrollable coughing, making them easier to attack. Coughing enemies can be subdued (Triangle) to earn Good Karma. Story
Sulfur Bomb 1 Uses 25% less Smoke Energy. 1 Shard
Sulfur Bomb 2 Uses 50% less Smoke Energy. 1 Shard
Corrosive Fumes Coughing Enemies are stunned for a longer time. Coughing enemies can be Subdued to earn Good Karma. Lv. 2 Good Karma, 2 Shards
Giant Sulfur Bomb Increase the effective range at which a Sulfur Bomb will cause enemies to cough. Coughing enemies can be Subdued to earn Good Karma. Lv. 2 Good Karma, 2 Shards

Smoke’s Sulfur Bomb on the left and Cinder Missile on the right.

Cinder Missile

Name Description Requirements
Cinder Missile Press R1 to fire an explosive ball of smoke and embers. Useful for destroying equipment and vehicles, but requires Heavy Ammo. Story
Cinder Missile 1 Increase Cinder Missile ammo capacity to 3. 4 Shards
Cinder Missile 2 Increase Cinder Missile ammo capacity to 4. Lv. 2 Karma, 6 Shards
Cinder Missile 3 Increase Cinder Missile ammo capacity to 5. Lv. 3 Karma, 8 Shards
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Guide Information
  • Publisher
    Sony Computer Entertainment
  • Platforms,
    PS4
  • Genre
    Action Adventure
  • Guide Release
    30 August 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Jarrod Garripoli

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It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) – a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet, and decides he’s not going to go quietly.

  • All missions, including Good and Evil Karma.
  • DLC missions, including the enigmatic Paper Trail.
  • Collectibles, including images for the hard to find ones.
  • Trophy guide detailing how to get the elusive Platinum Trophy.

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