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The Witcher (2007)


Nathan Garvin

Combat in the Witcher is pretty simple. You left click on an enemy to attack, and when you get the flaming sword icon, you click again to advance to the next attack sequence in the attack chain. Where combat gets its depth is through the various styles, useful in different situations against different foes… and of course potions and signs that can be used to shake things up. You also have various weapons with which to employ your syles.

Tools of the Trade

Your Witcher Steel and your Normal weapons are good against humans. For a great portion of the game, your Witcher Steel will do more damage than any Normal weapons you find. Miscellaneous weapons are usually one-handed weapons, such as daggers, hand axes, flails, and so forth. Your Witcher Silver weapon is your go-to weapon for any and all monsters you come across.

Strong Style

This style is best against slower, stronger opponents. Yes, you fight fire with fire. Fast opponents will only dodge Strong attacks. Once you level up a great deal, your attack rating will be high enough to hit faster enemies with the Strong Style… most of the time. It might be worth discarding the Fast Style just for the stupendous damage output of the Strong Style, once you can pull it off.

Fast Style

The Fast style is for… well… Fast opponents. You can really use this style against any foe, but your damage output will be sorely impared compared to using the Strong style. Against fast opponents, this style is a must… at least until you boost your attack.

Use the Group Style (left) when youre harrassed by groups of enemies, and the Strong Style (right) against stronger, slower foes.

Group Style

Any time you’re up against three or more foes this style is ideal, especially against multiple weaker enemies. The damage output really ramps up when you’ve got a crowd to deal with. Keep in mind, against several powerful enemies, discretion is a better tactic than relying on the Group Style.


While in Isometric camera mode, you can dodge by double-clicking on an area of ground where the monster isn’t attacking, ideally away from or behind the monster. This will make Geralt dodge out of the way. Only enemies with slow, powerful, obvious attacks make this ability useful, like wyverns. In most cases, it’s a better idea to just keep the pressure up. In Third-Person camera mode you double click a direction button to dodge in that direction.

Other Useful Buttons


Select Strong Style.


Select Fast Style.


Select Group Style.


Select first weapon (typically reserved for the Steel Sword). If you already have the selected weapon out and ready, pressing “Q” again cycles through combat styles.


Select second weapon (typically reserved for the Silver Sword). If you already have the selected weapon out and ready, pressing “E” again cycles through combat styles.


Select third weapon (substitute full-sized weapon). If you already have the selected weapon out and ready, pressing “R” again cycles through combat styles, if applicable.


Select fourth weapon (side arm).


Sheath weapon.


Directional movement buttons. Double-clicking one of these buttons while in combat will cause Geralt to dodge in that direction.


Quick 180-degree turn.


In OTS camera mode, causes the camera to shift between shoulder-views.


Switch Sign (down).


Switch Sign (up).


Select Aard Sign.


Select Quen Sign.


Select Yrden Sign.


Select Igni Sign.


Select Axii Sign.


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Guide Information

  • Publisher
  • Platforms,
  • Genre
    Action RPG
  • Guide Release
    1 May 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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You are Geralt of Rivia, a professional monster-hunter known as a Witcher. Or at least you were. Mysteriously back from the dead and haunted by the King of the Wild Hunt, you have no memories of your previous life. While wintering at the weathered fortress of Kaer Morhen with friends from your forgotten former life, you come under attack by a mysterious organization, after which you set out on a quest for revenge. Along the way you’ll reunite with old, unremembered friends and get swept up in a power struggle between diametrically opposed factions.

The guide offers the following:

  • “The Witchers Three” covers all the moral choices in The Witcher.
  • A full walkthrough that’s more than just a listing of quests - it’s an “ideal chronological order”.
  • A detailed conclusion discussing the ending of the game.
  • Notes on how your choices in The Witcher will carry over to The Witcher 2.
  • All the side quests in the game, including free-form quests, notice board quests, trophy hunts.
  • Information on how to become the best fist-fighter and Dice Poker player in the land.
  • Character creation information, including the best places to grind, how to spend your talents and much more.
  • Information on how to obtain all the Sex Cards in the game, you frisky person, you!
  • All the potion, oil, and bomb fomulae in the game.

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