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Warhammer 40K: Rogue Trader

Foulstone Colony Choices and Location - Rogue Trader

By
Matt Chard

After finishing the Footfall section of the story in Chapter 2 of Rogue Trader, you can start exploring the Koronus Expanse. During your travels, you can travel to the Trinnitos system, which is situated north of Aviorus and south of Telikos Epsilon. Inside Trinnitos, head over to the planet on the west side and scan it to find Foulstone. Now that you’ve found it, you’ll need to choose the correct dialogue option to unlock it as a colony. Note, depending on your choices, you can miss this colony, so read on to find out exactly how you unlock the Foulstone Colony in Rogue Trader.

You can miss the Foulstone Colony if you don’t pick the right choices.

How to Unlock the Foulstone Colony - Rogue Trader

Once you find the planet where Foulstone resides, select the unexplored marker “Monastery of the Order of the Hammer”, and Vox Master Vigdis will speak to you. Go through the dialogue and select option one or two when asked for your protection. If you select the third option, you won’t be able to unlock the colony. However, the other two options will open up a book sequence where you’ll need to make a series of choices to get the colony. Go through the book sequence until you get five options and select either the Dogmatic (2) or Iconoclast (3) choice, and Foulstone will open up to you as a colony. Unfortunately, playing the Heretical conviction will lock you out of this colony, but you will get +5 Holy Gifts, +3 Profit Factor, "The Hammer of Epiphany" iconThe Hammer of Epiphany, and +5 Heretical. Note, that choosing the first option will give you a little more lore regarding the situation, while the fifth option will also lock you out of the colony.

(1 of 5) Head to the Trinnitos System in the Koronus Expanse.

Foulstone Colony Projects, Requirements, and Rewards

Here you’ll find every project you can unlock in Foulstone including what projects restrict you from others, and what items and equipment you can get from them.

Rank 1

Project Reward Requirements
"For Saint Drusus!" iconFor Saint Drusus! "Infernical" iconInfernical, Holy Gifts +20, Profit Factor + 2, Efficiency +1, Drusians +1000 RP Blocks project: "The High Throne" iconThe High Throne, Blocks project: "A Celestial Protector" iconA Celestial Protector
"The High Throne" iconThe High Throne Holy Gifts +20, Profit Factor + 2, Security +1 Blocks project: "For Saint Drusus!" iconFor Saint Drusus!, Blocks project: "A Celestial Protector" iconA Celestial Protector
"A Celestial Protector" iconA Celestial Protector Shield of Faith (Ship), Holy Gifts +20, Profit Factor + 2, Complacency +1 Blocks project: "For Saint Drusus!" iconFor Saint Drusus!, Blocks project: "The High Throne" iconThe High Throne

Rank 2

Project Reward Requirements
"Touched by Holiness" iconTouched by Holiness Complacency +2 Profit Factor >= 20
"Dirty Bureaucracy" iconDirty Bureaucracy Profit Factor +3, Contract: Unquenchable Greed Profit Factor >= 25, Reputation with Drusians >= 15810
Indulgences for Sale Profit Factor +1, Fellowship of the Void +2000 RP N/A
"Maglev Railways" iconMaglev Railways "Requiemator" iconRequiemator, Explorators +3500 RP, Efficiency +2, Complacency +2 Reputation with Explorators >= 13675, "Plasteel" iconPlasteel +1, Mechanism +1, "Adamantine" iconAdamantine +1
"Cemetery of the Faithful" iconCemetery of the Faithful Blessing of the Fallen Feature (Flagship gains a +5 bonus to evasion), Drusians +2500 RP, Complacency for all colonies +1 Blocks project: "The High Throne" iconThe High Throne, Blocks project: "A Celestial Protector" iconA Celestial Protector
"Bonfire of Righteousness" iconBonfire of Righteousness "Epiphany" iconEpiphany, Profit Factor + 1, Security +2 Complacency >= 4, Efficiency >= 4, "Promethium" iconPromethium +1, People +3, "Weapons" iconWeapons +1, "Xenotech" iconXenotech +1. Blocks project: "Good Tidings" iconGood Tidings
"Good Tidings" iconGood Tidings Frequency of Faith Feature (All allies gain +(3 × ally’s Dogmatic rank)% critical hit chance), Complacency for all colonies +2 "Flogiston" iconFlogiston +2, "Adamantine" iconAdamantine +2, Blocks project: "Bonfire of Righteousness" iconBonfire of Righteousness

Rank 3

Project Reward Requirements
"In Drusus' Footsteps" iconIn Drusus’ Footsteps "Accuser of Sin" iconAccuser of Sin, Profit Factor +3, Drusians +2500 RP, Complacency +8 Complete either Bonfires of Righteousness or "Good Tidings" iconGood Tidings. Reputation with Imperial Navy >= 12000, "Promethium" iconPromethium +2, "Plasteel" iconPlasteel +6, "Provisions" iconProvisions +2, People +9, "Mechanisms" iconMechanisms +2, "Adamantine" iconAdamantine +2. Blocks project: "Crusade" iconCrusade, Blocks project: "Shrine" iconShrine
"Crusade" iconCrusade Guidance of the Astronomican Feature (+10 bonus to all characteristics during warp encounter battles), "Accusation of Heresy" iconAccusation of Heresy Feature (Rogue Trader and allies gain +20% damage against daemons), Security for all colonies +3 Complete project Bonfires of Righteousness, "Provisions" iconProvisions +3, "Weapons" iconWeapons +3, People +9. Blocks project: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, Blocks project: "Shrine" iconShrine
"Shrine" iconShrine "The Hammer of Epiphany" iconThe Hammer of Epiphany, Profit Factor +2, Complacency +3, Security +3, Efficiency +3 Complete project "Good Tidings" iconGood Tidings, Profit Factor >= 50, "Adamantine" iconAdamantine +4, "Flogiston" iconFlogiston +4. Blocks project: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, Blocks project: "Crusade" iconCrusade

(1 of 2) You won’t be able to see Rank 4 or 5 unless you go to the colony directly.

You won’t be able to see Rank 4 or 5 unless you go to the colony directly. (left), The last rank of projects will give you some nice rewards. (right)

Rank 4

Project Reward Requirements
"False Wonders" iconFalse Wonders Profit Factor +3, People +6 Complete one of the following projects: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, "Crusade" iconCrusade, or "Shrine" iconShrine
"Missionaries" iconMissionaries Complacency +3, Security +3 Complete one of the following projects: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, "Crusade" iconCrusade or "Shrine" iconShrine, "Provisions" iconProvisions +3, People +6, "Weapons" iconWeapons +3
"Holy Ammunition" iconHoly Ammunition "Weapons" iconWeapons +7 Complete one of the following projects: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, "Crusade" iconCrusade or "Shrine" iconShrine, Reputation with Drusians >= 50230
"Lightbringers" iconLightbringers Imperial Navy +5000 RP, Security for all colonies +2 Complete one of the following projects: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, "Crusade" iconCrusade or "Shrine" iconShrine, "Promethium" iconPromethium +4, "Plasteel" iconPlasteel +6
"Crucible" iconCrucible Holy Woman (+10% damage for 2 turns +20 temporary wounds when a character uses their origin ability), Profit Factor +2, "Provisions" iconProvisions +9, Complacency +4 Complete one of the following projects: "In Drusus' Footsteps" iconIn Drusus’ Footsteps, "Crusade" iconCrusade or "Shrine" iconShrine, "Promethium" iconPromethium +3, "Mechanisms" iconMechanisms +3, "Chemicals" iconChemicals +3, "Flogiston" iconFlogiston +3

Rank 5

Project Reward Requirements
"Holy Defenders" iconHoly Defenders "Arbitrator Soloman Vhyr's Armour" iconArbitrator Soloman Vhyr’s Armour Profit Factor +5, Complacency for all colonies +4 Complete the following projects: "Crucible" iconCrucible, "Praising the Muses" iconPraising the Muses (protectorate project), "Plasteel" iconPlasteel +9, People +9. Blocks project: "Sacred Comet" iconSacred Comet, Blocks project: "Reliquary" iconReliquary
"Sacred Comet" iconSacred Comet Blessing of Saint Cognatius Feature (All non-Xenos allies gain a +5 bonus to all their characteristics and skills), Security for all colonies +4 Complete the following projects: "Crucible" iconCrucible, and "Orbital Shipyard" iconOrbital Shipyard (protectorate project), "Promethium" iconPromethium +4, "Flogiston" iconFlogiston +4, "Weapons" iconWeapons +4, "Mechanisms" iconMechanisms +4. Blocks project: "Holy Defenders" iconHoly Defenders, Blocks project: "Reliquary" iconReliquary
"Reliquary" iconReliquary "Righteous Charge" iconRighteous Charge, Profit Factor +5 Complete the following project: "Crucible" iconCrucible. "Adamantine" iconAdamantine +5. Blocks project: "Holy Defenders" iconHoly Defenders, Blocks project: "Sacred Comet" iconSacred Comet

There you have it, every project from rank one to rank five, including their rewards and requirements. Some of these projects will only appear after you’ve progressed the game (got to the next chapter), you’ve completed another project, or you’ve completed a colony event.

Rogue Trader Guides

If you’re looking for where you can find some resources required for the projects, check out the guides below.

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Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

Share this free guide:

In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

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