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Warhammer 40K: Rogue Trader

Argenta Heavy Bolter Build Guide - Rogue Trader

By
Craig Robinson
16 Comments

"Argenta" iconArgenta is your retinue’s resident Sister of Battle, whose religious fervor will more often encourage or demand a great purge of Heretics and Xenos. Her trusty use of the Soldier base Archetype allows her solid use of mobility, ranged tactics, and a versatile playstyle for anyone looking to shoot, snipe, or burn their enemies away. In this build, we’ll be using a Burst Fire playstyle to generate some incredible bonus shooting fit for Tabletop enthusiasts to improve their damage in combat and become a one-woman wrecking crew. Here’s a closer look at what to expect from our Argenta Build in Rogue Trader, with a focus on using "Rapid Fire" iconRapid Fire and burst fire to decimate bosses and mow down hordes alike.

An Argenta Build, featuring a focus on multi-attacks using crits offering incredible horde clearing and armor pen, with scaling damage.

Argenta Build - Rogue Trader

The idea behind this playstyle is that you’re setting up your character towards "Heavy Bolter" iconHeavy Bolter weapons, with the potential to take Aeldari and Drukhari versions at the end of Chapter 3 if you so want to. Your starting bolter weapon is okay, but, by the end of chapter 1 and start of chapter 2, you’ll be able to get a regular Heavy "Bolter" iconBolter with a rate of fire of 8, which doubles to 16 with the Rapid Fire skill. You’ll grab this from the Chapter 1 final boss as a reward, but only if you’re Heretical. You can get a more generalized one from the Drussian traders. You will need reputation 4 with them, and need to have 36 Profit Factor to buy it. However, it takes a while to get, so something like the "Heavy Stubber" iconHeavy Stubber, which you get from Chapter 1 enemy drops can be useful to you instead, despite being a Solid weapon type.

via GIPHY

Soldier Build

The Soldier Build is all about getting you in a spot where you can start getting key upgrades to improve your shooting and AoE capabilities. Talents like Rapid Fire do just that, and the "Fired Up" iconFired Up talent is handy for damage improvements through fights. If you get more turns, then Fired Up only gets better as your Soldier gets even more powerful as fights go on. Furthermore, we take proficiencies in Bolters because that’s the main weapon type we’ll be using for better action economy, which you’ll use a lot throughout the game, along with other useful baseline buffs for the future build. You also get talents that improve Argenta’s role in the party for Awareness and Demolitions, and some Medicae if you want to make her a medic too since she has decent Medicae traits.

Order Unlock 1 Unlock 2
1 "Run and Gun" iconRun and Gun
2 Demolition
3 "Revel in Slaughter" iconRevel in Slaughter
4 Firearm Mastery "Rack and Ruin" iconRack and Ruin
5 "Ballistic Skill" iconBallistic Skill "Fired Up" iconFired Up
6 "Ballistic Skill" iconBallistic Skill "Rapid Fire" iconRapid Fire
7 "Perception" iconPerception "Nimble" iconNimble
8 "Muzzle Velocity" iconMuzzle Velocity Awareness
9 Firearm Mastery 2
10 "Rapid Reload" iconRapid Reload "Strength" iconStrength
11 "Controlled Shot" iconControlled Shot Your Preference for Party Roles
12 "Perception" iconPerception Heavy Weapon Proficiency
13 Unfaltering Fire It Will Not Die
14 "Bolt Weapon Expert" iconBolt Weapon Expert Optional
15 Firearm Mastery Upgrade 3

Archmilitant Build

The crit pistol accessory and bonus turns can easily allow Argenta to stack Fired Up incredibly effectively using AoE in turn 1. See, she has 56 stakes of Fired Up before turn 2!

Order Unlock 1 Unlock 2
1 "Versatility" iconVersatility
2 "Wildfire" iconWildfire
3 "Always Ready" iconAlways Ready
4 "Steady Superiority (Heroic Act)" iconSteady Superiority (Heroic Act)
5 AP Increase "Ballistic Skill" iconBallistic Skill
6 "Critical Versatility" iconCritical Versatility "Ballistic Skill" iconBallistic Skill
7 "Cautious Approach" iconCautious Approach Overpower
8 Awareness "Adaptability" iconAdaptability
9 "Perception" iconPerception Characteristics Training: "Ballistic Skill" iconBallistic Skill
10 "Preferred Targets" iconPreferred Targets
11 Demolitions "Perception" iconPerception
12 Steady Superiority 4
13 Demolitions "Heavy Gunner" iconHeavy Gunner
14 "Agility" iconAgility Breaking Point
15 "Reckless Rush" iconReckless Rush
16 "Exploit Weakness" iconExploit Weakness
17 "Agility" iconAgility Demolition
18 "Distract" iconDistract "Agility" iconAgility
19 "Toughness" iconToughness Characteristics Training: "Agility" iconAgility
20 Steady Superiority 2

"Preferred Targets" iconPreferred Targets is useful since you’ll have either Idira or "Pasqal" iconPasqal in your party exploiting weaknesses, or "Cassia" iconCassia’s dodge-lowering talent. This is great for increasing crit chance against targets to make your multiple attacks against enemies in Rapid Fire even more effective. "Exploit Weakness" iconExploit Weakness is also an effective talent, since you’ll likely have an Assassin or Exploit Weakness shredding armor values making this an effective talent to pick up. Our Yrliet build for example uses "Pierce the Armour" iconPierce the Armour, which is something you can also work off for boss or high wound special enemies to get use out of this talent.

"Reckless Rush" iconReckless Rush is a nice skill to take since it doubles your Vers ("Versatility" iconVersatility) stacks. It’s handy for when you need some bonus damage on a turn you don’t need to use "Controlled Shot" iconControlled Shot, for example. This synergizes with "Adaptability" iconAdaptability, which increases crit based on Vers stacks, so, you can have a round where you have really high Crit chance for one of your more effective Rapid Fire engagements. It is another reason the "Always Ready" iconAlways Ready talent is so useful. "Cautious Approach" iconCautious Approach is also the other handy skill you want for this Archetype, thanks to its granting defensiveness, which is important for the harder difficulties.

In terms of other weapon options, you can get items in Chapter 3 like the "Shuriken Cannon" iconShuriken Cannon, a higher damage Aeldari equivalent of the Heavy Bolter. If you want to, you can slot in a "Aeldari Weapon Proficiency" iconAeldari Weapon Proficiency for Argenta and use that weapon as an upgrade somewhere in the Exemplar. Alternatively, there’s an improved Heavy Bolter for capping out your rep with the Drussians. So you have two choices for end game weaponry. When you get to Chapter 4, we also recommend opening the locked container on Qutza Temer on the metal base just before meeting Calligos for the main storyline. This contains a cloak accessory slot called the "Tempestus Carapace Elite Backpack" iconTempestus Carapace Elite Backpack, which will negate all recoil for your 8 round burst fire weapon.

Exemplar Talents

Exemplar Talents have a lot of bonuses you can get that were not quite needed in the Archmilitant or Soldier tree. There are a few must-haves, but there’s a lot of fluff post Level 6, so, we’ll leave the missing talents up to you for how you want to diversify Argenta’s second weapon slot in later chapters and to specialize her role more in your party. Still, the Exemplar Talents are good for her weapon choices and defensiveness. Take "Firebrand" iconFirebrand for example. Argenta wants extra turns for her free pistol attack if you crit, so, it means you can reload three-to-four times for every 2 AP she gets given from an Officer. You can see our recommended level unlocks in this tree below.

Order Unlock 1 Unlock 2
1 "Critical Velocity" iconCritical Velocity "Trace the Trajectory" iconTrace the Trajectory
2 Optional "Discipline" iconDiscipline
3 "Toughness" iconToughness "Swift Movements" iconSwift Movements
4 "Dash" iconDash Optional
5 "Cataclysm" iconCataclysm "Broad Expertise" iconBroad Expertise
6 "Ballistic Skill" iconBallistic Skill Optional

From here, there are a lot of dead talents for Exemplar. Simply go with whichever is more useful for her role in your party, hits the core identity of Ballistic, Agi, and "Toughness" iconToughness for offense and defense, and then what other talents fit Argenta’s party role in your retinue. This is where you likely want to start thinking about grabbing talents for your preferred second weapon, for example. In addition, we are aware that there is a Sororitas Power Armor, which is a very late game armor, so don’t bother grabbing any armor talents as they’ll be a waste.

When it comes to Exemplar Talents, those are still relevant. You want the following:

This concludes our Argenta Build Guide in Rogue Trader. Hopefully, you now have a better idea of how to use Argenta’s Soldier and Arch-Militant to create a really powerful burst fire playstyle, with many damage ramping opportunities, capable of getting many bonus shooting actions with incredible damage ramping. This makes her a solid horde manager, while also still being able to use her Bolters to generate really efficient damage per turn against even the toughest of bosses, offering juicy aid to Assassins who want others to land crits so they can get more Weakness and Openings to finish the job for them.

16 Comments
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Comment submission error:

The comment must be at least 1 character in length.

2
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Argenta gets demolition at lvl 2 now not awareness

15
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Thanks for the heads up, we've updated the page.

3
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Heya, on archmilitant 9 you have brutal hunter, an ability she does not get

39
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Thanks for the comments. She's Death World on my save still for some bizarre reason so I sadly wasn't aware it wasn't perfect 1:1 for you :(. Updated it again. Thanks again for your message :)

3
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You also mention "lifetime of scars" during the archmilitant write up

3
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One more caveat: Argenta cannot use the heavy bolter dropped from the boss of the first chapter, since it requires the worldview of a heretic, and Argenta is a Dogmatic one.

39
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Good spot. My Bad. I shall update the suggestion with the Drussian trader who sells one when you reach Rep 4 with them and have 36 Profit Factor. Thanks again :D

2
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Level 9 of her Arch-Militant tree seems to have been changed to a common talent slot, so you can't take Heavy Gunner in that slot anymore.

7
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I have been; Argenta is pretty incredible with this build.

Heads-up that the talent that's listed in the guide now for that same slot, Brutal Hunter, is a Death World talent, and Argenta is Imperial World. I went ahead and bumped up the guide's 2 other common talent choices (Characteristics Training: Agility at AM 19 and Swift Movements at Exemplar 3) for my Argenta. For the new missing spot in Exemplar 3, I'm thinking of doing Characteristics Training: Strength or Ballistics Skill (depending on whether or not I wanna use the heaviest bolters).

39
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Thanks for the ping on this. Yeah, it's probably a hangover from my review build that got changed in a recent patch, and I've not noticed it till these comments came through. Shifted some talents around between Row 9 and 16 to make up for it. Not much is changing to be honest, just a few slightly delayed AP or damage reductions. Thanks again. I hope you enjoy the build!

7
User profile pic

Yep, this is still an issue with the current version of this guide.

Looks like this happened to a few different Archetypes' Level 9 Unlock 2 talent.

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2
User profile pic

Level 9 of her Arch-Militant tree seems to have been changed to a common talent slot, so you can't take Heavy Gunner in that slot anymore.

7
User profile pic

I have been; Argenta is pretty incredible with this build.

Heads-up that the talent that's listed in the guide now for that same slot, Brutal Hunter, is a Death World talent, and Argenta is Imperial World. I went ahead and bumped up the guide's 2 other common talent choices (Characteristics Training: Agility at AM 19 and Swift Movements at Exemplar 3) for my Argenta. For the new missing spot in Exemplar 3, I'm thinking of doing Characteristics Training: Strength or Ballistics Skill (depending on whether or not I wanna use the heaviest bolters).

39
User profile pic

Thanks for the ping on this. Yeah, it's probably a hangover from my review build that got changed in a recent patch, and I've not noticed it till these comments came through. Shifted some talents around between Row 9 and 16 to make up for it. Not much is changing to be honest, just a few slightly delayed AP or damage reductions. Thanks again. I hope you enjoy the build!

7
User profile pic

Yep, this is still an issue with the current version of this guide.

Looks like this happened to a few different Archetypes' Level 9 Unlock 2 talent.

2
User profile pic

Argenta gets demolition at lvl 2 now not awareness

15
User profile pic

Thanks for the heads up, we've updated the page.

3
User profile pic

Heya, on archmilitant 9 you have brutal hunter, an ability she does not get

39
User profile pic

Thanks for the comments. She's Death World on my save still for some bizarre reason so I sadly wasn't aware it wasn't perfect 1:1 for you :(. Updated it again. Thanks again for your message :)

3
User profile pic

You also mention "lifetime of scars" during the archmilitant write up

3
User profile pic

One more caveat: Argenta cannot use the heavy bolter dropped from the boss of the first chapter, since it requires the worldview of a heretic, and Argenta is a Dogmatic one.

39
User profile pic

Good spot. My Bad. I shall update the suggestion with the Drussian trader who sells one when you reach Rep 4 with them and have 36 Profit Factor. Thanks again :D

Back to top
Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

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In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

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