| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Screenshots | Rarity | Weight | Gold | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abyss Beckoners |
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
Effects/Special Abilities
Demonspirit Aura: The wearer’s summoned creature has resistance to all damage except Psychic damage. At the start of the summoned creature’s turn, it must succeed a Wisdom Saving Throw or be driven Mad.
Location / Where to Find
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Very Rare |
0.50 kg |
450 Gold |
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Cindersnap Gloves |
‘What moves faster, a loosed crossbow bolt or a windblown cinder? Let’s find out.’ - Overhead during a Flaming Fist raid in Baldur’s Gate.
Description
The Cindersnap Gloves are Rare gloves in Baldur’s Gate 3 that allow for the use of the
Effects/Special Abilities
Location / Where to Find
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Rare Gloves |
0.50 kg |
456 Gold |
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Daredevil Gloves |
The sting of fear at the encroachment of some hulking brute is lessened by these gloves. Infact, in such moments, they send rivulets of courage coursing through you.
Description
The Daredevil Gloves are Rare gloves in Baldur’s Gate 3 that offer a unique effect whereby ranged spells become melee spells when near enough to a hostile enemy.
Effects/Special Abilities
Doom Lobber: The wearer gains a +1 bonus to Spell Attack Rolls. Daredevil Proximity: Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
Location / Where to Find
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Rare Gloves |
0.50 kg |
126 Gold |
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Drow Leather Gloves |
Fabricated from lizard hides in the depths of the
Location / Where to Find
Armour Type
|
Common |
0.50 kg |
20 Gold |
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Fleetfingers |
Plain leather with a faint but unmistakable buzz - as if eager to put idle hands to work.
Effects/Special Abilities
Running Jump: Once per turn, after the wearer
Location / Where to Find
Equipment Modifier
Running Jump
Equipment Features
Armour Type
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
330 Gold |
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Gauntlets of the Warmaster |
Clothing doesn’t tend to have much personality. That comes down to how it’s worn. Yet these gloves exude a confidence, an intangible aura of expertise.
Effects/Special Abilities
Heightened Manoeuvre: Targets have Disadvantage on Saving Attack +1
Location / Where to Find
Sold by Entharl Danthelon in the Danthelon Dancing Swirds store along the Wyrmgate bridge.
Proficiencies Required
Armour Type
|
Very Rare |
0.50 kg |
1,600 Gold |
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Gloves of Crushing |
Stitched into the fabric of these gloves are the words: Largest and Largesse, For The Discerning Murderer.
Effects/Special Abilities
Location / Where to Find
The
Armour Type
|
Rare Gloves |
0.50 kg |
160 Gold |
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Gloves of Fire Resistance |
These gloves are cool to the touch, chilling the tips of the wearer’s fingers.
Description
These gloves are imbued with a unique enchantment that grants the wearer Resistance to Fire damage when they are heavily wounded, offering a lifeline during dire moments.
Effects/Special Abilities
Chilling Grace: When the wearer has 50% Hit Points or less, they have
Location / Where to Find
Notes / Other Information
Equipment Modifier
Chilling Grace
Equipment Features
Armour Type
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
260 Gold |
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Gloves of Flint and Steel |
The inside of these gloves are roughened from the pull and release of countless arrows.
Effects/Special Abilities
Hot Little Hands: When the wearer deals
Location / Where to Find
Notes / Other Information
Equipment Modifier
Hot Little Hands
Equipment Features
Armour Type
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
310 Gold |
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Gloves of Hail of Thorns |
Whoever previously owned these gloves marked each with a series of thirty superficial scrapes, six per finger. What they indicate is unclear.
Effects/Special Abilities
These gloves possess a unique enchantment that enables the wearer to cast the spell
Location / Where to Find
Notes / Other Information
Spells
Armour Type
Armour Class
-- |
Uncommon |
0.50 kg |
140 Gold |
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Gloves of Missile Snaring |
These gloves seem to meld to your skin - supple, snug and dextrous as one could hope for.
Effects/Special Abilities
Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by 1d10 + your Dexterity Modifier.
Location / Where to Find
Sold by Arron the trader, located in the
Notes
Armour Type
--
Armour Class
-- |
Rare Gloves |
0.50 kg |
160 Gold |
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Gloves of Power |
Blessed by Priestess Gut, these gauntlets aid any who bear the Absolute’s mark upon their flesh - but woe any non-believer who hopes to steal their power.
Effects/Special Abilities
Location / Where to Find
Drops from a Goblin called Za’Krug, who you can find at the battle at the gate of the Druid Circle when you first arrive there in Act 1.
Notes
Armour Type
--
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
90 Gold |
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Gloves of Soul Catching |
Formerly worn by Autumnal Baskin, a professional meditator turned bare-knuckle champion, who gained enlightenment via two methods. The second was getting a lot offighfing acumen. Advanced cosmic harmony is a nose. Sometimes you’ve got to break it afew times to get the best of things.
Description
The
Effects/Special Abilities
Location / Where to Find
The
Armour Type
|
Legendary |
0.50 kg |
960 Gold |
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Gloves of Succour |
Suede covers the palms of these gloves - ensuring a soft, comforting touch for anyone in need of help.
Description
Crafted with the intent to provide aid and comfort, the
Effects/Special Abilities
Warding Hands: When you use
Location / Where to Find
Notes / Other Information
Proficiencies Required
Armour Type
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
350 Gold |
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Gloves of the Balanced Hands |
Formerly worn by Doubleway Douglas Fairbanks, who was so ambidextrous his tears ran down the back of his neck.
Description
The Gloves of the Balanced Hands are Rare gloves in Baldur’s Gate 3 that are especially useful for dual-wielding builds.
Effects/Special Abilities
Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Location / Where to Find
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Rare Gloves |
0.50 kg |
304 Gold |
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Gloves of The Duellist |
Ways of beginning a duel have varied over the years. Perhaps the most famous is the Bildumbacher Method, in which the instigator drips paint thinner onto the opponent’s socks.
Description
The Gloves of the Duellist are Rare Gloves in Baldur’s Gate 3 that offer a bonus when wielding a weapon in your Main Hand.
Effects/Special Abilities
Duelling Gloves: While only holding one weapon in your main hand and nothing in
Location / Where to Find
|
Rare Gloves |
0.50 kg |
304 Gold |
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Gloves of Uninhibited Kushigo |
Forsaking his infamous armour, Kushigo left Irishi’s body and wandered naked, without thought or care, into the barren countryside. The land was flat and desolate under the red-gold sun, but compared to his lonely heart, it seemed alive with joy.
Effects/Special Abilities
Kushigo’s Might: The wearer deals an additional 1d4 damage with
Location / Where to Find
Armour Type
--
Armour Class
-- |
Rare Gloves |
0.50 kg |
240 Gold |
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Helldusk Gloves |
What precisely confers eternal punishment, reward, absolution? Perhaps it’s not just belief in a god. Perhaps the deciding factor is whether the gods believe in you.
Description
Set Items: Helldusk Gloves
Effects/Special Abilities
Location / Where to Find
Notes / Other Information
Free 1d6
Armour Type
|
Very Rare |
1.00 kg |
540 Gold |
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Hellrider's Pride |
A waft of sulphur emanates from these proudly-kept gauntlets.
Effects/Special Abilities
Helm’s Protection: When you heal another creature, it gains resistance against Strength Saving Throws +1
Location / Where to Find
Notes
Armour Type
--
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
110 Gold |
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Herbalist's Gloves |
The leather smells faintly of herbs, as if washed in an herbal bath.
Description
The
Effects/Special Abilities
The possessor of these gloves benefits from: Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer poisoned.
Location / Where to Find
Armour Type
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
90 Gold |
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Leather Gloves |
These supple gloves provide both flexibility and protection.
Location / Where to Find
Armour Type
Armour Class
-- |
Common |
0.50 kg |
20 Gold |
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Metallic Gloves |
Made from steel hammered thin, these gauntlets are a fine investment for any warrior.
Description
Effects/Special Abilities
The wearer of this item gains:
Location / Where to Find
Available for purchase from the following traders:
Additionally, these gloves can be encountered on various characters throughout the game.
Proficiencies Required
Armour Type
Armour Class
-- |
Common Medium Armour |
0.50 kg |
50 Gold |
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Quickspell Gloves |
These gloves were worn by the wizard Bucknard, who always maintained that speed was most important in spellcasting. This, because even if you royally bugger up the spell, you’ve got enough time to leg it away afterward.
Effects/Special Abilities
A Quickspell Flinger: Cantrips that cost 4 an action cost a bonus action instead. This effect can be used once per Short Rest. |
Very Rare |
1.00 kg |
540 Gold |
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Reason's Grasp |
The snug fit of these gloves resist a balled fist - as if favouring the open hand of peace.
Effects/Special Abilities
Ever Vigilant: When the wearer chooses to End their
Location / Where to Find
Notes
Armour Type
--
Armour Class
-- |
Uncommon Gloves |
0.50 kg |
90 Gold |
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The Sparkle Hands |
’Sometimes I just want to feel that spark, Yrre the Sparkstruck said. ‘Feel the lightning course through me.’
Effects/Special Abilities
Conductive Strikes: On a hit with an unarmed attack, the wearer gains 2 Effective Transmitter: While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
Location / Where to Find
Notes
Armour Type
--
Armour Class
-- |
Rare Gloves |
0.50 kg |
110 Gold |
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Spellmight Gloves |
Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.
Effects/Special Abilities
Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Location / Where to Find
Start NPC: Circus of the Last Day (X: -83, Y: -36)
Armour Type
|
Very Rare |
0.50 kg |
500 Gold |
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Gemini Gloves |
Designed by an arcane smith with half-vision. He made these gloves to make sure his spells hit their target.
Effects/Special Abilities
Location / Where to Find
Vendor: Helsik Description: The Access to Restricted Items: Notably, certain items within Helsik’s inventory are initially concealed, necessitating the successful completion of Arcana checks to unveil them. Once these items are identified through these checks, a new conversational option emerges during interactions with Helsik. This expanded dialogue option grants access to a comprehensive catalog of merchandise available from the vendor. This inclusive selection encompasses all the items offered for sale by Helsik, including the Gemini Gloves.
Armour Type
|
Very Rare |
0.50 kg |
450 Gold |
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Gloves of Dexterity |
The point at which the gloves meet the wrist is form-fitting and very snug; almost a hint at the supple quickness and skill these gloves permit the wearer.
Location / Where to Find
The
Armour Type
|
Very Rare |
0.50 kg |
300 Gold |
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Dark Justiciar Gauntlets |
The grip of darkness is a fear felt by many. The grip of a Dark Justiciar’s gauntlets is a sacred fear reserved for an unfortunate few.
Effects/Special Abilities
Location / Where to Find
You can find them in the
Armour Type
|
Uncommon Gloves |
0.50 kg |
110 Gold |
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Servitor of the Black Hand Gloves |
Covetous of Mystra’s command of the Weave, Bane the Black Hand extends his grasp, each finger comprised of ten thousand fanatics, adjuncts of his evil will.
Effects/Special Abilities
Location / Where to Find
Found inside a Gilded Chest location in the boss room of Gortash above the Wyrmrock Fortress. (X:-32, Y:200)
Spells
Armour Type
|
Rare Gloves |
0.50 kg |
240 Gold |
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Gauntlets of Hill Giant Strength |
Your basic hill giant is just a landslide with a digestive system.
Description
Strength Saving Set the wearer’s Strength to 23. The enchantment has no effect if their score is higher without it.
Location / Where to Find
Inside the House of Hope in Act 3. You can find them on one of the museum mantles in the Archive. They are also a quest objective in the
Armour Type
|
Very Rare |
0.50 kg |
540 Gold |
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Gloves of Cinder and Sizzle |
It was through scrying and observing blazing elementals that the monks of Plumgully Temple mastered the art of sighting fire with fists, and vice versa.
Effects/Special Abilities
Dragonfire Fists: Your unarmed attacks deal an additional 1d4
Location / Where to Find
Lady Esther has these gloves. We found them in Act 3 on her person, located in the Lodge Basement Docks. Look for one of the broken buildings near the main dock area, and a hatch will lead to this location. You may need to give Lady Esther the Githyanki Egg for this time to drop. We are not sure without doing another full playthrough where we don’t give her the Gith egg. You can also buy them from her in Act 1 along the trail to the Monastery.
Spells
Armour Type
|
Rare Gloves |
0.50 kg |
240 Gold |
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Bhaalist Gloves |
When the Lord of Murder, Bhaal, was rendered mortal, he knew his days were numbered. His vile machinations had gained him many enemies. Those days ran out and Bhaal was indeed killed, not by a god, but by a man with hawkish features named Cyric.
Effects/Special Abilities
Attack +1 (Adds 1 to your attack rolls.)
Location / Where to Find
Sold by Echo of Abazigal. This vendor is only accessible if you join the Bhaal temple at the end of the Investigate The Murders and Murder Tribunal questlines. You can access this location by entering the gravestone maker’s building near the graveyard and the Elfsong tavern, removing the painting off the wall, and flick the lever. You can then enter the Temple, and be greeted by guards. We recommend finishing the questline before doing this, as the guards can be hostile otherwise.
Actions
Armour Type
|
Very Rare |
0.50 kg |
864 Gold |
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Spellseeking Gloves |
Sorcerers operate on a first-come, first-blasted basis.
Effects/Special Abilities
Seeking Spells: When you make a spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per Spell Slot level. Cantrips cost 1 Sorcery Point.
Location / Where to Find
Sold by Helsik in the
Armour Type
|
Rare Gloves |
0.50 kg |
256 Gold |
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Cerebral Citadel Gloves |
The taut violet leather is drier than snakeskin, and puckered at each knuckle with shallow mouth-shaped pits.
Effects/Special Abilities
Illithid Euphoria: Charm or Frighten a creature to gain a 1d4 bonus to Attack Rolls and Saving Strength Saving Throw +1
Location / Where to Find
Inside the Emperor’s Old Hideout, which you can get as a sudden quest from the Emperor as you approach the Elfsong Taven in Act 3. You’ll find them in the wardrobe in the Hidden Room after you do the Githyanki fight in the Tavern’s cellar.
Armour Type
|
Rare Gloves |
0.50 kg |
290 Gold |
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Dark Displacement Gloves |
Rudimentary teleportation sigils mark the palms of these gloves, like coiled snakes in a bath of pitch.
Effects/Special Abilities
Subtle Swap: You gain a +1 bonus to Attack Rolls when throwing, and may swap positions with the target if they fail a Dexterity Saving Sleight of Hand +1
Location / Where to Find
Sold by Popper, the Kobold in the Circus near
Armour Type
|
Rare |
0.50 kg |
288 Gold |
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Snow-Dusted Monastery Gloves |
Crackling your knuckles in these gloves dislodges puffy drifts of snow from your fingers.
Effects/Special Abilities
Chilling Strike: Your unarmed attacks deal an additional 1-4
Location / Where to Find
Sold by Entharl Danthelon along the bridge to the Wyrm Gate.
Notes / Other Information
Decent gloves for Four Elements Monk, as it saves using Ki Points or spell slots on the
Spells
Armour Type
|
Rare Gloves |
0.50 kg |
810 Gold |
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Stalker Gloves |
It’s a difficult life being a modern rogue - everyone expects the surprise attack. These gloves assist in making sure that the surprise doesn’t live long enough to decide whether they were surprised.
Effects/Special Abilities
Seldom Caught Unawares: You gain +1 bonus to Initiative Rolls. Skullduggery Attack: Your Sneak Attack deals an additional 1d4 Force damage.
Location / Where to Find
Sold by Exxvikyap, a Brass Dragon found near one of the Blacksmiths in
Armour Type
|
Rare Gloves |
0.50 kg |
288 Gold |
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Legacy of the Masters |
Formerly the property of the royalty of Threskel, these gauntlets impart some of the prince of Threskel’s legendary skill with weapons.
Effects/Special Abilities
Arming Enhancement: Gain a +2 Bonus to attack and damage rolls with weapons.
Location / Where to Find
Sold by Dammon in Act found in the Forge of the Nine Blacksmith to the west of Elfsong Tavern.
Armour Type
|
Very Rare |
0.50 kg |
570 Gold |
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Unwanted Masterwork Gauntlets |
These gauntlets spark with unfinished, yet still potent, devilish magic - indicative of a cancelled blacksmith’s commission.
Effects/Special Abilities
Attack +1
Location / Where to Find
Inside a Gilded Chest in the basement of the Forge of the Nine in the Lower City. You can get this regardless of if Dammon survived to Act 3 or not.
Armour Type
|
Rare Gloves |
0.50 kg |
300 Gold |
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The Reviving Hands |
Stitched into the lining is this phrase: ‘Yes all right, all right, stop moaning and get up.’
Effects/Special Abilities
Location / Where to Find
Sold by Vicar Humbletoes, found inside the Stormshore Tabernacle in the Lower City. This is a stone building located west of the
Notes / Other Information
Great gloves for a dedicated healer, such as a Life Healer.
Spells
Armour Type
|
Very Rare |
0.50 kg |
884 Gold |
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Winter's Clutches |
Likely these originated in Icewind Dale,where tempers run hot as hearts, and frozen rivers trace the arm of the dale in a network of blue-white tributaries.
Effects/Special Abilities
Location / Where to Find
Sold by Lady Esther along the Ropswyn Monastery path in the Act 1 Mountainpass.
Equipment Modifier
Encrusted with Frost
Equipment Features
Armour Type
|
Uncommon Gloves |
0.50 kg |
171 Gold |
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Gloves of Baneful Striking |
The slightest movement of leather makes a dark energy seep out of the gloves.
Effects/Special Abilities
Baneful Smite: Whenever you deal damage with a weapon attack, the target receives a -1d4 penalty to Saving
Location / Where to Find
Sold by Lady Esther near Roswyn Monastery in Act 1 Mountainpass.
Armour Type
|
Uncommon Gloves |
0.50 kg |
171 Gold |
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Luminous Gloves |
The pads of each fingertip shine from the fabric with a garish glow.
Effects/Special Abilities
Location / Where to Find
Inside a chest along the
Notes / Other Information
Combine with the following items for a Radiant Build:
Armour Type
|
Uncommon Gloves |
0.50 kg |
110 Gold |
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Gauntlet of the Tyrant |
A tyrant’s grip must be one of cool, unforgiving, and intricately realised steel. It cannot budge, cannot falter, no matter the pressure, and its fingertips must deeply pierce those who would struggle against it.
Effects/Special Abilities
Location / Where to Find
Defeat Gortash in Act 3.
Spells
Armour Type
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Very Rare |
0.50 kg |
300 Gold |
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Gloves of Battlemage's Power |
Bands of blue light snap and contract when the gloved fingertips are pressed together - evidence of the arcana polarity linking them.
Effects/Special Abilities
Location / Where to Find
Inside the Reithin Tollhouse (X: 84, Y: -90)
Equipment Modifier
Arcane Acuity
Equipment Features
Armour Type
|
Rare Gloves |
0.50 kg |
290 Gold |
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Poisoner's Gloves |
While the leather is clean and wall-maintained, a cold, acrid smell permeates these gloves.
Effects/Special Abilities
Envenom: Whenever you deal Poison damage, the target needs to succeed a Constitution Saving
Location / Where to Find
Inside the
Armour Type
|
Rare Gloves |
0.50 kg |
240 Gold |
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Ichorous Gloves |
These gloves smell like beef mince left to rot in a privy pail.
Effects/Special Abilities
Ichorous Corrosion: When the wearer deals
Location / Where to Find
Inside a chest in the Waning Moon cave system. (X: -251, Y: -67)
Armour Type
|
Uncommon Gloves |
0.50 kg |
90 Gold |
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