For the whole battle, you shall be using only the Hero’s Bow and the Bombs (and a healing item, if it becomes needed).

For the main part, all of the attacks are easy to dodge - there is only one you’ll ever notice. Occasionally, the head will shoot explosives out of its nose (they aren’t covered in mucus).

Just simply run randomly around the room to avoid this attack. Also, you may notice the trench around the edge of the room. This is electrified and will damage you 1/4 heart.

Now, for your offense. You’ll notice that you can lock-on to the hands for some odd reason - they have eyes! L-target the eyes and shoot them with arrows. Try not to shoot too fast, or those after the first may not hit. Two hits will disable a hand for a bit, and there are two hands. Disable both to begin the next phase. Gohdan’s head’s eyes will open.

Like with the hands, shoot arrows at them. It will take two arrows (maybe three?) to disable an eye, and there are two eyes. The head will then collapse to the ground, with its mouth. Go somewhat near the head and throw a Bomb at it to make it eat it like you did with the Armos Knights.

Then you have to restart this and complete the task two more times. Luckily for you, if you run out of Arrows/Bombs, Gohdan will replenish them - after all, he is not a minion of Ganondorf!

After you make Gohdan eat Bomb for the third time, his head will fall to the ground and a light will shine from behind it. Gohdan will tell that the path can now be opened, and to be cautious of what lies ahead. As Gohdan replaces himself in the wall, a complete Heart Container and another whirlwind will appear. Get the Heart Container and enter the light.

For once, you will not end up outside of the dungeon… Well, you sort of do. However, it is at the top of the Tower of the Gods. Climb up the nearby ladder and look up into the bell. Where the clapper should be, you’ll see a stick you can use the Grappling Hook on.

Do so and begin to swing to ring the bell, telling the gods that you have beaten the test put before you.

Guide Information

  • Publisher
  • Platforms
    Wii U
  • Genre
    Action Adventure
  • Guide Release
    1 July 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Daniel Chaviers

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Set hundreds of years after the events of Ocarina of Time, The Wind Waker finds the hero Link in a sea scattered with 49 islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands in the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. An evil man found and stole this power, using it to spread darkness until a young boy dressed in green sealed the evil with the Blade of Evil's Bane. The boy became known as the Hero of Time and passed into legend. One day the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of Ocarina of Time where the Hero of Time, Link, fought Ganondorf. Can you emerge as the new Hero of Time?

Join us for this adventure with Link as we:

  • Detail the full breakdown on the differences between the GameCube and Wii U versions.
  • Show you the locations of where to find some of the coolest weapons in the game.
  • Provide detailed directions of where to go, and when, as well as full area breakdowns.
  • Break down each dungeon broken down into manageable chunks.
  • Beat those bosses with our frustration-free tactics.
  • The locations of every Treasure Chart and Shard (for both GameCube and Wii U editions).
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