Abel 'Padre' Galvão Master-at-Arms questline
There are plenty of new things to see and do in Assassin’s Creed Black Flag Resynced, and given how popular its naval combat was at the time, it’s no surprise that a fair amount of ship-related content was added in the form of Naval Contracts, which will task you with hunting down specific (albeit non-unique) ships and sinking them for reaeles… sort of a bounty system. This page will cover the locations, rewards and enemies found in every Naval Contract in Assassin’s Creed Black Flag Resynced!
Page Breakdown¶
Find Milo Van Der Graaf on Great Inagua after completing “This Old Cove” to start his Naval Contract questline.
Starting Naval Contracts¶
As with most of the new content in Assassin’s Creed Black Flag Resynced, Naval Contracts won’t be available until after you complete the main quest This Old Cove, at which point you’ll find a marker for the introductory Naval Contract near the end of the docks on Great Inagua. Talk to a rather… ostentatious man named Milo Van Der Graaf at the marked location and you’ll start the first Naval Contract, A Spanish Plague, which sets the tone for most Naval Contracts in general: talk to Milo Van Der Graaf (or one of his associates), sink the target ships, get paid. The locations, rewards and targets for each of these Naval Contract can be found below:
All Naval Contract Location, Rewards and Targets¶
| Contract | Location | Reward | Targets |
|---|---|---|---|
| A Personal Matter | Crooked Island | 1800, +900 reales (Board the target) | HMS Defiance (Frigate) |
| A Spanish Plague | Great Inagua | 1200 reales | Schooner x3 (Map Marker) |
| Blind Justice | Great Inagua | 1800 + 900 reales (Sink the escort ships before boarding the man o’ war) | 1x Man o’ War, 3x Brig |
| Contraband | Arroyos | 2400 reales | 2x Brigs, 1x Frigate |
| Driftwood | Andreas Island | 1200 | 60x Wood |
| Eye for an Eye | Great Inagua | 1800 + 900 reales (Incapacitate the San Lorenzo without using mortars | San Lorenzo (Frigate) |
| Hunter Gatherer | Ile a Vache | 2400 + 1200 reales (Sink a hunter ship using the mortar) | Depends on wanted level (Brig or higher) |
| Papers, Please | Great Inagua | 2400 + 1200 reales (Board the HMS Courage) | HMS Courage (Man o’ War) |
| Private Escort | Corozal | 2400 + 1200 reales (Keep the Neptuno health above 50%) | Various |
| Silk on the Waves | Salt Key Bank | 1200 reales | 30x Cloth |
| Smuggler’s Den | Kingston | 2400 + 1200 reales (Sink the Spanish frigate using the mortar | 1x Man o’ War, 1x Frigate, 1x Schooner |
| The Final Contract | Great Inagua | 2400 reales | various |
| The Law of the Ocean | Havana | 1800 +900 reales (Sink a ship with fire barrels) | Hercules (Brig), joined by 2x Cutters |
| The Realities of War | Grand Cayman | 2400 + 1200 reales (Destroy a Spanish ship using the mortar) | Spanish convoy (3x F rigates) |
| Weathering the Storm | Nassau | 1200 + 600 reales (Sink two British ships using the mortar) | British fleet (3x Brigs, 2x Cutters) |
While there’s a fair bit of variability with objectives, most of the Naval Contracts boil down to you scoping out ships,
and sinking them.
While mostly be sinking target ships for reales, sometimes a Naval Contract isn’t quite that simple - some will give you bonus objectives, like A Personal Matter, which tasks you with boarding your target and other Naval Contracts will give you bonus objectives to sink ships with specific weapons (usually auxiliary weapons, like fire barrels and the mortar). The game is usually generous enough to throw weaker ships into the mix for these objectives (like Cutters), and it should be noted that “sinking” a ship means exactly that - you can incapacitate a ship to the point where it’s boardable, then sink it with the required weapon, making these objectives trivial in most cases.
Doing these optional objectives will earn you extra reales, and it’s also worth noting that the ships you’ll need to deal with still count as ships in a normal gameplay sense - you can board them and use them to repair your ship, lower your wanted level, or seize the captain’s chest for extra rewards. No good reason not to pillage any ship you disable that’s larger than a brig, as the extra reales gained from doing so are often more than the Naval Contract itself pays!
You’ll gain plenty of reales during these Naval Contracts, especially if you board and steal the captain’s lockboxes on frigates and man o’ wars,
but complete the entire questline and you’ll obtain some cosmetics for your ship, as well.
That’s not to say there aren’t some odd Naval Contracts. Silk on the Waves simply requires you to pull 30x cloth out of the water - whether you fish crates floating around or sink ships and take the cloth they carry doesn’t matter. Hunter Gatherer requires you get a wanted level and sink some pirate hunters and Private Escort tasks you with defending another ship. The actual objective and subobjectives may vary, but most of these Naval Contracts involve ship combat in some capacity, so the more upgraded The Jackdaw, the easier these will be. Of course, open world shenanigans may influence the difficulty of any Naval Contract, too - a Naval Convoy happened to spawn during Private Escort, forcing us to deal with an additional Frigate and Man o’ War, so dumb luck plays a role, too.
All in all, Naval Contracts are a good way to earn money, and if you’re hankering for more things to do aboard The Jackdaw, give them a try! In addition to the silly amount of money you’ll earn by completing Naval Contracts, you’ll also obtain the Black Skull Sails and Handsome Devils Crew Attire cosmetics if you complete every Naval Contract.





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