Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice
Published Title Score
Collectibles .
Diary Notes 1
Instruments 2
Morality Points 7
Achievements/Trophies 1

After a short scene seated around a campfire we will stand up and be able to move around, once this happens, wait a few moments and the screen will go dark and a group of four nosalises will appear and attack you. Kill them all. Shooting at the final enemy will cause a scene to occur.

Once you are back in control, look on the chair opposite the desk and interact with the Guitar [Instrument 1/2] for a Morality Point . Exit the room and turn left.

After waking up you are free to explore. Be sure to listen to some of the conversations (right) as you move through the area for morality points.

Note that during this mission, there are several conversations (4-5) going on as you proceed through the area. Stopping and listening to them will often reward you with a Morality Point (4-5 in total) as well as backfilling some of the story and letting you know what is going on elsewhere in the Metro.

Follow the set path through the station here and when you reach the room with the pair of soldiers playing a game of checkers, look on the chair in the corner to the left behind them and interact with the Guitar [Instrument 2/2] here for a Morality Point . Proceed through the next door.

You will find yourself at an armorer. Approach the counter and listen to the armorer, who will hand out some items and give you a brief tutorial on each. He will give you a Gas Mask, Filters, Medkits and +160 Military Grade Rounds . When he is done talking, check out the locker just to this right and you will be allowed to pick three weapons to take with you. It is best to equip weapons effective at short, mid and long range – but I’ll leave selection up to you.

You’ll have the following selection to choose from:

Weapon cache:

  • Valve
  • Kalash
  • Bastard
  • Shambler
  • Revolver

When ready, exit the armoury and move to the right. Shoot the targets on the shooting range here until you are able to proceed. You can stay and practice if you like for another Morality Point. To keep going, go through the door opposite the shooting range.

Again follow the set path through the base until you meet up with your friend from earlier. Now you need to walk with him, take the lift down and continue along until you reach a meeting room. A Morality Point will be awarded as you enter. Watch the scene and afterwards go through the door that opens. Before entering the lift, look on the chair to the right in front of it for a Diary Note [Note 1/1].

After meeting with the base commander, look on the chair upon leaving the room for a Diary Page (right).

Take the lift up to the next area and enter the train that arrives to complete the mission.

Trophy/Achievement Icon

Rabbit

Complete training sequence.

Trophy icon
10
No Comments
Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    FPS
  • Guide Release
    31 August 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

Share this free guide:

Step into the shoes of Artyom and enter the overpopulated metro subway system of the post-apocalyptic Russia. Fight your way through the hordes of deadly mutants, brave the surface radiation using naught but a gas mask and meet and defeat the various hostile factions of Moscow’s once famous public underground transport system. Our guide will take you from start to finish, grabbing all the collectibles and unlocking as many achievements/trophies as possible as you go.

The guide will provide you with tons of hits and tips including:

  • Complete ALL stories missions with pure stealth!
  • Location of every Diary Note.
  • Location of every Musical Instrument.
  • Location of the game’s major and minor Morality Points.
  • Achievement/Trophy guide to unlock every last one in the game.

Get a Gamer Guides Premium account: