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Metro Last Light
Strategy Guide

Author(s): Paul Williams
Editor(s): Paul Williams
First Published: 31-08-2014 / 00:00 GMT
Last Updated: 21-05-2020 / 18:24 GMT
Version: 1.0 (????) 14-07-2020 / 14:07 GMT

Diary Notes 1
Instruments 2
Morality Points 7
Achievements/Trophies 1
After a short scene seated around a campfire we will stand up and be able to move around, once this happens, wait a few moments and the screen will go dark and a group of four nosalises will appear and attack you. Kill them all. Shooting at the final enemy will cause a scene to occur.

Once you are back in control, look on the chair opposite the desk and interact with the Guitar [Instrument 1/2] for a Morality Point . Exit the room and turn left.

After waking up you are free to explore. Be sure to listen to some of the conversations (right) as you move through the area for morality points.

Note that during this mission, there are several conversations (4-5) going on as you proceed through the area. Stopping and listening to them will often reward you with a Morality Point (4-5 in total) as well as backfilling some of the story and letting you know what is going on elsewhere in the Metro.

Follow the set path through the station here and when you reach the room with the pair of soldiers playing a game of checkers, look on the chair in the corner to the left behind them and interact with the Guitar [Instrument 2/2] here for a Morality Point . Proceed through the next door.

You will find yourself at an armorer. Approach the counter and listen to the armorer, who will hand out some items and give you a brief tutorial on each. He will give you a Gas Mask, Filters, Medkits and +160 Military Grade Rounds . When he is done talking, check out the locker just to this right and you will be allowed to pick three weapons to take with you. It is best to equip weapons effective at short, mid and long range – but I’ll leave selection up to you.

You'll have the following selection to choose from:

Weapon cache:

  • Valve
  • Kalash
  • Bastard
  • Shambler
  • Revolver

Note: Whilst picking weapons at this point, you can also apply all of the available upgrades for free. Installing all upgrades into all of your equipped weapons at this time will net you a Morality Point .

When ready, exit the armoury and move to the right. Shoot the targets on the shooting range here until you are able to proceed. You can stay and practice if you like for another Morality Point. To keep going, go through the door opposite the shooting range.

Again follow the set path through the base until you meet up with your friend from earlier. Now you need to walk with him, take the lift down and continue along until you reach a meeting room. A Morality Point will be awarded as you enter. Watch the scene and afterwards go through the door that opens. Before entering the lift, look on the chair to the right in front of it for a Diary Note [Note 1/1].

After meeting with the base commander, look on the chair upon leaving the room for a Diary Page (right).

Take the lift up to the next area and enter the train that arrives to complete the mission.

Note: At this point you will earn the achievement/trophy 'Rabbit'.

Trophy icon


Complete training sequence.


Guide Information

  • Publisher
    Deep Silver
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
    First Person Shooter
  • Guide Release
    31 August 2014
  • Last Updated
    21 May 2020
  • Guide Author
    Paul Williams

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