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Collectibles .
Diary Pages 2
Instruments 0
Morality Points 1
Achievements/Trophies 1

After getting out of the rail car, follow your friend along the tracks. Climb the wooden ramp on the right to find a lockbox containing ammo and +15 Military Grade Rounds . Drop down and check out the side area to the left behind the cobwebs for another lockbox with ammo. Ignore the tunnel to the right with the large door for now and continue to the dead end at the end. Approach your mate when he tells you to give him a lift for a short scene. Once he is up and away, turn around and duck behind the piece of cover nearby in front of the side door we walked past.

Follow Pavel until you separate and once you take care of the investigating guards, enter the main section of the level (right).

After a few moments, the door will open and two guards will emerge. Stay behind the cover here and wait for them to start patrolling away from you along the train tracks. As they walk off sneak up on them one at a time and take them down.

Work your way up to the open door and sneak inside and hang out in the shadows to the left as you enter. Look across the room to the right and wait for the guard on the lower level to patrol over to the door (he will stop at the nearby fire first and then move on). Take him out when he stands in the doorway. Return to the left side of the entrance and use the wooden crates here to climb up the short ramp here and drop down into the shadows on the ground at the end.

Hang out here for a second and wait for the guard standing in the light near the door of the room on the right (next to the iron bars) to patrol into the shadows near you and take him down. Enter the shadows next to the iron bars and face the door to the enclosed room.

There are 6 guards in here. The lower level has two rooms. The room on the right has a single guard sitting in a chair. The room on the left has a pair of enemies, one patrolling and one stationary. There are an additional 2 enemies upstairs.

Enter the door and look in the door to the left just inside. Wait for the patrolling guard to look away and then move over to the right and take out the guy in the chair. Sneak into the left hand room and take out the guy near the fireplace and then the patrolling guard (it is best to let the patrolling guard approach the stationary guard and then start walking away before you strike). Return to the first room and climb the stairs to the left.

At the top of the stairs stay in the shadows and wait for the guard to the right to patrol off. You will see a guard patrolling the walkway outside of the windows here. Wait until he stops in front of the door opposite the top of the stairs. As he starts to move off, sneak out after him and take him down. Return to the shadows at the top of the stairs and wait for the guard on the right to patrol into the room. Run over and take him down.

When you are clear here, look on the control panel near the windows for a Diary Note [Note 1/2]. There is also a Pistol on the crate nearby. Return downstairs and enter the left hand room. There is a door in here exiting to the room on the far side of the iron bars. Just to the right of the exit is an enemy sitting in a chair. As such, crouch and walk out the door and quickly enter the shadow to the right. Run up and punch him out.

You’ll find a Diary Note (left) on the second floor of the first building. Afterwards, make your way up the stairs (right).

Climb the stairs at the far end of the room all the way to the top and enter the door here. As you do, an enemy through the open door ahead will notice you and surrender. Run over and knock him out if you wish to do so. You will find another Diary Note [Note 2/2] on the table in here.

When you reach the guard that surrenders, look on the desk nearby for a Diary Note (right).

Exit the door to the left and in the next room walk past the light pointed at the open vent and on the ground nearby you will find a lockbox containing +5 Military Grade Rounds . Walk over to the open vent along the right hand wall.

You will earn an achievement/trophy and a Morality Point at this time if you made it through the level without being detected or killing any humans.

Trophy/Achievement Icon

Invisible Intruder

Complete the SEPARATION level without killing or raising alarm.

Trophy icon
20

Follow the vent until the screen blacks out to complete the mission.

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Guide Information
  • Publisher
    Deep Silver
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    FPS
  • Guide Release
    31 August 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Step into the shoes of Artyom and enter the overpopulated metro subway system of the post-apocalyptic Russia. Fight your way through the hordes of deadly mutants, brave the surface radiation using naught but a gas mask and meet and defeat the various hostile factions of Moscow’s once famous public underground transport system. Our guide will take you from start to finish, grabbing all the collectibles and unlocking as many achievements/trophies as possible as you go.

The guide will provide you with tons of hits and tips including:

  • Complete ALL stories missions with pure stealth!
  • Location of every Diary Note.
  • Location of every Musical Instrument.
  • Location of the game’s major and minor Morality Points.
  • Achievement/Trophy guide to unlock every last one in the game.

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