This page details how to find and kill Solarus the Immaculate, one of the Soul Shard bearer bosses in V Rising. We’ll cover how to reach the Fortress of Light in the Silverlight Hills, how to defeat the boss including an overview of their attacks, and recommended weapons / abilities for the fight.
Where to Find Solarus the Immaculate¶
The Fortress of Light¶
The Fortress of Light is located in the eastern part of the Silverlight Hills, directly east of Brighthaven, or north of the Emberleaf Grove. You can enter the fortress on foot, but you’ll need a high level of Holy Resistance inside. If you don’t have any, you’ll be taking a significant amount of damage over time for the duration of the fight. The best way to improve your Holy Resistance to a sufficient level to counteract the holy radiation is by interacting with the Soul Shard of the Behemoth, which you acquire as a reward for defeating Gorecrusher the Behemoth. This will give you +50 Holy Resistance for 2 hours, and also increase your movement speed by 5%, and physical power by 10. To buff your Holy Resistance even more, you can craft a Holy Resistance Potion (+50), or a Holy Resistance Flask (+75), though you can’t use both of these at the same time. You should also be getting +15 Holy Resistance from the Phantom’s Veil cloak (or one of its cosmetic equivalents), bringing your total Holy Resistance to +140 if you use the flask rather than the potion. However you do it, you should be aiming to have as much Holy Resistance as possible before attempting this fight.
How to Defeat Solarus the Immaculate¶
Attacks¶
Holy Light Orbs
The light orb attacks coming from Solarus will be used consistently throughout the fight, so you’ll need to learn their patterns to ensure that you can avoid them. A single orb doesn’t inflict too much damage, but it’s enough to worry about if you get hit by multiple orbs.
Solarus will occasionally perform more Elaborate light orb attacks, which can be more difficult to avoid, such as the one below:
Charge
The Charge attack from Solarus is almost always followed by holy light orbs emanating in a triangular shape from his body, so you’ll need to be ready to avoid these at the same time as the charge. The best way to do this is by running directly behind him if possible, but it won’t hurt you too much if you’re caught by a few orbs while you’re running to the side.
Jump Attack
This jump attack will incapacitate you for a few seconds if you’re caught in it, so it’s worth avoiding at all costs. It’s fairly easy to avoid, especially since the landing area will be indicated by a circle of light before Solarus actually makes the jump.
Swipe Attack
This is a swift swipe attack with a decent range which follows an arc in front of Solarus. It will sometimes be followed by a second swipe to the left, so it’s best to remain at a distance until you’re sure that the attack has finished.
Multi-Slash Attack
This multi-slash attack begins in the same way as the swipe attack above, but Solarus will follow it up with two more swipes. This can be a deadly combo if you’re caught within melee range of Solarus, so you’ll need to be ready to dodge this attack as soon as you see Solarus draw back his sword.
Light Rays and Spinning Wheels
This attack will most often be used towards the end of the fight. Solarus will summon rays of holy light which roam around the platform, and he’ll begin to cast spinning wheels which inflict massive damage if you’re caught in them. If you’re far enough away from the boss at this point, it shouldn’t be too difficult to avoid them, but if you’re in close range your best chance to avoid the attack is actually to run directly behind Solarus.
Divine Angel Attacks - Charge and Swipe
The Divine Angel is capable of charging in a similar way to Solarus, which can inflict a significant amount of damage if you’re caught by it. The angel can also swipe twice with their spear, or stab forwards in a similar way to the A Thousand Spears attack, as seen in this gif.
Divine Angel Attack - Light Orbs
The Divine Angel will sometimes cast holy light orbs at you. These are fairly slow so you should be able to avoid them without needing to use your travel skill, but be ready to use it just in case you’re caught off guard.
Strategy¶
This fight can be broken down into four main phases. The first involves you fighting Solarus alone, until he reaches 50% health. The second phase of the fight begins here, as a Divine Angel will spawn as an ally of Solarus, and you’ll need to deal with both until Solarus reaches around 20% health. At this third phase, Solarus will stand in the centre of the platform and cast a shield around his body, making him invulnerable to damage as he heals to 50% health. You will need to defeat the Divine Angel by bringing them down to 1 health, at which point they’ll turn into a Fallen Angel, marking the fourth phase. Solarus will now heal back to 90% health and remove his shield before re-entering the fight. From this point on, the Fallen Angel will begin attacking Solarus, aiding you in the fight, but if can still turn on you if you’re not careful. The best way to avoid damage from the Fallen Angel is to not hit it with any attacks, allowing it to focus on Solarus.
With the four main phases of the fight noted, you can focus on how to avoid the attacks from Solarus. The main attacks you’ll be facing throughout the fight will be the holy light orbs, so once you learn the pattern of these and how to navigate them, the rest of the fight becomes much more simple. The melee strikes from Solarus are relatively few and far between compared with the holy light orbs, so you don’t need to focus on him too much as you’re trying to avoid the orbs. Pay close attention to where each light orb is moving, and try to move out of the way by walking, saving your dash (travel skill) for a last second escape if necessary. The light orbs are slow enough to allow you to walk around most of them without needing to dash around them.
The most important thing throughout this fight is to maintain consistent damage on Solarus. The longer the fight goes on, the more likely it is that your health will be whittled down by the holy light orbs, or the odd melee strike catching you off guard. The most damaging basic ability that you can use here is Chaos Volley, allowing you to strike twice in quick succession while staying at a safe distance away from the boss. The ability will also apply a Damage over Time effect on the boss and it has excellent range, allowing you to kite Solarus around the entire platform if necessary. Aside from this, given that Solarus is often stationary as he uses some of his holy light orb attacks, the Howling Reaper skill (from the Reaper melee weapon) is an excellent option to inflict consistent melee damaging, while also staying at a safe distance. You can combine these two rotations with the odd Tendon Swing or basic melee attack, or any other damaging basic ability that you might prefer using.
Once the Fallen Angel enters the fight, you’ll need to be a bit more careful in terms of not hitting it with Area of Effect attacks, thereby drawing its attention to you. Other than that, the fight is fairly simple once you’ve mastered the attack patterns from Solarus. If you choose to use the Purgatory ability (as we’d recommend), you should use this immediately after taking damage to ensure that you maintain your health pool as high as possible. This will sustain you throughout the fight, but Power Surge is another good option if you prefer more swift melee attacks while protecting your health bar from permanent damage.
Recommended Weapons¶
Primary Melee | Secondary Melee | Ranged |
---|---|---|
Sanguine Reaper | Sanguine Sword | Sanguine Crossbow |
The potential length of this fight calls for the use of some of the best weapons in the game, so you’ll want to craft a Sanguine weapon if possible, which is the next upgrade after Dark Silver Weapons. The Reaper is an excellent choice for the reasons stated above - the Howling Reaper melee skill is difficult to beat when you can pull it off on a stationary boss, since it provides sustained damage while you can stay at a safe distance. However, since you can get within melee range quite often during this fight, the Sanguine Sword can also be a good option. The Whirlwind skill has limited use here, since you’ll mostly be fighting Solarus alone, but it can still inflict a damage amount of damage if you connect with every hit. However, the Shockwave skill can be used to great effect, so long as you use its recast ability. This will hurtle you towards the boss, providing invincibility frames from any holy light orbs, allowing you to strike him three times in melee range.
The Crossbow will always be a viable option against any boss that can be kited, and Solarus is no exception. You can maintain a safe distance from Solarus relatively easily while spamming Rain of Bolts and Snapshot, alongside regular hits. In many ways this is the safest option if you don’t like the idea of getting too close to Solarus for melee strikes, but it can also leave you vulnerable to the holy light orbs as they move outwards from Solarus. You’ll need to be on your toes and have a good knowledge of the orb attack patterns if you want to avoid each wave successfully.
Recommended Abilities¶
Travel | Basic 1 | Basic 2 | Ultimate |
---|---|---|---|
Veil of Chaos | Chaos Volley | Purgatory | Chaos Barrage |
The above abilities provide a good balance of survivability and damage output. Veil of Chaos allows you to dash twice in a row if necessary (before the recast timer runs out), while leaving behind two phantoms of your body which explode after a few seconds, inflicting 50% magic damage. These won’t always connect with Solarus, but if you can align it properly it’s a good way to inflict some extra damage.
Chaos Volley is the undisputed champion of basic ability damage skills. It inflicts more damage than almost every other skill, and is executed swiftly while providing excellent range and a Damage over Time effect. The second basic skill, Purgatory, may be switched own depending on preference. This skill will allow you to heal regularly: once when the skill is cast, and once again after 1.2 seconds if you remain within the casted circle. If the boss gets too close during this time, it can often be worth staying in the circle as it explodes, inflicting 75% magic damage to enemies. If you feel like you don’t need the extra healing, you could try something like Power Surge, which provides a shield for 150% of your spell power, while also increasing your attack speed and movement speed by 25% for roughly 4 seconds. At the same time, the skill will remove any negative effects upon activation, including the incapacitated state if you’re caught off guard by the jump attack from Solarus.
In terms of Ultimate abilities, it’s difficult to beat Chaos Barrage for pure damage output. You can use this skill as an opener at the beginning of the fight to maximize the usage throughout the fight, but you’ll need to be accurate each time you cast it to ensure that all four bolts of 75% magic damage hit. If you’d rather not approach the fight with this much of a nuke build, you can try something with more defensive capabilities such as Spectral Guardian, providing you with a temporary shield and spectral stone golem ally. Alternatively, Heart Strike can also inflict decent damage on a single target enemy, while healing you over time for a brief period upon casting.
Solarus the Immaculate Rewards¶
You’ll receive the following items / abilities upon defeating Solarus the Immaculate:
Icon | Name | Description |
---|---|---|
Summon Fallen Angel | Summons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict amplify that increases damage taken by 25% for 5s | |
Soul Shard of Solarus | Place the Soul Shard within your castle to utilise its power. Increases sun resistance by 50, primary melee attack speed by 5%, and physical power by 10 for 2 hours |
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