Combat plays a significant role in V Rising, and to aid you in that endeavor are the plethora of spells that you can learn, all with their own playstyles. This page will give you an overview of all of the Frost Abilities in V Rising.
Frost Ability Effects
The Frost category of spells in V Rising are mostly themed around the freeze and slow debuffs to your enemies. This makes them useful for those moments when you’re up against large groups of adds in the later boss fights, allowing you to manage them and get yourself out of trouble.
Frost Travel Ability
|Veil of Frost||Dash towards input direction, elude nearby enemies for 2.2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjure a nova of frost dealing 50% magic damage and inflicting chill on nearby enemies||Defeat Vincent the Frostbringer (40)|
Veil of Frost
Veil of Frost is another Travel Ability that really shines late on in V Rising. You won’t get the second dash from Veil of Chaos, but you will get a 3s shield that can take the brunt of damage from an add nearby or a boss itself. As the shield is based on your spell power, once you’re in the later stages of the game and have high spell power, the shield can almost grant an extra 50 health. As an additional side effect, it will turn your next melee into an ice nova, also useful for those times where you are being swarmed by adds.
Frost Basic Abilities
|Crystal Lance||Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deal 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2.5s||Defeat Mairwyn the Elementalist (64)|
|Frost Barrier||Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck||Defeat Vincent the Frostbringer (40)|
|Frost Bat||Launch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2.5s||Defeat Keely the Frost Archer (20)|
|Ice Nova||Summons a nova of ice at the target location dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit. Enemy vampires are frozen for 2.5s||Defeat Frostmaw the Mountain Terror (56)|
Crystal Lance may seem rather uninspiring but it’s use is magnified when fighting against groups of enemies. After the initial blast, it will splinter off and hit other enemies nearby, inflicting Chill and possibly Freeze on them. This will make it easier to focus down the adds in a boss phase for example.
This is another shield ability that will block attacks and projectiles which is always useful. This version of those shields will reflect waves of frost back at the attacker for some damage and inflict Chill, making it a useful shield in PvP especially provided you can get used to the timing.
Frost Bat is a strange one, it comes relatively early in the game and is very similar to Crystal Lance that you’ll unlock later. Out of the two of them, Frost Bat has the most uses, especially in PvP, provided you can nail hitting your target with both bats.
Ice Nova is one of those Basic Abilities that seem far better than they actually are. It does decent Area of Effect (AoE) damage, but you really want it to freeze your targets, which means you’ll need them chilled first which this ability does. It can work well when used in tandem with other Frost abilities that will inflict Chill first.
Frost Ultimate Abilities
|Arctic Leap||Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s||Defeat Terrorclaw the Ogre (68)|
|Frost Vortex||Conjure a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies||Defeat The Winged Horror (78)|
Although most Ultimates aren’t as great as their cooldowns suggest, Arctic Leap is useful in the late game boss battles when you’re up against hordes of adds. When used, you’ll leap high into the air and land where your cursor is, causing damage on impact that then hits multiple times outwards. Every hit will also freeze the enemies for 6s making it ideal to use on a group of adds to either try and kill quicker or get back and heal up.
The second Frost Ultimate is another very good spell, although it’s let down somewhat by the fact that you get it even later than Arctic Leap (the second to last ability unlock). When used, you’ll conjure a frost storm that pulls your foes into it, dealing major damage and inflicting Chill on top of it. This is incredibly useful for bosses that have plenty of adds and will allow you to turn the tide of battle.