1999 Mode is an unlockable gameplay mode in Bioshock Infinite that plays around with a few gameplay elements and tweaks the difficulty to make the game harder and more challenging than a standard run through the campaign. It is a throwback to tougher, more difficult games in the 90’s that did not include a whole lot of hand holding, checkpoints and objective markers to be accessible to the masses and as such can be a little tough for the average gamer.

The 1999 Mode can be unlocked in two different ways:

  1. By completing the Bioshock Infinite campaign on any difficulty.

  2. Entering the Konami Code at the main menu. Key presses:

> Playstation 3: Up, Up, Down, Down, Left, Right, Left, Right, O, X

> Xbox 360 : Up, Up, Down, Down, Left, Right, Left, Right, B, A

> PC (Default) : Up, Up, Down, Down, Left, Right, Left, Right,Esc,Enter

Trophy/Achievement Icon

Should Auld Acquaintance

Unlocked 1999 mode.

Trophy icon

Once unlocked, 1999 Mode can be selected from the main menu. Whilst playing through 1999 Mode, there are a few changes to the standard gameplay that should be noted before you begin. These include:

  • If you die, the respawn cost has increased to $100.
  • If you have insufficient funds to respawn upon death, the game will boot you to the main menu and you will have to start all over again.
  • There are fewer Player respawn areas and checkpoints.
  • Enemies will regain a large amount of their health upon the event of Booker respawning.
  • Player’s total health pool is smaller in size and will deplete much faster than the standard difficulties.
  • Shields take a few seconds longer to start regenerating and will also recharge at a slower rate than usual.
  • Enemies have higher health and can cause more damage.
  • Enemies drop less ammo when killed and there is less ammo lying around in the environment.
  • You can no longer use the Navigation arrow to show you where to go.

There are three achievements /trophies that are tied into 1999 Mode: ‘Should Auld Acquaintance’, will unlock once you have unlocked 1999 Mode, whilst ‘Auld Lang Syne’ is awarded upon completion of the game on 1999 Mode and ‘Scavenger Hunt’ is awarded upon completion of the game on 1999 mode without spending any money at the Dollar Bill vending machines.

1999 Mode Hints & Tips

There is no doubt that 1999 mode is much more challenging than the standard difficulties and the tweaks to gameplay change the focus of gameplay a great deal. As this is the case, here are a few tips and tricks that will help you out in completing the 1999 Mode and make your progress through it a little less painful.

Loot everything! There is less money lying around in this mode and you need it for both upgrading your weapons/vigors AND respawning, so it is imperative to check every object and grab every silver eagle you come across.

You need to hold onto as much money as possible in order to prevent perma-death and a game restart. As such, you will want to only upgrade one or two weapons (one long range and one short-mid range) and a vigor or two that you feel comfortable with.

Find and use your lock picks. They will grant you access to extra infusions, equippable gear and safes containing precious silver dollars. By following the above walkthrough, you should have more than enough lock picks to open every lock in the game.

Pick up all of the infusions! They will boost your base stats well above the starting level and give you more of a chance against the denizens of Columbia.

As you pick up infusions, focus on maxing out your shield first, whilst health and salts are also important, the shield can regenerate on its own and supplement Booker’s health bar. The more shields you have the longer you can live in a fight!

Upgrade Possession with ‘Possession Aid’ to make sure that you can convert just about any foe into a temporary ally. Two guns are better than one!

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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