**Type** **#**
Voxophones 1
Kinetoscopes 0
Telescopes 0
Infusion Upgrades 0
Equippable Gear 1

Hand of the Prophet

As we dock with the Hand of the Prophet we will be on the Hangar deck. This is a large oval area with a pair of raise platforms in the centre and a wooden walkway leading down the outside of either side of the ship. There are 12 Founder soldiers running about in here. Fortunately they will not come at you all at once.

Note there are a pair of tears in the area that Elizabeth can use.

**Tears in this Location**
Friendly mosquito above the outer deck to the left. Friendly rocket auto-turret outside on the right hand deck.

Kill any soldiers in the immediate area and pop out the door to the left. Destroy the auto-turret ahead (you can use the mosquito tear here if you desire) and go back to where we came from. This time head over to the opposite side of the area and take out the auto-turret on the other side of the ship (you can use the rocket-turret tear to help) killing any additional soldiers that get in the way. After clearing the two turrets, enter the door on one of the walkways and follow the cabin through until you exit out onto the platform with the destroyed turret.

From here, if you turn to the right we can approach the control centre at the front of the ship. There always seems to be 4-5 Founder soldiers here and on either side of the control room is an auto-turret. Take the lot of them out.

Now interact with the button at the front of the ship to clear the sky-lines. Whilst you are waiting for them to be cleared, go and loot the rest of the deck. Check out the cabins next to each of the two auto-turrets that we destroyed first. In these rooms you will find a Minuteman’s Armory and a Veni! Vidi! Vigor! vending machine.

When you are ready to progress, use the sky-line to reach the next level above.

Hangar Deck

As the sky-line passes the deck, try and land on the wing of the zeppelin. From here you can use the supports as cover to work your way up to the stairs in front and to the right towards the control panels whilst clearing out the 6 Founder soldiers currently inhabiting the area as you go.

When you reach the control panel to drop the pods from the next sky-line, do not press it just yet. Instead, go down the nearby stairs. At the base you will find a locked door that Elizabeth can open (requires 1 lock pick). Enter the door.

Inside, go into the open door immediately to the right if you want a crank gun. Exit and continue through the back of the room via the doors either side of the headless patriot In the next area you will see a table with a Voxophone [1/1] on it next to a flag. Continue around behind this section of wall and you will find a door with a button next to it. Hit the button to open the door.

We’ll be back on the deck! And right in front of us is another locked door. Have Elizabeth unlock it (requires 3 lock picks). Inside, there is an RPG on the table to the left and at the very back of the room on a desk is a gift containing a piece of Equippable Gear [1/1] .

Have Elizabeth open the door to find a Voxophone inside (left). Then go hit the button to clear the skyline (right).

Backtrack all the way to the button to clear the next sky-line. Before we hit the button, turn around so that your back is to the controls and survey the area. There are three tears here that we can use in the coming fight.

**Tears in this Location**
Friendly auto-turret down the stairs to the right. Friendly auto-turret down the stairs to the left. Crate of medical kits in the middle of the upper raised platform.

Activate the auto-turret on the right. As soon as we hit the switch three gunships loaded with Vox soldiers and a grenadier or two will approach from the right and drop off their crew. A short while later, another group of ships will dock on the left hand side of the airship and drop off more Vox soldiers and a motorized patriot. Monitor the situation and have Elizabeth change up the active auto-turret when required.

Shoot any soldiers that come too close to you, but try to keep close to the controls. Keep in mind that we do not need to kill all the enemies to proceed, merely wait a minute or so until the sky-line is clear. When Elizabeth tells you that it is clear, hop onto the sky-line behind the control panel and ride it up to the next platform.

Once you have landed, climb the nearby ramp and enter the door at the top.

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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