**Collectibles** #
Voxophones 2
Kinetoscopes 3
Telescopes 0
Infusion Upgrades 0
Equippable Gear 1

Comstock House Atrium

As soon as you get off the lift, you will see a mannequin in front of you at the end of a short path. In the room beyond, slightly to the right of the door is another Boy of Silence. When he is looking away go into the room and use the pillars here for cover. There are two exits to this room. We want to take the left hand exit first when it is safe to do so.

On a pillar near the dead end here is a Kinetoscope [1/3] . Return to the room with the Boy of Silence and work your way over to the right exit this time when it is safe to do so using the pillars as cover.

After entering the doorway, go through the door directly to the left beside the ‘Where we Weep’ sign. Inside a coffin at the base of a furnace you will find a Voxophone [1/2] . Exit the furnace room and enter the circular operating theatre with the fancy chair in the centre of the previous room to find another tear.

Kinetoscope 1 (left) is in a dead end left of the first Boy of Silence. In the ‘Where we Weep’ room, you’ll find a Voxophone (right).

Enter the door nearby with the ‘Where we Cleanse’ sign. There is another tear we can listen to at the far end of this room. Exit the next door when ready.

This room is a long bedroom type area that holds another Boy of Silence in it. The Boy of Silence is standing on a bed in the centre of the room. In front and behind him are beds and pipes that will obstruct his view. We’ll need to use these as cover. Wait for him to look away and head over to the far side of the room. There is a tear on the bed here we can listen to. Afterwards, when the spotlight is not on it, enter the door nearby.

You will see the elevator in front of you and a set of stairs to the left and the right of it. Near the top of both of these stairs is a pair of auto-turrets that will attack you if you go out in the open. Pick them off from the cover here. Once the turrets have been destroyed a crow will appear, kill him but stay in the area around the base of the lift/stairs whilst you do. DO NOT go back into the Boy of Silence room whilst you are fighting him, otherwise the fight will get a lot tougher!

After killing the crow, eliminate the Founder soldiers at the top of the stairs before climbing them when it is safe to do so. At the top of the stairs, go into the hall on the left. There is another tear here. After it vanishes continue down the corridor nearby and at the end you will find a Kinetoscope [2/3] .

Destroy the turrets at the top of the stairs (left) and clear out any additional enemies. Climb the stairs and turn left to find a Kinetoscope (right).

Enter the door on the left. Check out the tear in here and grab the locksmith bag from the table before continuing out the back door. As you enter the next large room, there is another Boy of Silence at the far end.

Cruise up to the pillar in front of you here and peek around the corner. See the crates ahead? Crouch down and use them as cover to move up into the room. Now we want to get to the small room behind the Boy of Silence here. You will notice the gift on the table behind him that contains a new piece of Equippable Gear [1/1] .Carefully work your way between the crates when he is not looking.

Grab the gear when safe to do so and then continue into the room behind the wall here. Grab the Voxophone [2/2] from the table.

Avoid the Boy of Silence (left). Behind him is a piece of Gear and a Voxophone (right).

Continue to the other end of the wall and look back towards the Boy of silence. To his right is the exit. When he looks way make your way over there and through it. Enter the next door to enter a projector room. Watch the video if you like and then climb up and through the broken window.

Go through the door at the left of the room here and look to the right to find a Kinetoscope [3/3].

Go through the broken window (left) and follow the path to the left to find a Kinetoscope (right).

Follow the hallway until it empties into a larger room.

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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