**Collectibles** #
Voxophones 3
Kinetoscopes 0
Telescopes 0
Infusion Upgrades 0
Equippable Gear 1

Security Centre

Go to the far end of this room and look in the back right hand corner to find another projector on a desk. Siting on the desk next to this is a Voxophone [1/3] . Now find the stairs and look on the desk opposite the base of them to find a gift containing another piece of Equippable Gear [1/1] .

Climb the stairs here. At the top of the stairs, follow the walkway around until you find the Warden’s Office. Inside there is a Voxophone [2/3] on the chair.

There is a Voxophone on a desk with a projector (left). Upstairs, there is another in the control room (right).

Pull the nearby lever when you are ready to continue. Turn around and Boo! It’s time to fight some enemies. Head over to the doorway to the Warden’s office and use this as cover whilst you take out the enemies beyond. 5-6 Founder soldiers will come up the stairs behind you. Kill them all before heading back down the stairs and backtracking past the projector room.

Exit and in the main hallway take the opening to the right to enter a balcony overlooking the elevator below. Kill the 4 Founder soldiers on the balcony here and the other two running around on the stairs below. When the area is clear of hostilities, hop over the railing to the floor below and enter the lift.

Grab the new Voxophone [3/3] that is now here. Hit the lift’s button to ride it to the next area.

Fight your way down to the elevator (left). When you arrive, grab the Voxophone inside (right).

Hit the lift’s button to ride it to the next area.

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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