**Collectibles** #
Voxophones 3
Kinetoscopes 1
Telescopes 0
Infusion Upgrades 2
Equippable Gear 1

The Bull House Impound

Once you are inside the police impound, move up and through the open gate in the distance. As soon as you are through, ignore the door to the next area in front and instead enter the open office door to the right. On the desks in here are a new weapon – Vox Repeater, a lock pick and some other goodies.

There is also a Kinetoscope [1/1] here as well. Return to the main room and enter the door opposite the gate.

As you enter (left), move forward look for a room to the right containing the kinetoscope (right).

Return to the main room and enter the door opposite the gate.

The first thing you will see inside the door is a tear. That’s right, there’s another fight to be had in this room as well! The main floor of this room has open office to the right and in front, a pair of stairs leading down either side of another office directly in front of you. There is set of stairs to the left of the entrance leading to a upper walkway with three additional rooms. There a total of 3 tears in the room here.

**Tears in this Location**
A piece of cover in the centre of the lower area. A Crank Gun from the room to the right of the piece of cover tear. A crate of medical kits on the second floor.

You are going to want to create the cover right away because as soon as you move into the room slightly, you will be attacked and from behind it you can take pretty much every standard enemy on the ground floor out. There are 5-6 soldiers on the ground level and a further 1-2 taking pot shots at you from the upper walkway. Once you have dealt with the initial threats here, a motorized patriot will show up. As usual kite him around using your vigors to stun or slow his movements. When he has been dealt with, head upstairs and clear out the balcony and side rooms, there will be no more than 1-2 soldiers in each.

Now that the area is clear of bad guys go into the door to the left at the top of the stairs. There is a locked door in here Elizabeth can unlock (requires 5 lock picks) that contains an Infusion Upgrade [1/2] and a gift box containing a new piece of Equippable Gear [1/1] .

Continue along the upper level and enter the next door you come across. Duck into the small office on

the back left. Inside you’ll find a lock pick on the floor as you enter and a Voxophone [1/3] on a desk to the right.

Upstairs, look in the left room for an Infusion Upgrade and piece of Gear (left). The next room along has a Voxophone inside (right).

On the floor to the left of this is a large blue chest. This is in need of being opened to complete an optional task.

**Optional Mission: Find the Lock that Fits the Key**
**Reward: 1 x Upgrade Infusion**
Now if you have followed the guide, you should have picked up the Keys for the chest here in the basement of the Graveyard Shift Bar. If you didn’t pick it up at that time, backtrack to the bar and grab them! Once you have the keys return to the chest in the police impound. Use the **KEY** on the chest. Inside is an **Infusion Upgrade [2/2].** In doing this you will have also have completed the optional task.

The key can be find in the basment of the Graveyard Shift Bar (left). Open the chest for a Infusion Upgrade (right).

Loot the rest of the top floor and then head back down the stairs to the lower level. Make your way over to the stairs leading down on the far left side of the room. Near the top of these you will find an open door. Under a desk in here is another Voxophone [2/3] . Loot the rest of the ground floor and then go down the stairs at the back.

At the top of the stairs leading down, enter the open door nearby for the third Voxophone (right).

Loot the rest of the ground floor and then go down the stairs at the back.

Get Elizabeth to unlock the door here and follow the stairs all the way to the bottom. As you reach the end of the stairs, check out the cell in front for a lock pick on the floor. Loot the rest of the cells here before going to investigate the large, locked up piece of machinery in the centre of the room. There is a tear here. When you are ready to continue, have Elizabeth open it for you.

Trophy/Achievement Icon

Armed Revolt

[Secret] Assisted the Gunsmith.

Trophy icon

Once the scene finishes, go back up the stairs. At the top you will find a Voxophone [3/3] on a desk that was not previously there. Continue backtracking until you leave the compound.

Have Elizabeth open the tear in the basement of the police impound (left). Grab the Voxophone (right) as you backtrack outside.

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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