**Collectibles** #
Voxophones 1
Kinetoscopes 0
Telescopes 0
Infusion Upgrades 1
Equippable Gear 0

The Plaza of Zeal

As you exit the club, you’ll notice that the right hand gate has been locked shut. The gate on the left however is wide open. As you go through here, you will be ambushed by around 5 founder soldiers, and a new enemy type – the grenadier.

New Enemy: Grenadier

New Enemy: Grenadier
Grenadiers are tougher than your standard run of the mill soldier. They are heavily armoured, so are more durable to not only weapon damage, but explosive damage too. They are equipped with RPGs and grenade launchers and are quite accurate. Traps and headshots are the way to defeating these enemies. Note that vigors that cause increased damage for your weapons such as Murder of Crows, Bucking Bronco and Devil’s Kiss will make life a little easier against these guys.

Note that there are a pair of tears Elizabeth can open along the street here.

**Tears in this Location**
A volley gun about half way up the street. A crate of medical kits in the wooden dock area in the far left corner.

To deal with the bad guys, you can take cover, or use the freight hooks to jump up to the low roof surrounding the central building and pick off enemies from the vantage point that the elevated position affords you here.

After clearing the initial group of enemies, pass the police barricade and continue up the street another 14-15 soldiers will appear from both sides around the central building. So take cover and deal with them as they come. If you follow the road around to the right, there is also an auto-turret on the far side of the main building. Once the area is clear, it’s time to complete the optional mission I mentioned earlier.

Optional Mission: Find the Cipher

**Optional Mission: Find the Cipher**
**Reward/s: 1 x Infusion Upgrade, 1 x Voxophone**
Now if you have followed the guide, you should have picked up the Code Book in the basement of the Good time Club. Upon your return to the Plaza of Zeal, proceed up the street on the left hand side of the large central building. There is a locked door here that Elizabeth can open. Inside the door you’ll find another Vox Cipher. With the code book in hand, go over and interact with the clock. This will open,and inside is an **Infusion Upgrade [1/1]** , a **Voxophone [1/1]** , a lock smith bag (3 lock picks) and a volley gun. You will also have completed the optional task!

Head through the opening here (left). inside the locked door, use the cipher on the clock to find the Infusion Upgrade and Voxophone (right).

Head over to the gun smith’s shop and go inside.

Guide Information

  • Publisher
    2K Games
  • Platforms
    PC, PS3, PS4, 360, XB1
  • Genre
  • Guide Release
    28 April 2013
  • Last Updated
    7 December 2020
  • Guide Author
    Paul Williams

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Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Inside this guide you will find:

  • The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets.
  • The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be.
  • Detailed information on every type of enemy and advice on how to defeat them.
  • Information on how to beat the game at 1999 difficulty.
  • Enjoy the journey of Bioshock Infinite, finding everything along the way.

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