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Fallout 4
Strategy Guide

Author(s): Nathan Garvin, Greg Wright
Editor(s): Claire Farnworth
First Published: 16-12-2015 / 00:00 GMT
Last Updated: 10-09-2020 / 02:28 GMT
Version: 1.0 (????) 24-09-2020 / 01:06 GMT

Perks by Level (Level 60 Build)

So, you know what perks are good and what SPECIAL attributes to start out with, but what do you pick when? This order is less essential in Fallout 4 than it was in previous games, due to the lack of a level cap. If you pass on something early, you can always just level up again and get it later. Still, some of you might want some structure, so here are some suggestions of what perks to pick by level. Note that sometimes it’s wise to save perk-picks a few levels and invest them into something else later.

Level Perk
2 Idiot Savant (Rank 1)
3 Critical Banker (Rank 1)
4 Rifleman (Rank 1)
5 Locksmith (Rank 1)
6 Better Criticals (Rank 1)
7 Locksmith (Rank 2)
8 Action Boy/Girl (Rank 1)
9 Rifleman (Rank 2)
10 Hacker (Rank 1)
Level Perk
11 Idiot Savant (Rank 2)
12 Gun Nut (Rank 1)
13 Gun Nut (Rank 2)
14 Grim Reaper's Sprint (Rank 1)
15 Better Criticals (Rank 2)
16 Hacker (Rank 2)
17 Critical Banker (Rank 2)
18 Action Boy/Girl (Rank 2)
19 Grim Reaper's Sprint (Rank 2)
20 Rifleman (Rank 3)
Level Perk
21 Locksmith (Rank 3)
22 Sneak (Rank 1)
23 Sneak (Rank 2)
24 Sneak (Rank 3)
25 Gun Nut (Rank 3)
26 Sneak (Rank 4)
27 Hacker (Rank 3)
28 Intelligence Training (Intelligence 6)
29 *Science! (Rank 1)*
30 *Science! (Rank 2)*
Level Perk
31 Rifleman (Rank 4)
32 *Science! (Rank 3)*
33 *Armorer (Rank 1)*
34 *Armorer (Rank 2)*
35 *Armorer (Rank 3)*
36 Perception Training (Perception 9)
37 Perception Training (Perception 10)
38 Concentrated Fire (Rank 1)
39 Gun Nut (Rank 4)
40 Better Criticals (Rank 3)
Level Perk
41 *Science! (Rank 4)*
42 *Armorer (Rank 4)*
43 Critical Banker (Rank 3)
44 Concentrated Fire (Rank 2)
45 *Ninja (Rank 1)*
46 Rifleman (Rank 5)
47 Grim Reaper's Sprint (Rank 3)
48 *Ninja (Rank 2)*
49 *Ninja (Rank 3)*
50 Concentrated Fire (Rank 3)
Level Perk
51 Four Leaf Clover (Rank 1)
52 Four Leaf Clover (Rank 2)
53 *Four Leaf Clover (Rank 3)*
54 *Four Leaf Clover (Rank 4)*
55 Life Giver/Lone Wanderer/Bloody Mess
56 Life Giver/Lone Wanderer/Bloody Mess
57 Life Giver/Lone Wanderer/Bloody Mess
58 Life Giver/Lone Wanderer/Bloody Mess
59 Life Giver/Lone Wanderer/Bloody Mess
60 Life Giver/Lone Wanderer/Bloody Mess

Note: Perk-picks with an * assume you’ve obtained the Bobblehead required to buy ranks in that perk. If not, save the perks you’ve earned at this level until you’ve obtained the required Bobblehead to boost your SPECIAL attribute and hence pick the marked perk. Perception is not treated this way simply due to the assumption that you’ll find the Perception Bobblehead early in the game.

Suggested Perks, Level 60 and Beyond

The suggested build above will get you over level fifty, which everybody who follows this guide, scours the Commonwealth, and starts out early with Idiot Savant should easily attain with no grinding. By and large the best perks have been picked but to flesh out the build until level sixty - and beyond - consider grabbing Bloody Mess, Lone Wanderer and Life Giver. The latter two will require a perk spent in Charisma Training and Endurance Training, respectively.

If you want to advance even further, however, what perks do you pick? Well, if you like settlement building, consider boosting Charisma to rank six and buying two ranks of Local Leader and two ranks in Cap Collector. As far as pure power-gaming goes, Gun-Fu might come in handy in some situations. After that, simply leveling Endurance (for massive amounts of Health) and Agility (for Action Points) are your best bet.

Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS4, XB1
  • Genre
    Role-playing
  • Guide Release
    16 December 2015
  • Last Updated
    10 September 2020
  • Guide Author
    Nathan Garvin, Greg Wright

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It's just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the "Far Harbor" DLC complete with information on every side quest.

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