Published
Title
Score
Editor's Choice
Publisher
Published
Title
Publisher
Decorations - Wall Decorations
Defense
Generators¶
Name
Materials Needed
Prerequisites
Notes
Generator - Small
Gear (2), Steel (4), Rubber (2), Copper (2), Ceramic (1)
-
Produces 3 Power.
Generator - Medium
Screw (3), Gear (3), Steel (7), Rubber (3), Copper (3), Ceramic (1)
-
Produces 5 Power.
Generator - Large
Gear (6), Screw (5), Rubber (4), Copper (10), Aluminum (12), Nuclear Material (3)
Rank 1 - Science!
Produces 10 Power.
Generator - Windmill
Steel (15), Copper (4), Aluminum (10), Gear (2)
-
Produces 3 Power.
Connectors and Switches¶
Name
Materials Needed
Prerequisites
Notes
Power Pylon
Copper (2), Wood (2), Ceramic (1), Steel (1)
-
A short pylon.
Power Pylon - Large
Copper (4), Ceramic (3), Steel (8), Rubber (1)
-
A tall pylon. Requires Power.
Power Conduit
Copper (2), Ceramic (2), Steel (2)
-
Mounts to floors.
Power Conduit
Copper (2), Ceramic (2), Steel (2)
-
Mounts to walls.
Power Conduit
Copper (2), Ceramic (2), Steel (2)
-
Mounts to ceilings.
Switched Power Pylon
Copper (3), Wood (2), Steel (2), Ceramic (1), Rubber (1).
-
Features on/off switch. Requires Power.
Switched Power Pylon - Large
Copper (5), Steel (9), Ceramic (3), Rubber (1)
-
Features on/off switch. Requires Power.
Switch
Steel (2), Copper (1), Rubber (1)
-
Wall-mounted on/off switch. Requires Power.
Name
Materials Needed
Prerequisites
Notes
Pressure Plate
Copper (3), Steel (3), Spring (2)
-
Transmits power when activated. Requires Power.
Laser Tripwire
Fiber Optics (2), Steel (4), Crystal (1). Fusion Cell (6)
Rank 1 - Science!
Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Laser Tripwire
Fiber Optics (2), Steel (4), Crystal (1). Fusion Cell (6)
Rank 1 - Science!
Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Delayed Off Switch
Copper (2), Wood (2), Ceramic (1)
-
Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Delayed On Switch
Copper (2), Wood (2), Ceramic (1)
-
Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Interval Switch
Copper (2), Wood (2), Ceramic (1)
-
Switches on/off repeatedly. Use connected terminal to change on/off intervals. Requires Power.
Power Counter
Copper (1), Wood (1), Ceramic (1), Steel (2)
-
Transmits power briefly after cycling power 10 times. Use connected terminal to change max count.
Lights¶
Name
Materials Needed
Prerequisites
Notes
Lightbulb
Glass (1), Copper (1), Steel (2)
-
Hanging light. Requires Power.
Industrial Wall Light
Glass (1), Copper (1), Steel (2)
-
Wall-mounted light. Requires Power.
Construction Light
Glass (2), Copper (1), Steel (4)
-
Freestanding light. Requires 1 Power.
Ceiling Fan
Glass (1), Copper (1), Gear (1), Wood (1), Steel (2)
-
Hanging fan. Requires Power.
Lamp
Glass (1), Copper (1), Steel (2)
-
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Hanging light. Requires Power.
Name
Materials Needed
Prerequisites
Notes
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Hanging light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Hanging light. Requires Power.
High Tech Lights
Glass (2), Copper (1), Steel (4)
Picket Fences (Issue #2, found in Hardware Town ).
Hanging light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
High Tech Lights
Glass (1), Copper (1), Steel (2)
Picket Fences (Issue #2, found in Hardware Town ).
Freestanding light. Requires Power.
Mirror Ball
Glass (6), Copper (1), Steel (2)
-
Hanging light. Requires Power.
Strobe Light
Glass (1), Copper (1), Steel (2), Circuitry (1)
Rank 1 - Science!
Hanging light. Requires Power.
Miscellaneous¶
Name
Materials Needed
Prerequisites
Notes
Recruitment Radio Beacon
Circuitry (2), Crystal (2), Copper (6), Steel (10), Ceramic (3), Rubber (1)
-
Attracts new settlers to settlement when turned on. Requires 1 Power.
Terminal
Rubber (2), Copper (2), Circuitry (2), Aluminum (4)
Rank 1 - Hacker.
Access additional functionality on connected objects. Requires 1 Power.
Lightbox
Glass (1), Copper (1), Steel (2)
-
Use connected terminal to access additional functionality. Requires 1 Power.
Powered Speaker
Copper (1), Wood (1), Steel (2), Circuitry (1)
-
Plays musical tone when powered. Use connected terminal to change pitch. Requires 1 Power.
Written by
Nathan has been working at Gamer Guides since 2014 where he started as a contributor. He came on as an editor in 2020 where he continues to put his excellent knowledge of most things RPG to use. More about Nathan Garvin
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Guide Information
Publisher
Bethesda Softworks
Platforms
PC, PS4, PS5, XB One, XB X|S
Genre
RPG
Guide Release 15 December 2015
Last Updated 11 May 2024Version History
Guide Author Nathan Garvin, Greg Wright
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