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Fallout 4

Lexington Overview

By
Nathan Garvin

An overview for the exploration of the Lexington region in Fallout 4, including covered quests, map markers, subareas and enemies.

After you finish exploring around Sanctuary you’ll hopefully have established a few settlements, gained some levels and gear, and generally just be more prepared for further expansion outside of the relatively tame Sanctuary area. makes a fine followup, as it’s adjacent to areas you’ve already explored - the settlement of Starlight Drive-In is just northwest of Lexington, and Lexington doesn’t entail a significant jump in difficulty. You’ll also likely be tasked with clearing out the Corvega Assembly Plant during [The First Step], an early quest in the Minuteman questline. Clearing out Lexington will also put you on the edge of Cambridge, to the southeast, which in turn will put you in striking distance of [Diamond City] and allow you to start other quest lines, like the [Brotherhood of Steel].

The Lexington area is is much smaller than the wilderness around - and including - Sanctuary and Concord, consisting of Mystic Pines to the north, Super Duper Mart to the northwest, Corvega Assembly Plant to the southwest and Lexington Apartments right in the middle, the latter of which arguably isn’t really distinct from the rest of Lexington, which otherwise includes several subareas, including a Pharmacy, a Parking Garage, Slocum Joe’s Basement and a Laundromat.

You’ll find Raiders, Feral Ghouls and, later on, a Behemoth in Lexington - be careful not to get caught in the crossfire.

Lexington is largely populated by Raiders and Feral Ghouls, with a few turrets to reinforce the former. Fortunately the two do not get along, and a number of conflicts - especially near the Lexington Apartments - are inevitable. Generally the Raiders occupy the eastern fringes of Lexington and operate out of the Corvega Assembly Plant, while the Feral Ghouls occupy various ruined buildings throughout the city, and infest Super Duper Mart with little local opposition. Most of the Feral Ghouls can be found playing possum, only rising when provoked, or when prey enters their feeding ground.

This precarious balance is complicated somewhat when you reach higher levels, as at this point a Behemoth will start spawning in the clearing near Super Duper Mart right near the Lexington map marker. Behemoths are nasty foes on their own, but Lexington provides plenty of cover and high ground you can use to cheese this brute, but the real danger is how the massive mutant stirs up the Raiders and Ghouls in the area, whose interactions are otherwise mostly located around Lexington Apartments. Both, however, will attack the Behemoth, including a power armor wearing Raider armed with a Fat Man who dwells on a bridge between two buildings near the top of Lexington Apartments. Let’s just say that having to deal with hordes of ornery Ghouls, Raiders armed with man-portable Mini Nukes who don’t particularly care about collateral damage, and a Behemoth can make Lexington somewhat more hectic.

The map markers covered in the Lexington section of the guide include:

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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    27 January 2022
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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