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Fallout 4
Strategy Guide

Author(s): Nathan Garvin, Greg Wright
Editor(s): Claire Farnworth
First Published: 16-12-2015 / 00:00 GMT
Last Updated: 10-09-2020 / 02:28 GMT
Version: 1.0 (????) 18-09-2020 / 13:18 GMT

Important Items in This Area
Perception Bobblehead
RobCo Fun
Taboo Tattoos

Exploring Concord

At the start of this quest you should be right in front of the “Museum of Freedom” in Concord. Before going in, let’s explore a bit. First you need to loot any dead raiders (and the Minuteman) lying around for precious ammo and other random goodies. The Raiders should all drop some armor, weapons, and other bits of loot. Focusing on the armor for now, armor comes in several forms: namely underwear and outerwear. Underwear are lighter types of clothing that usually cover the entire body, on top of which segmented pieces of armor (like Leather Leggings) can be equipped. Outerwear tends to cover multiple parts of the body (usually the torso and some limbs), cannot be worn in conjunction with underwear, and any parts covered by it cannot also have segmented armor. For example, the Drifter Outfit you found across the bridge near Sanctuary is outerwear which covers the entire body, sans the head. You could wear a Drifter Outfit and some headwear, but you could not wear anything else. On the other hand, if you were wearing a Vault 111 Jumpsuit (underwear) you could in addition wear armor on both arms, both legs the torso and the head.

Armor can cover many parts of the body simultaneously, or piecemeal (left). Just what was going on in here when the bombs fell?! (right)

Armor can cover many parts of the body simultaneously, or piecemeal (left). Just what was going on in here when the bombs fell?! (right)

Next up there are several worthwhile things to find in Concord itself. Use the Museum of Freedom as your reference point for navigating around Concord. Start by going north-west from the museum, up the way you came. The corner hardware store has various junk to loot. Nothing worthwhile, really. Up the street though on the right you can find an intact door leading to a “Speakeasy”. Inside you can find (besides the various junk) a safe [Advanced] behind the counter. There is also a door locked upstairs [Advanced] that you can lock-pick. Inside is a room with several trunks and suitcases you can loot for random items. There is a 10mm Pistol in here as well, but the real goodies will be in the trunks. There is also a very weird room with some oddly-positioned mannequins that you can loot for some machetes, your first real blade. To follow that up you can find a Combat Knife under the mattress in this room.

Exit the way you came and continue north-west. To the right in the blue house (with the patriotic flags) you can find a Cap Stash behind the counter. Continuing up the street on the left is a brick house (shop) on the corner. Here you can find a first-aid kit behind the counter and then you can go upstairs to find a Wall Safe locked tight [Expert]. You won’t be able to unlock this at low levels… but there is also a Tool Case and an Ammo Box near a window on the other side of the room, which are well worth looting for the time being. From this shop head down the street to the north-east, cross a watery-crater in the road and find the white door leading to the Workhouse building. Ascend some stairs to find a Safe [Advanced] that two skeletons are fighting over, then drop down onto a ruined floor to the north-east to find a Duffle Bag.

Lastly, if you head north to where you first entered Concord you can find a playground on the right (left if you are walking into town). There is a flying saucer here, so you can’t miss it. Nearby is a blue house with a collapsed roof you can enter. Inside is a Caps Stash and plenty of food, but there is also a Safe [Novice] underneath the bed in the bedroom.

Let’s head back to the museum now and check out the Church to the south-west. Inside you can go to the back and up the stairs. Here you’ll find another tough [Expert] Safe which you probably can’t get to, but there is also random gun nearby, along with a Molotov . You can head further inside the church if you wish, but there’s nothing left for you now. Head back outside and back to the museum, but go north-east down the road now. There is a road to the left, but keep going straight east past the bus stop and check out the last house on the right. You can enter here to find a bobby pin stash and a chems stash downstairs, but the real treat is upstairs. Here you’ll find a dead Raider with a Pipe Bolt Action Sniper Rifle , which is likely your first Sniper Rifle. Ammo is scarce, but the weapon is neat!

There’s one last place you can check out… if you’re brave or foolish. East of this house you can spot a campsite in a parking lot, where a random encounter will spawn. These can be beneficial, lucrative, interesting, or downright difficult, especially at this stage in the game. You should sneak up to the location, scout it out with VATS, and make sure there’s nothing here beyond your powers. With your exploring done, let’s head back and enter the Museum of Freedom.

Museum of Freedom

You are here to save some settlers from the raiders trying to take them out inside; right away you’ll be able to target some raiders above you. There is one two levels above you on the left and a second above you straight ahead. Kill the higher enemy here (use VATS to see where they are) and that will trigger the other enemy. They will try to hide behind the boxes on the bridge pathway, but you can head right to get them at an angle fairly easily.

Once they are dead you may or may not get a third enemy (at ground level) to attack you. It is probably best to hide a bit and de-aggro him unless you can shoot him through the bars. The gate here can be unlocked if you’ve invested into lockpicking as it is an [Advanced] lock. There are also some Bobby Pins near the gate you should pick up regardless. Even if you unlock the gate, it’s still worthwhile to go through the side rooms. Follow this path (sneak through it) as you are given a history lesson about the American Revolution. In the second presentation room is a raider, so get in a sneak attack if you can for a crazy kill. Keep following the path and you’ll end up behind the main gate.

From here the floor drops down to the basement. Go down with the floor to see a locked security door [Novice] and a computer terminal [Novice]. Both of these unlock the door, so pass one of them (or, for more XP, do the computer and then exit out of it and do the door separately). You’ll need the item that is behind here: a Fusion Core , to complete the mission, so be sure to grab it now.

Fight your way through the Raiders assaulting the Museum of Freedom (left) and be sure to grab the Fusion Core on your way up! (right).

Fight your way through the Raiders assaulting the Museum of Freedom (left) and be sure to grab the Fusion Core on your way up! (right).

Head up the stairs now and hang a left. Skip the door here for right now and head to the bridge where you killed the Raider (you can loot them now). There is also a Cap Stash in the far corner, where the red light is. Grab it and head back to the door you skipped. This door leads to a room with a hallway on the left. In the far room though are two Raiders who are debating leaving, so try to get in a sneak attack if you can and take them down. Head past the hole in the wall past them and go up the stairs (the door in the hallway leads to the entrance). Up on this third level you will hear some Raiders trying to reach the settlers. They’ll give up in a bit and start to patrol the place. If you prefer, you can hide by the vending machines and wait for them to patrol for a sneak attack opportunity or just take them out (they aren’t too tough). Once you take them out, the man who shouted for your help will open up the door for you.

Enter to meet the “Last Minuteman”, Preston Garvey. Preston and his Mechanic, Sturges, will tell you how his group has done since coming to Concord (hint: not well) and tells you of his current plan: get a Fusion Core and use the Power Armor on the roof to drive away the rest of the hostile forces. With that you will be tasked to retrieve the Fusion Core, which you will already have if you are following this guide (excellent!).

Now, there are several cool things in this room. First and foremost, to the left on a desk is the all-important Perception Bobblehead . Nabbing this thing will increase your Perception skill by +1 permanently. Very nice. You can also find a Robco Fun magazine near Sturges which comes with the “ Atomic Command Holotape “, which is similar to the old Atari game “Missile Command”. Try it out when you wish. Also note that you can kick Sturges off the terminal here and hack it yourself, as it is a [Novice] Terminal. Nothing of any real note however, aside from some museum memos.

Near the top of the building your meet Preston Garvey, the sole surviving Minuteman (left). You can also score the Perception Bobblehead from atop a desk (right).

Near the top of the building your meet Preston Garvey, the sole surviving Minuteman (left). You can also score the Perception Bobblehead from atop a desk (right).

Go ahead and save now and then get ready for a Speech Check. Sitting on the couch is Mama Murphy, who has a speech check if you ask her about her “Sight”, which, if you can pass, gives you a good chunk of XP and warns you of an upcoming danger more clearly. If you happen to have low Charisma, you can equip any Charisma-boosting items you may have found and drink some booze to help improve your charm.

The Battle of Concord

Once you are done with that, head outside to find the Power Armor Preston was telling you about. Here you should pick up the Log - SSG Michael Daly Holotape nearby and any other goodies you wish, then put the Fusion Core into the Power Armor (interact with it). Interact with it again to enter the Power Armor, then head into the Vertibird and rip the Minigun off.

You now have an awesome objective; wipe out all hostiles in the area. Jump on down (you take no fall damage in Power Armor) and give the Minigun a go! This thing will just tear the Raiders to shreds. Don’t worry about looting any of them until you are done. Head forward wiping out the Raiders and, as you press towards the beginning of the town, a monster will tear up the ground and emerge… it is a Deathclaw! This can rightfully be considered the first “boss” of the game even with your awesome Power Armor.

Go ahead and focus on the Deathclaw here. You’ll want to lay into him with short bursts of controlled, focused fire as when he chases after you he tries to dodge back and forth. If you can, try to get him near a car and blow the car up to do major damage to him. You may also get a bit lucky if Dogmeat gets in its way. Otherwise, if it gets close, dash away a bit and lay into him again. The Deathclaw for its part will always try to close in with you and melee attack you. You can actually back-step slightly to avoid most of his attacks, but he can also rush in and grab you, doing damage and throwing you aside. If you get low on health, don’t be afraid to use a Stimpak or two from the Pip-Boy menu and keep laying into the Deathclaw outside of the museum (so Preston can assist you with his Laser Rifle).

Enter the abandoned T45-d Power Armor on the roof (left) then do battle with the Raiders and the Deathclaw on the streets of Concord (right).

Enter the abandoned T45-d Power Armor on the roof (left) then do battle with the Raiders and the Deathclaw on the streets of Concord (right).

Once you defeat the Deathclaw, be sure to loot him and all of the enemies in the area. In particular, one of the Raiders named Gristle has the Corvega Storage Key , so be sure you find and loot him. You are now tasked with meeting back up with Preston, but before you do that you have an optional area you can explore. This area is accessed from a number of ways, but with the Deathclaw tearing open the grate you can easily drop down and enter in from there. Let’s run through this small sewer area really quick.

Concord Civic Access

This is a quick sewer area that you should traverse for some kills (XP) and the big prize: a Fusion Core . Head into the first room to find a door that is chained up. You can release the chains from this side so you may as well. The room to the right has a dead Mirelurk and Brahmin, as well as a drop down to the sewer area. You can drop down here if you wish or take the door you unlocked as they both go to the same place (just check for goodies if you take the door route), but near the water several Mole Rats will emerge and attack, so be ready for them.

Continue on and head left, following the water. You’ll see stairs breaking off to the right, but ignore them and head straight up to the catwalk (the stairs just lead to an exit). As you cross the catwalk bridge, you can look down to the right and see a Softshelled Mirelurk. This enemy is going to be a bit rougher than you are used to, so set Dogmeat on him and get in some damage while he is below you. He will likely take out Dogmeat and rush up to you, but keep on the attack and use VATS once he gets close to take him down. Switching to a Shotgun for this guy isn’t a horrible idea.

Once he is down, head past the bridge and you’ll see a left, right and straight path. Go right down to where the Mirelurk was and down into the water, heading to the dead-end the Mirelurk was guarding. This will net you the Fusion Core by the pipe back here (along with a Vault Tec Lunchbox ), which is the big prize down here. There is also a dead raider down here with some drugs. You can actually jump up to the ledge above him for a wealth of drugs, although it may take a few tries to jump up there. You can also find a small cubby underneath the big pipe down in the water section with a locked [Novice] box you can pick. Also be sure to head south from the Raider to find a small room where a Taboo Tattoos magazines rests on the floor along with other nice loot in various containers.

Head back up to the path split. The upwards path is your exit, so check out the area across from the steps leading down to find a dead-end with a first-aid kit on the wall. There is an Alien Toy over here too, which is… odd. Nab it if you wish and head back to the upwards path and exit this area, back to Concord.

Shoot the relatively soft underbelly of Mirelurks (preferrably the head) if you want to do any damage (left). In the sewers under Concord you’ll find an issue of Taboo Tattoos (right).

Shoot the relatively soft underbelly of Mirelurks (preferrably the head) if you want to do any damage (left). In the sewers under Concord you’ll find an issue of Taboo Tattoos (right).

A New Home

Go ahead and head back to the Museum of Freedom now (bring your Power Armor along and leave it for now at the entrance to the museum). Go talk to Preston now and he will reward you for your help: 100 Bottle Caps and 50 Fusion Cells. Not too bad. Talk to him to see what his plans are and soon you’ll be talking to Mama, who actually has some useful info for you. Talking to her starts the “Jewel of the Commonwealth” quest, but this quest is still not quite done!

Objective Reward
For rescuing the survivors at Concord 345 XP, 100 Caps, Fusion Cell x50

Your current objective for this quest is to “Join Preston Garvey in Sanctuary”. Go ahead and exit the museum and follow Preston and his crew back to your old city. Yes, you’ll have to walk with them all the way there, but there aren’t any attacks to be worried about.

Once you arrive, be sure to talk to Preston and agree to help him with the Minuteman quest he offers to start the “The First Step” quest. You will also get a Miscellaneous Quest to “Talk to Sturges”. Doing so will get him to ask you to help make some beds for the folks gathered at Sanctuary; yes, even Marcy Long, although she’s a bitch. Anyway, this starts the quest “Sanctuary” . There are lots of things on your plate right now. If you want to continue with the story, skip ahead to the section “Jewel of the Commonwealth”, but doing some side-quests for easy loot and XP comes highly recommended. In that case, let’s help out the settlers here and then move on to Tenpines Bluff. Also be sure to talk to Codsworth, who can now be recruited as a companion. If you’d rather have a humble Mr. Handy robot at your side than Dogmeat, anyway.

Trophy icon
When Freedom Calls

Complete "When Freedom Calls".


Note: Once the settlers are at Sanctuary, be sure to go and see Mama Murphy. She will ask you for some Jet, so be sure to give it to her for a good chunk of XP and another vision on what you have to do next (travel to Diamond City)

Note: Now is also a good time to return back to Concord and grab your Power Armor. Walk it back and store it in the Power Armor Station at the Red Rocket Truck Stop or in Sanctuary. While it’s stored, you can modify the parts; in theory, anyway, you probably don’t have the components to do much, and even if you can, it’s not worth wasting Fusion Cores right now. You can also repair the damaged parts of the armor, most of which only takes a bit of Steel to do.

Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS4, XB1
  • Genre
  • Guide Release
    16 December 2015
  • Last Updated
    10 September 2020
  • Guide Author
    Nathan Garvin, Greg Wright

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It's just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the "Far Harbor" DLC complete with information on every side quest.

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