Published
Title
Score
Editor's Choice
Publisher
Published
Title
Publisher
Resources
Crafting
Stores - Trader¶
Name
Materials Needed
Prerequisites
Notes
Trading Stand
Wood (5), Bottlecap (300), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Shop
Wood (5), Bottlecap (600), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Emporium
Wood (5), Bottlecap (1500), Steel (3)
Rank 2 - Cap Collector, Rank 2 - Local Leader
Produces income based on total population. Makes settlements happier. Requires assigned worker.
Stores - Armor¶
Name
Materials Needed
Prerequisites
Notes
Armor Stand
Wood (5), Bottlecap (500), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Requires assigned worker.
Armor Shop
Wood (5), Bottlecap (1000), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Requires assigned worker.
Armor Emporium
Wood (5), Bottlecap (3000), Steel (3)
Rank 2 - Cap Collector, Rank 2 - Local Leader
Produces income based on total population. Requires assigned worker.
Stores - Weapons¶
Name
Materials Needed
Prerequisites
Notes
Weapon Stand
Wood (5), Bottlecap (500), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Requires assigned worker.
Weapon Shop
Wood (5), Bottlecap (1000), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Requires assigned worker.
Weapon Emporium
Wood (5), Bottlecap (3000), Steel (3)
Rank 2 - Cap Collector, Rank 2 - Local Leader
Produces income based on total population. Requires assigned worker.
Stores - Food and Drink¶
Name
Materials Needed
Prerequisites
Notes
Drink Stand
Wood (5), Bottlecap (250), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Bar
Wood (5), Bottlecap (500), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Restaurant
Wood (5), Bottlecap (1500), Steel (3)
Rank 2 - Cap Collector, Rank 2 - Local Leader
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Stores - Clinic¶
Name
Materials Needed
Prerequisites
Notes
First Aid Station
Wood (5), Bottlecap (600), Steel (3)
Rank 2 - Local Leader, Rank 1 - Medic
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clinic
Wood (5), Bottlecap (1200), Steel (3)
Rank 2 - Local Leader, Rank 1 - Medic.
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Surgery Center
Wood (5), Bottlecap (1800), Steel (3)
Rank 2 - Local Leader, Rank 1 - Medic
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Stores - Clothing¶
Name
Materials Needed
Prerequisites
Notes
Clothing Stand
Wood (5), Bottlecap (200), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Shop
Wood (5), Bottlecap (400), Steel (3)
Rank 2 - Local Leader.
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Emporium
Wood (5), Bottlecap (1000), Steel (3)
Rank 2 - Cap Collector, Rank 2 - Local Leader
Produces income based on total population. Makes settlement happier. Requires assigned worker.
Level 4 Workshop Merchants¶
Merchant
Category
Required Store
Min Population
Notes
The Scribe
Armor
Armor Emporium
10
Met during Random Encounter “Workshop Armor Vendor”.
Doc Anderson
Clinic
Surgery Center
20
Met during Random Encounter “The Walking Wounded”.
Ann Hargraves
Clothing
Clothing Emporium
-
Found in Vault 81 .
Ron Staples
Food & Drink
Restaurant
20
Met during Random Encounter “Time to Party”.
Vault-Tec Rep
General
Trading Emporium
-
Found in Goodneighbor .
Rylee
General
Trading Emporium
-
Met during Random Encounter “Rylee the Trader”.
Holt Combes
General
Trading Emporium
-
Found in Vault 81 .
Smiling Larry
Weapons
Weapon Emporium
30
Met during Random Encounter “Smiling Larry”.
Written by
Nathan has been working at Gamer Guides since 2014 where he started as a contributor. He came on as an editor in 2020 where he continues to put his excellent knowledge of most things RPG to use. More about Nathan Garvin
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Guide Information
Publisher
Bethesda Softworks
Platforms
PC, PS4, PS5, XB One, XB X|S
Genre
RPG
Guide Release 15 December 2015
Last Updated 11 May 2024Version History
Guide Author Nathan Garvin, Greg Wright
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