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Fallout 4

Settlements Overview

By
Nathan Garvin

Throughout the Commonwealth you’ll find areas you can develop as settlements. The main questline doesn’t require you to do this very often (although claiming - if not developing - settlements is a core component of the Minuteman faction questline), but there’s plenty of incentive to develop settlements, including caps, scrap, a safe haven, and of course the XP you’ll gain from building. What you want to gain out of developing settlements will determine your investment; the floor is low enough that this aspect of the game can either be a non-issue, and the ceiling is high enough that building settlements can become a serious timesink.

If you want to just have a port in the storm, your requirements will be pretty low. You might just need a bed where you can recover lost HP, or perhaps a Water Pump to achieve the same end. If you want to be real fancy you can even set up a Decontamination Arch and some sort of generator to power it, which will allow you to remove Rads, too. Toss in a container to stash loot (provided the native Workshop isn’t sufficient for your needs, for whatever reason) and you’re good to go. This won’t get you anything in the way of wealth or resources, but it will help ensure your HP bar stays full and monochromatic.

Should you want to turn a profit from your settlements, however, you’ll need to lure in settlers and keep them happy. You do this by ensuring your settlement has enough [Resources]: Food, Water, Beds and to a lesser extent, Defense. All of this is covered in more detail on its own page, but you’ll want at least one unit of Food and Water production and one Bed per settler, and while Defense is more complicated in its functionality it should far exceed your settler count.

It also should be noted that not all settlements are created equal. Some may give you generous tracks of land to build on, standing water to use, and little in the way of preexisting (and often unalterable) clutter, while others have serious limitations, forcing you to, find a way to maximize the free space in the middle of an existing town or create some vertical monstrosity in the ruins of what was previously just a Raider-infested alley. While some settlements are less generous than others, a few buildable areas simply cannot be fully developed, functioning more as customizable personal bases rather than burgeoning bastions of potential post-post apocalyptic civilization for you to nurture.

Most settlements require you to complete some quest or other objective before you can claim their Workshop, and hence, the settlement. Sometimes this is as simple as clearing out the native wildlife, but frequently it involves completing some random Minuteman radiant quest or another… which usually just boils down to going to some other area and killing the enemies there. Some, on the other hand, have more specific quest requirements.

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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    23 January 2022
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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