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Fallout 4

Taffington Boathouse

By
Nathan Garvin

Walkthrough and settlement details for the Taffington Boathouse area in Fallout 4.

Taffington Boathouse, before development.

Taffington Boathouse is a settlement on the peninsula east of Lake Mystic, due east from Covenant. Unlike Covenant, however, Taffington Boathouse is a much more straightforward area - to claim it as a settlement you merely have to clear out the Bloodbugs infesting the area. This may or may not be the subject of a generic Minuteman radiant quest [Clearing the Way], but you’re not guaranteed to have it assigned and aside from a bit of extra XP and Caps, it’s not terribly important either way.

(1 of 2) Be wary of the swarm of Bloodbugs infesting Taffington Boathouse.

Be wary of the swarm of Bloodbugs infesting Taffington Boathouse. (left), In the second storey of the house youll find a body, which contains clues regarding the origins of the Bloodbug infestation. (right)

The Bloodbugs can spawn moderately leveled - expect Bloodbug Hatchlings, Bloodbugs and Red Widow Bloodbugs. While not individually dangerous, their numbers can be troublesome, so keep your guard up and be wary of the flying pests. They’re not always keen on making a beeline towards you and attacking, some will undoubtedly make a meandering approach, and with half a dozen advancing at once things can get hectic if you can’t put individuals down quickly. Squash the half-dozen insects outside, then head into the house and exterminate two more hiding upstairs.

You can find many more Bloodbugs down a canal to the east, but killing these isn’t required to claim the Workshop, and with any luck you won’t antagonize them while clearing Taffington Boathouse.

After killing the bugs, search upstairs to find some beds you can rest on, a Safe [Advanced] and a Steamer Trunk [Novice]. Search the corpse of Mary Sutton to find Margaret’s Note, which talks about a hidden chem stash that the former inhabitants weren’t capable of collecting - their greed may have disturbed the Bloodbugs nesting there and led to the demise of the former residents of Taffington Boathouse. This will be covered in the Malden Drainage page, below.

(1 of 2) Be wary of some laser tripwires in the boathouse,

Be wary of some laser tripwires in the boathouse, (left), which are rigged to a shotgun. (right)

Next investigate the boathouse adjacent to the larger, main building. Pick the locked door [Novice] and cautiously enter, as there are two Laser Tripwires on the far (northern) side of boathouse. These are rigged to a shotgun to the west, and shouldn’t be triggerable unless you approach via the water. Keep dry, disarm the shotgun, then harvest the tripwires and loot the boathouse.

Taffington Boathouse as a Settlement

Taffington Boathouse is a deceptively good settlement. The house itself is of limited utility, as, like most pre-existing structures, there’s not a whole lot of space to do more than place a few beds or Scavenging Stations. The build area for the settlement is pretty large, however, and the land to the west of the house makes for a large, flat canvas for you to create almost anything you could wish. It might not have the potential of Sanctuary, Abernathy Farm or Starlight Drive-In, but it’s got enough space to build an all-in-one structure of some profligacy.

Theres enough land in the Taffington Boathouse area to build a sizeable settlement.

If you somehow find the road and dirt to the west of the house insufficient - a possibility if you don’t have access to Garden Plots - you have other expansion options. Although it’s a bid unorthodox, the water to the south of the house is all in the build area, and if you don’t care about physics (the game sure doesn’t) you can build a fairly large structure over the water. You can fit around 6x7 tiles almost entirely over the water, although a structure this large will tease the edges of the build area, so a 5x6 or smaller may be a better fit. Of course, if you expand north onto the shore you can comfortably fit another five or so tiles. This is enough space to build an unnecessarily large structure while also not touching the dirt in front of the house, thus preserving it as prime faming ground.

Suffice to say, you shouldn’t be too inhibited by a lack of building space, if you don’t mind the fact that some of your buildings will be floating over water.

Despite the fact that the boathouse is clearly assembled out of warehouse parts, you can’t tear it down, nor can you do much about the main house, either. Despite these limitations, you’ve got plenty of space for building, dirt for crops, and water for Water Purifiers. It’s hard to fault Taffington Boathouse as a settlement, and you should be able to develop it however you wish.

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Guide Information

  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    13 February 2022
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

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It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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