Nohrian. A skilled treasure seeker. Wields bows and staves in the field.
|Lucky Seven||Hit+20 and Avoid+20 to the user for the first 7 turns of battle|
|Pass||User can travel through tiles occupied by enemy units|
The Adventurer is very much a parallel class to the Priestess but with some different perks. The Adventurer is slightly more frail but also is faster with higher Strength than the Priestess. Able to wield bows, the Adventurer can pick off enemies from a distance, which can offset the frailty of the unit itself. Higher magic growths allow the Adventurer to be effective at healing with staves.
Lucky Seven is a great passive to have since hopefully battles won’t last too long, the buff isn’t something you’re going to notice but it definitely makes a difference. Pass is very valuable, allowing the Adventurer to get to units that the enemy might have attempted to wall off. Pass can also allow the Adventurer to slip through enemy walls to begin the assault (although this isn’t usually a good idea since the Adventurer isn’t very strong). A useful skill, if a bit situational.