|Village in a Deeprealm||Rout the enemy.|
You can recruit Azama’s daughter, Mitama, in this Paralogue. The lone house in the center is where Mitama is napping away. Only Azama can attempt to knock and talk to Mitama, everyone else will be gripped with drowsiness and be unable to do anything, and thus waste their turn. Azama must talk three times before Mitama will open the door and join your army.
If you cannot get Azama to do such things, though, don’t worry. Mitama will join you automatically after the Paralogue anyways!
There is a Dragon Vein that will freeze all of the water, similar to many past chapters. Use it at your own risk and make sure you take into account how the other enemies can move freely once you trigger the Dragon Vein.
Otherwise, this is a straightforward map. There’s a large variety of enemies, so make sure you have a variety of characters fighting against them! There are bow users near the house, so if you fly Azama up, make sure you keep the flying units out of their range.