An elite Nohrian pegasus trained to use tomes and lances in the air.
|Speed+2||Grants the user +2 points of Speed|
|Relief||If no allies are within a 2-tile radius, user recovers 20% HP at the start of the player phase|
|Rally Movement||Use the “Rally” command to give allies within a 2-tile radius one extra tile of movement range for one turn|
|Galeforce||If the user initiates battle and defeats enemy, gets a free turn. Only works once, and the unit cannot be paired in any way|
The Dark Falcon is now a DLC class. Complete Royal Royale using a Nohr royal sibling for the seal. You also get 2 free Dark Falcon seals if you have all three Fire Emblem: Fates paths purchased. The skills you learn here are all skills learned by Pegasus Knights and then Dark Fliers in Fire Emblem: Awakening . So some of the more lackluster ones are that way because they were technically learned by an unpromoted class. Speed+2 in particular is very underwhelming.
Rally Movement is one of the most ridiculous rallies since now all of your nearby allies can move one tile more, which has a much bigger impact than you’d thing. But the biggest draw of the Dark Falcon class besides its well-balanced, offensive, fast growths is Galeforce . Back in the Awakening days, Galeforce was very unbalanced. In this game, it has been rebalanced to only activate if the unit has no pairings whatsoever. If the unit defeats an enemy when adjacent to an ally, Galeforce won’t trigger. What this means is that you can fly out, defeat an enemy, and then fly back to safety. Use it properly and it will be a very powerful tool for you.