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Fieldrunners 2
Strategy Guide

Author(s): Andrew Mills
First Published: 25-03-2013 / 00:00 GMT
Last Updated: 12-06-2020 / 06:10 GMT
Version: 1.0 (????) 12-07-2020 / 02:23 GMT

Map Type: Time Trial

Total Waves: N/A

Our Goal: Dispatch 325 units in five minutes

Towers Used

Gatling Gun

Oil Tower

Spark Tower

0 - 1 Minutes Gone

Stick with the Gatling Gun Tower for the price (allows you to build the maze you want at speed - and speed is what you need on a Time Trial map).

-- Build the same maze up to the bridge that we did in The Frying Pan (level before this one).

-- Upgrade the Gun Tower north of their entrance to a Spark Tower.

1 - 2 Minutes Gone

This level will largely play out like it did during the Survival version ('The Frying Pan'), so if you've just completed that level, you're fresh memory will help!

-- Drop an Oil/Polymorph Tower overlooking their entrance.

-- Upgrade the Gun Towers closest to the entrance as we're looking to finish each round ASAP (to trigger the next one).

2 - 3 Minutes Gone

Make sure all surrounding towers have been fully upgraded to level three.

-- Swap out the northern Gun Tower with a Slow Tower to keep the units pinned down near the entrance.

3 - 4 Minutes Gone

Once you've succeeded, how you place any additional towers is up to you. Go nuts!

-- Swap out a few more Gun Towers for Spark Towers and you can have this in the bag with over a minute to go!

4 - 5 Minutes Gone

Now's the time to go after that high-score! GO! GO! GO!

-- This is purely a money grabbing exercise now, so when the map is filled with runners, drop an Airstrike for some additional bonus points.

Guide Information

  • Publisher
    Subatomic Studios LLC
  • Platforms
  • Genre
  • Guide Release
    25 March 2013
  • Last Updated
    12 June 2020
  • Guide Author
    Andrew Mills

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