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Mass Effect 1 Legendary Edition

UNC: Hostage

By
Ben Chard

This Assignment can be accepted at any point after you gain access to the Galaxy Map for the first time. It takes place on an Uncharted Planet that you must explore with the Mako.

(1 of 2) You can begin this Assignment when you hear a new report on the elevator in the Citadel

You can begin this Assignment when you hear a new report on the elevator in the Citadel (left), then make your way to the MSV Ontario on the Farinata system, within the Hades Gamma Cluster. (right)

How to Begin

There are two ways to begin this Assignment, with the earliest being from a news report on the Citadel:

  • Once you gain access to the Galaxy Map, there’s a random chance to listen to a news report while riding the elevators. Multiple Assignments can be started this way and UNC: Hostage is another example of that.

  • Alternatively, make your way to the Farinata System of the Hades Gamma Cluster and you’ll receive a transmission from Admiral Hackett asking you for your assistance.

Board Freighter

Regardless of how you accept this Assignment, head to the Farinata System of the Hades Gamma Cluster and you’ll find the MSV: Ontario to the west of Tunshagon, head over and board the freighter. Consider making sure you have an Adept on your Squad, such as Liara (or yourself as an Adept), being able to disable your enemies will be a huge boon for this Assignment.

Once you’re ready, head through the entrance and once you enter the main room, be prepared for a large firefight. All of your enemies are Biotics and as such, will use their powerful abilities on you, trying to disable you themselves. To make the matter more complicated, a timer of 3 minutes will beign here so you’ll need to be quick with deafting the 6 Biotics in this room. Attempt to lure them towards you and back up towards the entrance, funneling them through the corridor and disabling them with your own Biotics.

(1 of 2) Abilities such as Singularity and Lift are potent here to disable their own biotics

Abilities such as Singularity and Lift are potent here to disable their own biotics (left), using Charm or Intimidate will lead to a peaceful resolution. (right)

Once the room is clear, make your way to the east and enter the room to the north, saving the other rooms for later. You’ll run into the leader of the terrorists here and you’ll have a few choices so long as you don’t say “Take them down!”:

  1. Saying “You need Burns!” (6 points of Charm) will result in a peaceful outcome and earn +8 Paragon.
  2. Saying “Don’t be stupid.” (5 points of Intimidate) will also result in a peaceful outcome and earn +9 Renegade.

If you fail the Charm or Intimidate check, you’ll have to take them out by force and seeing as the leader has a Shotgun, you’ll want to quickly back away and disable him with a Biotic if possible. The other two Biotics will pose less of a threat on their own.

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    PC, PS4, XB1
  • Genre
    Action RPG, Third-person shooter
  • Guide Release
    14 May 2021
  • Last Updated
    13 June 2021
    Version History
  • Guide Author

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The guide for Mass Effect 1 Legendary Edition features all there is to see and do including a walkthrough containing coverage of all Assignments, detailed breakdown of all the important choices, class builds and much more!

  • Full coverage of all the Main Missions.
  • Every Assignment covered.
  • In-depth look at the major choices and consequences of each.
  • Full details on how to romance Ashley, Kaiden or Liara
  • Class builds to get the most out of your chosen class.
  • Details on every Talent.
  • How to spec your squad.
  • Breakdown of all Paragon and Renegade opportunities.
  • Trophy/Achievement guide.

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