The Zealot is a fervor-filled fanatic, hacking, slashing, and flaming enemies all around. We have a class that loves a variety of melee weapons, with one of the most unique ranged weapons in the game. They also get access to weapons that the Veteran Sharpshooter and Psyker get access to. Here is a closer look at the Zealot’s weapon list in Darktide.
Zealot Weapon List in Darktide
Just a warning, this list will look slightly inaccurate to most players. This is largely thanks to the random shop element that determines when items are first available to you. There’s a solid chance that you can get some of these items earlier than we did or perhaps even later. Some of the level unlock ranges are largely based on community response when some player shave said they got it via the game’s official Discord. If you spot any major differences between our list and your experience, feel free to let us know.
- Rashad MK II Combat Axe - Level 1 starting weapon
- Catachan Devil Claw MK 1 - Level 2
- Catachan MK III Combat Blade - Level 3
- Antax MK V Combat Axe - Level 3
- Turtoisky MK VI Heavy Sword - Level 4
- Achlys MK VIII Combat Axe - Level 6
- Catachan Devil Claw MK IV - Level 8
- Catachan Devil Claw MK VII - Level 12
- Cadian MK IV Chainsword - Level 13
- Tigrus MK II Heavy Eviscerator - Level 15 is (shop luck can push this back to around level 18 though)
- Orestas MK IV Assault Chainaxe - Level 20-ish
- Crucis MK II Thunder Hammer - Should unlock around level 25 like other big tickets, unique items, such as Vets plasma gun, and Psykers flame staff. Though, shop RNG can delay this to level cap.
The early game melee weapons grant a variety of weapon types to suit a playstyle. The axes are largely anti-armor, which is nice for popping those annoying Maulers you’re likely to encounter. Meanwhile, the Catachan weapons are largely horde management weapons, designed for large cleaving and targeting limbs. Overall, very useful weapons. When you get to the mid to late levels, you will get access to chain weapons, such as the Chainsword and Eviscerator. The result is great cleave, and special attach that penetrate carapace and flak armor enemies, which become your go-to melee weapons. As you get to the higher levels, you get the Thunder Hammer and the big chain axe that Maulers use. You can also decide to mess around with these big, heavy two-handed weapons and see which ones you prefer for your build.
- Lus MK III Shredder Autopistol - Level 1 default weapon
- Kantrael MG la infantry lasgun - Level 2
- Columnus Braced Autogun - Level 2
- Accatran MG MK II Heavy Laspistol - Level 3
- Kantrael MG IV Infantry Lasgun - Level 6
- Agripinaa MK I Infantry Autogun - Level 6
- Columnus MK V Autogun - Level 8
- Lawbringer Mark VI Combat Shotgun - Level 9
- Vraaks MK III Headhunter Autogun - Level 10
- Zarona Mark Quickdraw Stub Revolver - Level 12
- Artemia MK III Purgation Flamer - Level 13 - Typical weapon unlock range for most early unique weapons for classes, but it may appear slightly earlier or much later, depending on store luck.
- Locke MK IIB Spearhead Boltgun - Level 20. Unlocks a similar time as it does for the Veteran.
At the start of the game, the Zealot weapons tend to be pocket-side arms designed to burst specials down or do some light cleave damage to hordes. The Braced Autogun is largely your go-to, as it behaves more like a Valorant or CS:GO AR that you can spray and do big damage with fairly decent accuracy if you can manage it, especially after the buffs in 1.07 patch.
You also get more access to other autoguns and laspistols that have their own niches, so it’s a matter of messing around feeling what you like. When you get to level 10, you get a shotgun, which is largely favorable to Zealots thanks to its close-range big damage against hordes and specials, which is a solid theme weapon for the class.
Overall, its a matter of how you want to play your ranged aspects, horde control for the team an decent cleave, or some added ranged elite, boss killing, and specialist slaying at ranged. When you get around level 12-16, you should eventually get a Flamer, which will become your close-range horde control weapon. You can then follow up with horde cleave or melee specialist burst thanks to your other melee weapon and your crit charge bonus. If you want more ranged horde and special popping, the Boltgun will eventually replace the Braced Autogun playstyle.
There’s quite a bit of versatility with the Zealot weapons, which makes the class somewhat interesting to build. Feel free to experiment and find your one unique playstyle.