This section refers to the different elements that make up a character, including their original creation at the beginning of the game and the Stats that make up how they ultimately play.
What is an Origin?
The origin of your character determines their starting Stats, but you will quickly customize these stats to your liking as you level up throughout the game. In the end the origin you begin with is fairly meaningless, but you might want to read the back story of each for some a thematic selection.
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What are Stats?
The stats of a character make up everything from how much Health and Stamina they have to how much damage their attacks do. These stats can be increased 1 point by collecting Blood Echoes from enemies, using items, or selling things to the Messengers and then speaking with the Doll in Hunter’s Dream.
|Vitality (VIT)||Vitality governs the maximum Health (HP) of your character. After 30 pts in VIT the amount of HP increased is decreased and at 50 pts the increase is severely limited.|
|Endurance (END)||Endurance governs the maximum Stamina of your character, as well as resistances to Status Effects. After 40 pts in END the amount of Stamina increased is severely limited, although your resistances will continue to increase.|
|Strength (STR)||Strength governs the amount of damage output by your R-handed Weapons. After 25 pts the amount of damage increased is decreased and at 50 the increase is severely limited.|
|Skill (SKL)||Skill also governs the amount of damage output by your R-handed Weapons, although it also increases your visceral attack damage. After 25 pts the amount of damage increased is decreased and at 50 the increase is severely limited.|
|Bloodtinge (BLT)||Bloodtinge governs the amount of damage output by your L-handed Weapons, particularly those that use Quicksilver Bullets. After 25 pts the amount of damage increased is decreased and at 50 the increase is severely limited.|
|Arcane (ACN)||Arcane governs the amount of damage out by Arcane magic, as well as your Discovery rating. After 25 pts the amount of damage increased is decreased and at 50 the increase is severely limited.|