Information about item rarity in Diablo Immortal, including the differences between common, magic, rare and legendary items.
Randomized loot drops are the essential component to a Diablo game, and it should therefore be no surprise to see that Diablo Immortal - which has borrowed so very much from Diablo 3 - has a very similar loot rarity scheme. There are four grades of loot, starting from the most common and weakest to the rarest and strongest: Common (white), Magic (blue), Rare (yellow) and Legendary (gold). Unlike previous Diablo games, in Diablo Immortal gear rarity fairly strictly correlates to quality, and there’s precious little reason to use any common items once you have magical gear, nor any reason to use magicals item once you’ve started to accumulate rares. If a magical item drops that outcompetes a rare you’re wearing, RNG has treated you very unkindly, indeed.
Loot in Diablo Immortal is instanced and tailored to the class you’re playing, so you shouldn’t have to fight over gear, nor should you face the utter disappointment of a legendary dropping for a class you don’t regularly play. Gear drops do seem to be based on enemy level, however, so it’s possible that a shiny legendary drop you get midgame may become redundant as your level increases.
Item level and rarity are the two greatest determiners of quality, and while some stats and bonuses are randomized, this will largely only be an issue late game, where fussing over relatively trivial stat bonuses and modifiers becomes the last nitpick as you slowly replace your stock of rare equipment with legendaries.
Common Gear (White)
The most common and least effective gear you can equip, it’s a slot-filler and nothing more, and should (and will) be discarded at the earliest opportunity. While Secondary Gear (amulets, rings, belts, boots and gloves) appear and subsequently increase in quality slower than Primary Gear (Helmet, Chest Armor, Shoulders, Legs, and a Main Hand), you should be done with the latter by the time your level is in the double digits.
Common gear only has an item’s base stats - Damage or Life.
Magic Gear (Blue)
While technically rarer than Common (white) gear, Magic (blue) gear will become the standard drop from many sources, including unique enemies, bosses, chests, and quest/event rewards. It’ll take a bit longer to replace magic gear with rare equipment, but it’ll happen well before midgame rolls around.
Magic gear typically has higher base states (Damage/Life) than common gear, and it usually has a bonus to one attribute (Strength, Fortitude, Vitality, Willpower) or another. Magical gear is regularly socketed.
Rare Gear (Yellow)
The workhorse of gear, you’ll be using Rare (yellow) equipment from around level twenty until you max out your level at sixty. Rare gear is, of course, rarer than magic gear, but it’s not vanishingly rare - you can expect one to several rare drops per Dungeon, Rift, or equivalent bit of content. By the time all your gear is rare (probably around level thirty) the rotation of equipped gear will have slowed down, but is still frequent enough to keep you engaged.
Rare gear has higher base stats (Damage/Life) than magical or common items and includes two attributes (Strength, Fortitude, Vitality, Willpower) per piece of gear. Rare gear is almost always socketed, and possesses one magical modifier.
Legendary Gear (Gold)
Rare gear may be the workhorse of Diablo Immortal’s loot system, Legendary (Gold) gear is top tier and truly scarce. You’ll know when it drops due to the pillar of light blasting off of it, and to add to the theatrics, you’ll have to take your prize to an Identifier to discover its properties.
Legendary items have the highest base stats (Damage/Life) of all gear types, and like rare gear they possess bonuses to two or more attributes (Strength, Fortitude, Vitality, Willpower) per piece of gear. Legendary items are always socketed and possess one magical modifier. In addition, Legendary gear can have a Legendary modifier, which may or may not be useful, depending on your build.
There are only seven Legendary items per Primary Gear slot, and with six Primary Gear slots per character, that’s 42 possible Legendary drops per character. Not a whole lot, in the grand scheme of things