Duramboros is a Brute Wyvern introduced in Monster Hunter Portable 3rd. It’s biggest standout feature is its giant club-like tail, which it uses to complement its arsenal of charge-based attacks. Its weakest point are its two camel-like humps, however they’re usually going to be out of your reach unless you are a gunner or you are using Aerial style frequently. Whenever you manage to trip Duramboros or get it caught in a Pitfall Trap, be sure to attack its humps.
Duramboros will lower its head and charge at you. Sometimes it will do a short charge and then throw its head up in the air and other times the charge last longer
Hipcheck
Duramboros will heave its body weight to the side to ram into you.
360 Tail Spin
Duramboros will use its large tail club weight to spin itself in a circle.
Tail Slam
Duramboros will lift up its tail and then slam it at the ground twice.
Launching Slam
Duramboros will spin around rapidly and the momentum will carry its body weight through the air as it gives physics the middle finger. When it lands down heavily, it takes a few seconds for Duramboros to recover, giving you a chance to land some hits.
Pirouette
At first, Duramboros will spin around slowly, but it will gain momentum, its tail lifting into the air due to the momentum. Soon enough, Duramboros will spin so fast that it’ll lift into the air and then land where it chooses because gravity doesn’t exist. Then it will land where it chooses (likely on you). It will spend an even longer time on the ground though.
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