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Monster Hunter Generations
Strategy Guide

Author(s): Cassie Sun
First Published: 01-09-2016 / 00:00 GMT
Last Updated: 12-06-2020 / 06:11 GMT
Version: 1.50 (????) 04-07-2020 / 04:54 GMT


Areas Start Roam Rest
Artic Ridge 7 6, 8 7
Misty Peaks 5 2, 4, 6, 7 5
Marshlands 8 4, 5, 6 7

Bulldrome is an alpha male of the Bullfango herd, marked by extraordinarily large horns and a coat of white fur on its back. It doesn't really appear to exert any amount of control over any Bullfango near it, nor does it ever spawn more Bullfango, so maybe it's just one of those figurehead king symbol things? Hm, I didn't even know that Bullfangs preferred a Parliament system.

Bulldrome's fighting style is characterized by its affinity for charging at you over...and over...and over again.

Bulldrome is also excessively weak to Thunder . Interestingly, Bulldrome has no parts you can break.

Attack Explanation
Charge Bulldrome will paw at the ground and then charge forward. It'll keep going so if you're far away, expect it to just keep on going until it can hit you (or miss). When enraged, Bulldrome can suddenly switch the direction of its charge right after it finishes its windup.
Quick Charge Bulldrome, without any windup, will ram into you. Has a much shorter range but has a lot of accuracy.
Tusk Toss Bulldrome wil throw its head to the side. Often repeats it twice. Doesn't perform this attack often, though.

Guide Information

  • Publisher
  • Platforms
    3DS, Switch
  • Genre
    Action Role-playing
  • Guide Release
    1 September 2016
  • Last Updated
    12 June 2020
  • Guide Author
    Cassie Sun

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