|Initial||Meniphto Mk IV (Coliseum) x2|
|Initial||Mechanical Golem (Coliseum) x2|
|Adds 1||Tetra Djinn (Coliseum) x2|
|Adds 2||Spirius Gunner (Coliseum) x4|
|Adds 3||Spyrix Grand Plus (Coliseum) x2|
|Adds 4||Spirius Meniphto (Coliseum) x2|
|Adds 5||Spirius Axe Beak (Coliseum) x4|
|Adds 6||Megistus Harpy (Coliseum) x2|
|Adds 7||Megistus Mandragora (Coliseum) x2|
Boss: Judgment (Coliseum)
The Judgment enemy is similar to the Arena Gate boss of the Novice Rank, but with significantly more health and some much more devastating attacks. Since Judgment has no weakness you’ll want to induce one by using Power Charge 2 to allow you to have a power hit combo.
The biggest attack to watch out for is Judgment’s launch attack, where he will dive under the arena floor and launch up under a character causing petrify.