This section refers to the different elements that make up a character, including their original creation at the beginning of the game and the Stats that make up how they ultimately play.
What is a Class?
The class of your character determines their starting Stats, but you’ll quickly customize these stats to your liking as you level up throughout the game. In the end the class you begin with is fairly meaningless, but you might want to read the back story of each for some a thematic selection.
What are Stats?
The stats of a character make up everything from how much Health and Stamina they have to how much damage their attacks do. These stats can be increased 1 point by collecting Souls from enemies, using items, or selling things to Merchants and then speaking with the Firekeeper in Firelink Shrine.
|Vigor (VIG)||Vigor governs the maximum HP or Health of your character, as well as your resistance to Frost. After 20-25 pts in VIG the amount of HP gained is marginal for each pt, although your resistances will continue to increase.|
|Attunement (ATN)||Attunement governs the maximum FP of you character, as well as the number of spells you can equip at one time. After 24 the FP and Attunement gained is marginal for each pt.|
|Endurance (END)||Endurance governs the maximum Stamina of your character, as well as your resistance to Lightning and Bleeding. After 40 pts in END the amount of Stamina gained is marginal for each pt, although your resistances will continue to increase.|
|Vitality (VIT)||Vitality governs the Equip Load of your character, as well as your resistance to Poison. This stat has a steady growth, always gaining roughly the same for each pt.|
|Strength (STR)||Strength governs the amount of damage output by weapons, specifically heavy weapons, as well as your resistance to Fire. After 40 pts in STR the amount of damage increased is marginal for each pt, although your resistances will continue to increase.|
|Dexterity (DEX)||Dexterity governs the amount of damage output by some weapons, specifically bows, as well as the duration to cast your spells. After 40 pts in DEX the amount of damage increased is marginal for each pt, but casting speed will not cap until 50.|
|Intelligence (INT)||Intelligence governs the potency of your Sorceries and Pyromancy, as well as your resistance to Magic. After 40 pts in INT the potency increase slows down for each pt, but it won’t hit a brick wall until you hit 60.|
|Faith (FTH)||Faith governs the potency of your Miracles and Pyromancy, as well as your resistance to Dark. After 30 pts in FTH the potency increase is marginal for each pts for Pyromancy, though you can push it to 60 for Miracles.|
|Luck (LCK)||Luck governs the amount of Item Discovery, as well as slightly affecting Bleeding and Poison damage and Hollow Gem infused weapons. This stat has a steady growth, always gaining roughly the same for each pt.|