Duramboros is a giant wyvern that feels at home in forested environments. Its deadliest asset is its massive tail, which it uses for clubbing its prey (that’s you, by the way). Keen-eyed hunters should aim for its humps, as breaking them with expose its weak spot.
- Deserted Island: 5 (Spawn), 7 (Rest), 9
- Flooded Forest: 1, 2, 7 (Spawn), 10 (Rest)
- Misty Peaks: 4, 5 (Spawn), 6, 7, 9 (Rest)
|Broken Hump, Tail (Bullet)||Poison, Sleep, Dizzy|
|**Strong Against**||**Weak Against**|
|**Body Part**||**Durability**||**Effect on Decrease**|
|Body||Very High||Large Lurch|
|Legs (x2), Tail Tip||Medium||Large Lurch|
|**Body Part**||**How to Break**||**Effect of Break**|
|Horns, Hump||Decrease Durability||Extra Rewards|
|Tail||Decrease Durability (Can be broken twice)||On second break: Weakens Tail Attacks Able to Mine and Carve Tail|
Spinning Top : The Duramboros slams its tail into the ground and then proceeds to rotate, chasing the hunter very slowly. This attack can end in a sudden stop, or with the ’boros throwing itself towards a hunter through the air.
Tail Slam : The Duramboros raises its tail high and then brings it down, heavily, to the ground. May step forward, and the slam will cause a tremor that staggers any nearby hunters.
Charge : The Duramboros will lower its head and charge towards the hunter.
Flip Slam : Defying logic, the Duramboros will launch itself into the air before crashing back down dealing huge damage to any hunter standing underneath.
Launch : The Duramboros throws its tail forward, dragging its entire body through the air towards as distant hunter.
Look at the size of that tail. Really look. Yeah, stay away from the tail. Duramboros will do everything in its power to get that tail above you, so deny it that reality as much as possible. Stand around its feet and you’ll be largely safe. You can even survive a Spinning Top standing here.
The best way to deal damage to the Duramboros is via its humps. Deal enough damage to its back and you’ll expose the humps red core, which enhances damage yet further.
The humps are still vulnerable during a Pitfall Trap , so it’s recommended that you bring at least one to let you deal a huge bout of uninterrupted damage. Flash Bombs, too, are easy to use against the ’boros thanks to the huge Spinning Top move.
Just, y’know, watch the tail. And if Duram gets into the air, run like an athelete!