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Call of Duty: Black Ops II
Strategy Guide

Author(s): Paul Williams
First Published: 29-01-2013 / 00:00 GMT
Last Updated: 10-09-2020 / 02:15 GMT
Version: 1.0 (????) 22-09-2020 / 23:15 GMT

Overview

Hijacked takes place on a luxury yacht out in international waters. The two teams will start at either end of the vessel [Bow] (the front) and [Stern] (the back). Both of these starting areas contain multiple interesting objects that can be used as cover.  From either end of the ship and moving towards the middle of the map there is a large cabin [Stern Cabin] and [Bow Cabin]. Both sides have an almost identical layout with three rooms on the ground floor. In both [Cabins] there is a set of stairs providing access to a room on a higher level that also features vantage points looking over the deck to the north and south of the indoor areas, as well as a ladder allowing access to the [Maintanance] and galley access areas below deck.  From the [Stern] and the [Bow] deck areas, there is also a ladder leading to the upper level of the [Stern/Bow Cabins]. Either side of the cabins are walkways [East Walkway] and [West Walkway] that essentially travel down the entire length of the ship.  The [Central Deck] features a small, covered area in the middle, a small cabin with a seating area to the East and a pool to the West. Behind the pool, is a steel and glass lower platform hanging over the water below.  The [Maintanance] deck stretches all the way from the [Bow Cabin] to the [Stern Cabin] allowing for direct access without the risk of sniper fire on the upper deck.

Hijacked takes place on a luxury yacht out in international waters. The two teams will start at either end of the vessel [Bow] (the front) and [Stern] (the back). Both of these starting areas contain multiple interesting objects that can be used as cover. From either end of the ship and moving towards the middle of the map there is a large cabin [Stern Cabin] and [Bow Cabin]. Both sides have an almost identical layout with three rooms on the ground floor. In both [Cabins] there is a set of stairs providing access to a room on a higher level that also features vantage points looking over the deck to the north and south of the indoor areas, as well as a ladder allowing access to the [Maintanance] and galley access areas below deck. From the [Stern] and the [Bow] deck areas, there is also a ladder leading to the upper level of the [Stern/Bow Cabins]. Either side of the cabins are walkways [East Walkway] and [West Walkway] that essentially travel down the entire length of the ship. The [Central Deck] features a small, covered area in the middle, a small cabin with a seating area to the East and a pool to the West. Behind the pool, is a steel and glass lower platform hanging over the water below. The [Maintanance] deck stretches all the way from the [Bow Cabin] to the [Stern Cabin] allowing for direct access without the risk of sniper fire on the upper deck.

Objective locations

Capture the Flag

Flag A - At the [Bow] of the ship, close to the entrance to the [Bow Cabin] .

Flag B - At the [Stern] of the ship, close to the entrance to the [Stern Cabin] .

Demolition

Site A - On the eastern side of the [Central Deck].

Site B - Inside the [Stern Cabin] , in the room closest to the [Stern] .

Domination

Flag A - At the [Bow] of the ship, close to the entrance to the [Bow Cabin] .

Flag B - In the direct centre of the [Central Deck] below the covered area in the middle.

Flag C - At the [Stern] of the ship, close to the entrance to the [Stern Cabin] .

Hardpoint

Site 1 - In the direct centre of the [Central Deck] below the covered area in the middle.

Site 2 - Inside the [Stern Cabin] , in the room closest to the [Stern] .

Site 3 - In the centre of the [Maintanance] access area below deck.

Site 4 - Inside the [Bow Cabin] , in the room closest to the [Bow] .

Headquarters

Site 1 - In the seating area in the small cabin on the East side of the [Central Deck] .

Site 2 - Inside the [Stern Cabin] , in the room closest to the [Stern] .

Site 3 - Inside the [Bow Cabin] , in the room closest to the [Central Deck] .

Site 4 - At the central part of the [Stern] of the ship.

Site 5 - In the centre of the [Maintanance] access area below deck.

Site 6 - At the central part of the [Bow] of the ship.

Search and Destroy

Site A - On the eastern side of the [Central Deck] .

Site B - Inside the [Stern Cabin] , in the room closest to the [Stern] .

Suggested Loadouts

Short Range Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Grenade OR Semtex Tactical > Flashbang  Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed  Note 1: The shotgun/SMG listed are my favorites, but any one will do!  Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.  Short-Mid Range Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang  Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None!  Note 1: The SMG listed is my favorite, but any one will do!  Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.

Short Range Primary Weapon > Vektor K10 (SMG) OR KSG (Shotgun) Primary Attachment > Extended Clip Secondary Weapon > Your Choice! Secondary Attachment > None. Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Dead Silence + Extreme Conditioning Wildcard > Perk 3 Greed Note 1: The shotgun/SMG listed are my favorites, but any one will do! Note 2: This set up is perfect for sprinting through various areas to get in close and then unleasing the SMG/shotgun on enemy players. The grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching. Short-Mid Range Primary Weapon > MSMC Primary Attachment > Long Barrel + Target Finder Secondary Weapon > Your Choice! Secondary Attachment > Your Choice! Lethal > Grenade OR Semtex Tactical > Flashbang Perk 1 > Lightweight Perk 2 > Toughness Perk 3 > Extreme Conditioning Wildcard > None! Note 1: The SMG listed is my favorite, but any one will do! Note 2: This set up will give the SMG a slightly longer range, making it effective both up close and at a medium distance as well. he grenades and flashbangs will help you out if you get in a tight spot, whilst the perks ensure you move silently, run for longer and can take a hit or two without flinching.

Map Specific Tactics

Action Hot Spots

Due to its narrow build and confined spaces, just about the entire map is one big action hot spot. Most of the action occurs around the [Central Deck] where every path and building in the level converges.

Additional clashes are also extremely likely to occur at both the [Stern] and the [Bow] .

General Tips

This is a close quarters map through and through. Be sure to take along a shotgun or SMG or you will not stand a chance.

To quickly go from one end of the ship to the other, go down below deck and use the [Maintanence] area to do so. This seems to not be used all that often, so you are less likely to encounter resistance here.

Use the circular room with the seating area in the central zone for some cover whilst shooting at enemies in the [Central Deck].

Due to the cramped nature and sharp corners throughout the map, claymores and bouncing betties are great to take out unsuspecting foes when planted sneakily around corners.

Sniping Positions

[Stern Cabin]/[Bow Cabin] top floor: The cabins on either end of the ship have multiple levels. On the top floor of each, you will find vantage points looking over bothe the [Central Deck] and the [Stern/Bow] deck.

Guide Information

  • Publisher
    Activision
  • Platforms
    PC, Wii U, PS3, 360
  • Genre
    First Person Shooter
  • Guide Release
    29 January 2013
  • Last Updated
    10 September 2020
  • Guide Author
    Paul Williams

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Black Ops II sets you off on secret operations as Frank Woods – the protagonist from the original Black Ops game. The non-linear storyline will see you battling during a futuristic Cold War, as well as tackling flashbacks from historical missions and playing as various members of the Mason family. Every decision you make during this story will affect future consequences, giving you a different experience every time you play. With new futuristic weapons, the chance to master a number of different vehicles and modes of transport, and a mysterious villain - known simply as Raul Menendez - Black Ops II is set to be the ultimate Call of Duty game.

Shoot your way to victory in our massive and in-depth strategy guide to Call of Duty Black Ops 2. Inside we’ll show you:

  • How to get the best ending in Single Player.
  • Every single player mission cracked wide open.
  • Find all 33 hidden Intel’s (with HD screenshots).
  • Zombie mode busted wide open with full map and Easter Egg guides!
  • Rule multiplayer with our killer class load-outs.
  • Every multiplayer map with all modes and areas covered in detail!
  • Every achievement listed.

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