Area 1: Bus Depot
You will always spawn in the Bus Depot when you start the TranZit mode. As you begin, you will note that none of the zombies are wandering about. Run up and melee the guys in the room for a quick points boost to start you off. Once they are all dead, the rest of the zombies will show up.
In this first room, there is a door that can be opened for 750 points. However there is a second door that flashes up the message 'You’ll need a source of power!' when you get close to it. Thankfully we can make a turbine from a number of items in this first room to open the door. To do this we need to bring three items to the crafting table in the corner near the door that wants a power source. The items we need are:
Open the door with the turbine and search the room for a bus part (there are four places the three bus upgrades can spawn and this is one of them). If its there, grab it and use the turbine on the next door to exit the depot and attach it to the bus before hopping on. If not, just jump on the bus to travel to the next area.
Area 2: Diner
There are three areas to explore when we reach this stop. Hop out, being sure to jump over the lava pit at the exit to avoid unneccessary damage. Just next to the bus is the diner. we can open the door here for 750 points. Inside you will find another Perk-a-Cola machine for Speed Cola, next to this is a weapon - MP5 (1000 Points). We can also find a trolly in here (can be behind the counter or on the far side of the room next to the broken table.
To the left of the diner is a car garage. The door here can likewise be opened for 750 points. Inside you will find a crafting table in the back corner. Here we can construct our next item - the zombie shield. For this we will need two items. We’ll require:
This is the second of the four areas where one of the bus upgrades can spawn. So grab the bus piece if it is present, return to the bus and install it. If not, hop on the bus and continue to the next area.
Area 3: The Farm
When you get off the bus, head over to the wooden gate and open it for 750 Points. Once inside you willnote a barn to the left, a homestead to the right and a locked shed directly in front of you.
We can explore the open barn to the left to find a Perk-a-Cola machine for Double Tap Root Beer on the top floor. On the back of one of the crates on the ground floor you will also find the weapon Remington 870 MCS (1500 Points).
The Farmhouse can be opened for 750 points. Inside you will find a fridge which allows you to store weapons. Also on the ground floor we’ll find a crafting table we can use to create a turret. We’re going to need three items to make this beast. Here they are:
Area 4: Power Station
When we get off the bus, there is nowhere for us really to go except to check out the nearby shed. On the back of this is a weapon AK74u (1200 Points). Open the shed for 750 points and head inside. Drop down into a power station area.
Note: If you turn around when you land, you’ll see a lightning symbol on the wall. The Pack-a-Punch machine is located in a hidden spot in the next area, but this power switch is necessary to access it. Note that you will need at least two people to open it up.
Continue into the circular room and follow the set path until you reach a room on the far side of the area. In here you’ll find another crafting table. This one will allow us to craft the power switch. we’ll need three items for this and they are all located either in the room with the crafting table or on the floor in the circular room we just came from. They are:
If you leave the power on, you will not be able to re-enter the preivious room without being electrocuted. instead, hang out for a few moments and a door will open to the left of the crafting table. Climb this into a new area.
At the top of the stairs, you’ll find another crafting table. This one will allow us to create an electric trap. We’ll need three items for this one. They are:
Area 5: Town
The Town is the last major area and the largest of the maps in Green Run. There are a pair of Perk-a-Cola machines and weapons here. When you get off the bus, you will be facing the bank. Run over and spend 1000 Points to open it up. Inside you will find a vault door. Hit this with a grenade to blow it open. Inside you will find a deposit box that will allow you to store money (for a fee).
Note: In the vault you will find a second lightning bolt symbol on the wall. This is the same as the one we saw previously in the power station. If two people are playing, one can stay at the power station and the other enters the vault. If both players use their turbines simultaneously at the lightning bolt a secret passage will open leading to a crafting table and the three items required to create the Pack-a-Punch machine.
Across the street from the bank is a bar, you can open the door here for 750 Points. Inside the bar, you will find a Perk-a-Cola machine for a Stamin-up (2000 Points).
The final point-unlockable building in the area is the one that is on fire. Climbing up to the second level allows you to open a door here for 750 points. Inside you will find the perk-a-cola machine for Jugger-nog (2500 Points).
There is also a final area that can be opened by the turbine. Inside you will find a chalk outline that will enable you to buy Semtex (2500 Points). Well that does it for the main areas! Thankfully there are a few more secretive locations included in Green Run with additional sexy weapons and other constructible items to benefit players in some way.
The Tower of Babble
The Tower of Babble is a multi-stage Easter Egg taking part over multiple maps of Green Run in TRanZit mode. Note that you will need four players to complete the egg. Heres a brief step-by-step.