A merchant who travels the world. Her many identical sisters do the same thing. Charismatic and curious, but completely obsessed with wealth. Has more side jobs than anyone in the army.
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Considering you need to shell out real money to get her (DLC map Anna on the Run ), Anna is a solid unit and well worth your money and time. She has excellent all-around growth rates that are helped by class-specific growth rates, with useable Strength and excellent Magic, and absolutely stellar Luck growth (befitting of her status as a merchant). Whatever role you want to put her in, she will do excellently. Just beware her frail Defense, and capitalize on her much stronger Resistance instead.
Anna's class sets are pretty mediocre, unfortunately, and she can only expand her class sets through use of scrolls, DLC seals, and potentially marrying the male Avatar and obtaining his talent (if you want to have a maximally powerful Anna at any cost it might be worth doing this?). However, Troubadour gives her access to Tomebreaker to help her become a mage-killer, Adventurer makes her the perfect support unit, and Apothecary being able to upgrade to Merchant...well...do I really need to explain that one? Keep in mind that obtaining the Merchant skills isn't a bad idea for Anna. Her Luck is so high that she'll be obtaining lots of Gold Bars and can thus use them to become a powerhouse.