|Floating Isles||Defeat the boss|
The big quirk of this map is, of course, the moveable bridges. Use the Dragon Veins to move them back and forth to not only let your units move to the northwest, where the boss awaits you, but to also lock in enemies. Your first reaction will probably be to bring a ton of flying units. After all, they aren’t confined to the bridges and will be able to attack from anywhere, and they can ferry your units free of charge!
Think again. This map is positively swarming with Kinshi Knights, all equipped with bows to hunt you down since they can fly too, and snipe you down with an arrow to the heart. Be very careful when using flying units, and bring archers of your own to gun them down. Perhaps bring your own Kinshi Knights, if you can?
Once again, half of the army might want to tackle the right, the other half tackle the left. The left one should pack something with which to kill armored units, as Generals are guarding the chests… There are also those aforementioned Kinshi Knights everywhere so definitely bring some Bow users. Great Masters and Onmyoji units are by the Generals to heal them so you might want to take them out first if you know you can’t one-shot the Generals. There are lots of chests so bring a Locktouch user.
The right team has faster melee-focused units to take on, along with some magic units like the Malig Knights and later Sorcerer units, so bring some fast mage-killers on this team. Few Kinshi Knights here, thankfully. There are chests in the northeast as well and not enough Chest Keys are given to you, so bring another Locktouch user here (see? Aren’t duplicate Ninjas great?) And bring an archer for the Malig Knights if you can. Hopefully, you can regroup your armies both by the boss, and then dive in for the kill. She is a Kinshi Knight and so will be easily laid low with arrows.