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Fire Emblem Fates: Revelation
Strategy Guide

Author(s): Greg Wright
First Published: 20-04-2016 / 00:00 GMT
Last Updated: 01-11-2019 / 16:08 GMT
Version: 1.0 (????) 18-11-2019 / 14:59 GMT

Fire Emblem Fates: Revelation Guide

2 weeks ago · Guide Information

Chapters 6 - 12

Chapter 9 Wanderer

Location Objective
Wind Tribe Village Seize.

Map of Chapter 9

Enemies
Samurai
Oni Savage
Ninja
Spear Fighter
Archer
Diviner
Shrine Maiden
Master of Arms
New Allies Class Recruit
Rinkah Oni Savage Automatically at battle beginning
Hayato Diviner Automatically at the end of the chapter

These Dragon Veins won't affect your units, so if you find the wind streams annoying, use them.

This map has yet another gimmick that you will be familiar with if you played Conquest : wind streams! It’s the Wind Tribe Village after all. There are numerous Dragon Veins scattered about that will blow the wind streams and shuffle enemies without affecting the positioning of your allies, and will cause the wind streams to disappear for a little bit. If you’re close to one, consider using it because the wind is really pesky.

After the end of the turn, the streams will blow north or south, and move your units really far to the north or south. This can easily displace your units and isolate the weaker allies, leaving them open for the kill, or blow enemies to you that you want to keep away! Alternatively, you can use these windstreams to your advantage so that you don’t have to move as much. It’s all what you make of it. If you seek the position your units around the streams of wind to avoid the issue altogether, they affect one tile outside of what they visually appear to affect so keep that in mind.

Rinkah will join you at the beginning of the battle and her high defense makes her great for luring out enemies and she can also pair up well with a more fragile unit like Kaze. Subaki will be really helpful here, as he can fly unhindered by the bridges, able to ferry units around and generally have more freedom. Just keep him away from the archers, for his sake!

You’re going to have to face off with Hayato in addition to Fuga. Can’t recruit him in the battle, sorry! His high Magic may prove to be a bit of a headache for your units with low Resistance (read: basically everyone except Kaze), so I highly recommend you use Kaze to dispatch of Hayato. His Shuriken will also debuff Hayato so other units can come in for the kill if Kaze can’t finish him off.

Fuga has a lot of weapons in his arsenal but like Yukimura is not particularly strong. Hold off on defeating him if you want to grab the chests to the east, and brace yourself for reinforcements who will arrive as you attempt to do so. Remember that Kaze carries Locktouch. Then just gang up on Fuga as usual and you can call this map done. If you’re having issues getting through Fuga’s high Defense, debuff him with Kaze’s Shuriken. Then enjoy the cutscenes! Hayato will join you permanently. He is your first magic user and unlike Birthright , his earlier join time in this game path makes him markedly more useful.

Guide Information

  • Publisher
    Nintendo
  • Platforms
    3DS
  • Genre
    Tactical role-playing
  • Guide Release
    20 April 2016
  • Last Updated
    1 November 2019
  • Guide Author
    Greg Wright

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