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An orphan from the Wind Tribe raised by their chief, Fuga. He is a magical prodigy, but baby-faced and overcompensates with high-handed speech. Sensitive about his height.

Stat Growth Rate
Health 50%
Strength 30%
Magic 40%
Skill 30%
Speed 45%
Luck 60%
Defense 40%
Resistance 20%
Primary Class Secondary Class(es)
Diviner Oni Savage

A mage with good Defense! This makes him great for countering melee users without having to fear retaliation. Great health growths certainly help, allowing this wizard to be…not squishy! His Speed and especially his Luck are also very forthcoming, so he will prove himself useful. An average Strength growth also allows him access to physical classes for their skills without being a total deadweight while in them.

Hayato’s biggest issue is that he is recruited at level 1 during a time when your characters are likely halfway to level 20, meaning you have to go back and take the time to baby him until he can catch up with the rest of your crew, not to mention you will already have access to Orochi. Hayato, however, is much more well balanced than Orochi, so if Orochi’s extreme stat deviations were a turnoff to you, Hayato might be more appealing.

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    Tactical RPG
  • Guide Release
    20 April 2016
  • Last Updated
    7 December 2020
  • Guide Author
    Greg Wright

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