On this page you’ll find various useful recipes for the Horadric Cube.
The Horadric Cube is a quest item you’ll find during Act 2. It must be used to advance through the main questline, but the uses to which you’ll employ it to advance the story are just the tip of the iceberg. The Horadric Cube can be used to combine lesser gems and runes into higher ones, repair items, create items, add sockets to items, remove socketed gems, jewels and runes from items, and so much more.
The recipes various Horadric Cube formulae can be found below.
Potion and Ammunition Recipes
|Arrows||2x Bolts||1x Arrows|
|Bolts||2x Arrows||1x Bolts|
|Full Rejuvenation Potion||3x Rejuvenation Potions||1x Full Rejuvenation Potion|
|Full Rejuvenation Potion||3x Health Potions (any type) + 3x Mana Potions (any type) + 1x Normal Gem (any type)||1x Full Rejuvenation Potion|
|Javelins||1x Arrows + 1x Spear||1x Javelins|
|Rejuvenation Potion||3x Health Potions (any type) + 3x Mana Potions (any type) + 1x Chipped Gem (any type)||1x Rejuvenation Potion|
|Strangling Gas Potion||1x Healing Potion (any type) + 1x Antidote Potion||x1 Strangling Gas Potion|
|Throwing Axe||1x Axe + 1x Dagger||1x Throwing Axe|
|Recharge and Repair Armor||1x Armor (any type/quality) + 1x Ral Rune + 1x Flawed Gem (any type)||1x Armor (full charges/durability)|
|Recharge and Repair Weapon||1x Weapon (any type/quality) + 1x Ort Rune +1x Chipped Gem (any type)||1x Weapon (full charges/durability)|
|Repair Armor||1x Armor (any type/quality) + 1x Ral Rune||1x Armor (full durability)|
|Repair Weapon||1x Weapon (any type/quality) + 1x Ort Rune||1x Weapon (full durability)|
Note that the above formulae will not repair ethereal weapons/armor. None of the other stats or properties of the weapon/armor are affected. The primary use of these formulae is to bypass the extremely high gold cost of recharging items.
|Full Rejuvenation Potion||3x Rejuvenation Potions||1x Full Rejuvenation Potion|
|Flawed Gems||3x Chipped Gems (same type)||1x Flawed Gem|
|Normal Gems||3x Flawed Gems (same type)||1x Normal Gem|
|Flawless Gems||3x Normal Gems (same type)||1x Flawless Gem|
|Perfect Gems||3x Flawless Gems (same type)||1x Perfect Gem|
|Eld Rune||3x El Runes||1x Eld Rune|
|Tir Rune||3x Eld Runes||1x Tir Rune|
|Nef Rune||3x Tir Runes||1x Nef Rune|
|Eth Rune||3x Nef Runes||1x Eth Rune|
|Ith Rune||3x Eth Runes||1x Ith Rune|
|Tal Rune||3x Ith Runes||1x Tal Rune|
|Ral Rune||3x Tal Runes||1x Ral Rune|
|Ort Rune||3x Ral Runes||1x Ort Rune|
|Thul Rune||3x Ort Runes||1x Thul Rune|
|Amn Rune||3x Thul Runes + Chipped Topaz||1x Amn Rune|
|Sol Rune||3x Amn Runes + Chipped Amethyst||1x Sol Rune|
|Shael Rune||3x Sol Runes + Chipped Sapphire||1x Shael Rune|
|Dol Rune||3x Shael Runes + Chipped Ruby||1x Dol Rune|
|Hel Rune||3x Dol Runes + Chipped Emerald||1x Hel Rune|
|Io Rune||3x Hel Runes + Chipped Diamond||1x Io Rune|
|Lum Rune||3x Io Runes + Flawed Topaz||1x Lum Rune|
|Ko Rune||3x Lum Runes + Flawed Amethyst||1x Ko Rune|
|Fal Rune||3x Ko Runes + Flawed Sapphire||1x Fal Rune|
|Lem Rune||3x Fal Runes + Flawed Ruby||1x Lem Rune|
|Pul Rune||3x Lem Runes + Flawed Emerald|
|Um Rune||2x Pul Runes + 1x Flawed Diamond||1x Um Rune|
|Mal Rune||2x Um Runes + 1x Topaz||1x Mal Rune|
|Ist Rune||2x Mal Runes + 1x Amethyst||1x Ist Rune|
|Gul Rune||2x Ist Runes + 1x Sapphire||1x Gul Rune|
|Vex Rune||2x Gul Runes + 1x Ruby||1x Vex Rune|
|Ohm Rune||2x Vex Runes + 1x Emerald||1x Ohm Rune|
|Lo Rune||2x Ohm Runes + 1x Diamond||1x Lo Rune|
|Sur Rune||2x Lo Runes + 1x Flawless Topaz||1x Sur Rune|
|Ber Rune||2x Sur Runes + 1x Flawless Amethyst||1x Ber Rune|
|Jah Rune||2x Ber Runes + 1x Flawless Sapphire||1x Jah Rune|
|Cham Rune||2x Jah Runes + 1x Flawless Ruby||1x Cham Rune|
|Zod Rune||2x Cham Runes + 1x Flawless Emerald||1x Zod Rune|
Note that higher-tier runes are not always more valuable than lower tier runes. Cham and Sur runes are prime examples - it would be a great waste to upgrade two Lo runes into a Sur rune or even worse, two Jah runes into a Cham rune. This is mostly due to the number and quality of runewords each rune contributes to, along with their rarity. Ber and Jah runes are generally considered two of the most valuable items in the game… not counting the runewords they are used to create.
Normal Item Modification Recipes
|Add Sockets to Armor||1x Armor (any type, normal quality) + 1x Perfect Topaz + 1x Tal Rune + 1x Thul Rune|
|Add Sockets to Helmet||1x Helmet (any type, normal quality) + 1x Perfect Sapphire + 1x Ral Rune + 1x Thul Rune|
|Add Sockets to Shield||1x Shield (any type, normal quality) + 1x Perfect Ruby + 1x Tal Rune + 1x Amn Rune|
|Add Sockets to Weapon||1x Weapon (any type, normal quality) + 1x Perfect Amethyst + 1x Ral Rune + 1x Amn Rune|
Unfortunately you cannot add sockets to superior grade items (or inferior items, for that matter). You can, however, add sockets to ethereal items. The item must be unsocketed and cannot be magic, rare, set or unique.
The number of sockets added is random, from one to the item’s maximum number of applicable sockets, which varies based on the item type and the item’s iLv. A Kite Shield can never have four sockets, but a Monarch (elite version of a Kite Shield) can. A Crystal Sword found in Act 2 Normal difficulty will never roll with more than 3 sockets, but one found sufficiently late in Nightmare or Hell difficulty can roll with 4, 5 or even 6 sockets. The creator’s Lv doesn’t influence this formula.
Suffice to say, these formulae are ideal ways to create socketed items, usually for runeword bases.
Magic Item Creation/Modification Recipes
|Cobalt Ring||1x Magic Ring + 1x Perfect Sapphire + 1x Thawing Potion||1x Cobalt Ring (iLv30)|
|Coral Ring||1x Magic Ring +1x Perfect Topaz + 1x Rejuvenation Potion||1x Coral Ring (iLv30)|
|Garnet Ring||1x Magic Ring + 1x Perfect Ruby + 1x Exploding Potion||1x Garnet Ring (iLv30)|
|Jade Ring||1x Magic Ring + 1x Perfect Emerald + 1x Antidote Potion||1x Jade Ring (iLv30)|
|Magic Item Reroll||1x Magic Item (any type) + 3x Perfect Gems (any type)||1x Magic Item (same iLv)|
|Prismatic Amulet||1x Magic Amulet + 6x Perfect Gems (each type)||1x Prismatic Amulet (iLv50)|
|Savage Polearm||1x Staff class weapon (any type/quality) + 1x Kris (any quality) + 1x Belt (any type/quality) + 1x Diamond (any quality)||Savage Polearm (iLv50)|
|Shield of Spikes||1x Magic Shield (any type) + 1x Spiked Club (any quality) + 2x Skull (any quality)||Shield of Spike (iLv30)|
|Socketed Magic Weapon||1x Socket Weapon (any type) + 3x Normal Gems (any type)||1x Socketed Magic Weapon (same type as base, iLv30|
|Socketed Magic Weapon||1x Magic Weapon (any type) + 3x Chipped Gems (any type)||1x Socket Magic Weapon (same type as base, iLv25|
|Socketed Magic Weapon||1x Magic Weapon (any type) + 3x Flawless Gems (any type||1x Socket Magic Weapon (same type as base, iLv30|
|Sword of the Leech||1x Magic Sword (any type) + 4x Healing Potions (any type) + 1x Ruby (any quality)||1x Sword of the Leech (iLv30)|
Most of the magical items listed above have a chance to gain a random suffix/prefix when created, along with whatever set suffix/prefix they’re guaranteed to have. Since most of these formulae yield an item with an iLv of 30, the usefulness of these random mods is somewhat limited, but still worth noting.
Perhaps the most interesting magical formula is the Magic Item Reroll formula, as it can be used to reroll Charms. Stick a dud Grand Charm in there and reroll it every time you get a Perfect Gem you don’t plan on using for other formulae (everything save Amethysts and Rubies are fairly disposable). Just make sure the source Grand Charm has a high iLv - ideally one you found in an aLv85 area. With some luck, you can roll up +Skills charms this way.
Rare Item Creation/Modification Recipes
|Add 1 Socket||1x valid, unsocketed rare item + 1x Stone of Jordan + 3x Perfect Skulls||Rare item with 1 Socket|
|Rare Item Reroll (higher iLv)||1x rare item + 1x Stone of Jordan + 1x Perfect Skull||1x rare item (randomly rerolled stats)|
|Rare Item Reroll (lower iLv)||1x rare item, 6x Perfect Skulls||1x rare item (randomly rerolled stats)|
|Upgrade Exceptional Rare Armor||1x Rare Armor (any type, exceptional tier) + Perfect Amethyst + Ko Rune + Pul Rune||1x Rare Armor (same type, modifiers, elite tier)|
|Upgrade Normal Rare Armor||1x Rare Armor (any type, normal tier) + Perfect Amethyst + Ral Rune + Thul Rune||1x Rare Armor (same type, modifiers, exceptional tier)|
|Upgrade Exceptional Rare Weapon||1x Rare Weapon (any type, exceptional tier) + Perfect Sapphire + Fal Rune + Um Rune||1x Rare Weapon (same type, modifiers, elite tier)|
|Upgrade Normal Rare Weapon||1x Rare Weapon (any type, normal tier) + Perfect Sapphire + Amn Rune + Ort Rune||1x Rare Weapon (same type, modifiers, exceptional tier)|
These are some odd formulae that bear explanation.
In the case of the Add 1 Socket recipe, the question that needs to be asked is… Why? If you’re playing the full version of the game, the answer is simple: There’s no good reason to use this, you can just use Larzuk to add sockets. If you’re playing Classic Mode, there’s no Act 5, and all of the exceptional/unique items don’t exist. This just leaves you with whatever rare items you can find - adding a socket to a powerful rare weapon is arguably worth the Stone of Jordan.
As for the Rare Item Rerolls, these are more useful in Classic, as well, given the heightened importance of rare items. That said, there’s some justification for them in Expansion play, especially with amulets, rings and circlets. The higher iLv formula will create an item with an iLv equal to 0.66x the creating character’s Lv plus 0.66x the base item’s iLv, generally improving the created item’s iLv (assuming the iLv of the item and the Lv of the creating character are roughly the same). The lesser iLv formula will create an item with an iLv equal to 0.4x of the creating character’s Lv plus 0.4x the base item’s iLv, generally resulting in a lower iLv result. Note that an item’s iLv can’t be seen without mods, so in unmodded Diablo 2: Resurrected, you’ll just have to remember what critter/chest dropped said item to ballpark its iLv.
Concerning the Upgrade Normal/Exceptional Rare Armor/Weapon recipes, the modifiers on the armor/weapon do not change, but the base properties of the item type do change. A rare Maul would retain all its same modifiers but its base item type would change to a War Club. Its base damage would increase from 30 - 43 to 53 - 78, its Strength requirement would increase from 69 to 124, and it would gain a level requirement of 25 if it didn’t have one already.
Unique Item Modification
|Upgrade Exceptional Unique Armor||1x Unique Armor (any type, exceptional tier) + Perfect Diamond + Ko Rune + Lem Rune||1x Rare Armor (same type, modifiers, elite tier)|
|Upgrade Normal Unique Armor||1x Unique Armor (any type, normal tier) + Perfect Diamond + Tal Rune + Shael Rune||1x Unique Armor (same type, modifiers, exceptional tier)|
|Upgrade Exceptional Unique Weapon||1x Unique Weapon (any type, exceptional tier) + Perfect Emerald + Lum Rune + Pul Rune||1x Unique Weapon (same type, modifiers, elite tier)|
|Upgrade Normal Unique Weapon||1x Unique Weapon (any type, normal tier) + Perfect Emerald + Ral Rune + Sol Rune||1x Unique Weapon (same type, modifiers, exceptional tier)|
The modifiers on the armor/weapon do not change, but the base properties of the item type do change. For example, if you used the recipe above to upgrade a Bonesnap Maul with +300% Enhanced Damage, it would still be a Bonesnap with +300% Enhanced Damage (and all the other modifiers typical for that weapon), but it would now be a War Club instead of a Maul. Its base damage would increase from 30 - 43 to 53 - 78, its Strength requirement would increase from 69 to 124, and its level requirement would increase from Bonesnap’s base of 24 to a War Club’s base of 25.
These formulae are often used to upgrade normal/exceptional with useful modifiers like Titan’s Revenge to higher-tier variants to benefit from the higher base damage of said items. It can also be used to upgrade normal belts to exceptional ones, granting them max potion slots… just in case your Goldwrap didn’t have enough potion storage for your needs. Upgrading other types of items is typically only done to show off how good a player is at wasting resources.
|Remove Socketed Items||1x Socketed Item (any type/quality) + 1x Hel Rune + 1x Scroll of Town Portal||1x Unsocketed Item (same type/quality)|
Using this recipe destroys any socketed items. That being the case, the uses for this are somewhat limited - you can use it to remove the runes from a Spirit Monarch so you can add them again (usually done if you rolled a low +Cast Rate the first time). You can also use this to swap out lower-quality Rainbow Facet jewels for higher-quality ones.
|Token of Absolution||1x Burning Essence of Terror + 1x Charged Essence of Hatred + 1x Festering Essence of Destruction + 1x Twisted Essence of Suffering||1x Token of Absolution|
You can use a Token of Absolution to respec a character. You can find the components for this recipe from the following sources:
- Burning Essence of Terror: Dropped by Hell Diablo
- Charged Essence of Hatred: Dropped by Hell Mephisto
- Festering Essence of Destruction: Dropped by Hell Baal
- Twisted Essence of Suffering: Dropped by Hell Andariel and Duriel
Moo Moo Farm Recipe
|Portal to the Secret Cow Level||1x Wirts Leg + 1x Tome of Town Portal||Portal to Secret Cow Level|
See the page How to Reach the Secret Cow Level for more details.