While exploring Fushimi, Ryoma witnesses a fishy frenzy, which foments a feeling of FOMO in the ronin. Will Ryoma be willing to brave the queue in order to get a sackful of inari, and if he has the time and patience to secure himself a bag of fish, will he be able to actually enjoy his treat? Find out with the walkthrough for Substory 40 - A Man and His Sack in Like a Dragon: Ishin!.
How to Start the Substory A Man in His Sack in Like a Dragon: Ishin!
In Chapter 3, make your way to Yashikimachi in Fushimi, specifically to a large, unnamed building just west of the General Goods store. Here you’ll find a queue has formed for some inari, and just witnessing this lineup will be sufficient to start Substory 40 - A Man and His Sack.
How to Get a Sack of Inari
There’s no shortcut here, if you want some of this incredibly popular inari, you’ll have to wait in line. Go to the end of the line and when you get the prompt, select it and confirm when you get a dialog option. After a bit of waiting and some chatter you’ll get near the front of the line, only to be thwarted by stock limitations. No choice but to wait until tomorrow, where you can try again.
Make your way to Teradaya, enter, then exit and return to the sushi line in Yashikimachi, where you’ll find another queue has formed. Repeat the process, wait in line, sift through the dialog, then… you’ll just miss getting yourself a sack again. Return to Teradaya again to respawn the queue, then stand in line a third time. This time Ryoma just manages to get there when one bag of inari is left. Claim your prize, but in doing so you’ll deprive somebody who showed up even later than you. Tough luck, loser.
How to Catch the Inari Thief
…is what we would say, if the dastardly delinquent didn’t dare to deprive us of our delectibles! Needless to say, a chase ensues, and the inari thief is a trickier target than the clothing thief from Substory 39 - A Clean Streak. Lots of unfortunate run-ins with thieves in western Fushimi… Anywho, like most chases this is mostly a test to see if you’ve upgraded your sprinting stamina at shrines or not. If you have, this shouldn’t be too much hassle, just spring with / and when you get close enough, press / to tackle the treat-taker. You can make your life easier by avoiding pedestrians, who will slow you down and cutting corners whenever possible.
Once Ryoma snags the thief, now known as the “Man Who Ran” you’ll get some chatter before Ryoma, falling for an unsubstantiated sob-story, surrenders the sushi for the sack-snatcher’s sick son. No good deed goes unpunished, however, as Ryoma subsequently learns that he’s forever missed his opportunity to taste this tantalizing inari. Oh well. You’ll earn 450 Virtue for your efforts.