Childhood friend of Kanata and resident of Elgarthe, since arriving there one mysterious day as a child. Though occasionally heavy-handed with those dear to her, she is courteous and kind to all whom she meets. Often seen with Kanata and Locke around the town. Though not bulging with muscles, her daily training regimen keeps her punches hitting hard. She’s also very handy, and uses a weapon she built herself.
Lumina can be a physical powerhouse and one of her greatest strengths is that she is quick in combat, often getting multiple turns before even another character. Air Blast, while air elemental, can prove extremely useful since it refills her ATB gauge after performing it, allowing her another quick turn. Ignis Rise can be used to give Lumina a critical hit boost after she does it, while Earth Bind can be used on bosses, should they be susceptible to slow.
Lightning is another skill that can alter your ATB, with this one increasing the rate at which it charges. Both Palm Beam and Phantom Break are straight-line skills, meaning they can hit multiple enemies in a straight line. What makes Tear Moon nice to use at times is the cloning effect, where you can get some extra hits on your skills (like one extra on single-hit skills, as an example). Combine Tear Moon with a multi-hit skill like Glint to get more hits, though. Phase will deal damage to the enemy, but it will also make enemies continually take damage for the next few turns. Her ultimate skill, Holy Tenet, hits many times, but its power is weak unless you use a lot of her other skills first.