If you forgot where the kingdom of Graccia is located, it’s on the eastern continent, which is easy to find with an actual map of the overworld. Feel free to sail around it to pick up any sparklies, but the dock is located on the southern end of the continent, so land and then head inside of Scar Top.
There will be a scene upon entering Scar Top, then another one with some imperials not much further in. Once you finally regain control, collect the goodies on the ground as you head east. At the end of this path will be a large rock you can destroy by using your vulcosuit, so do that and snatch the sparkle item behind it. Notice the chest above you, as you double back to the west a little bit to find a ladder that is quite a bit of a challenge to see with the current background. Climb up not once, but twice, to be faced with a fork in the road. There is another large rock blocking your way to the east, which leads to a ladder going down.
This will let you open that chest you saw briefly earlier, which contains 2 Violet Spritnite. Yep, that’s another new upgrade spritnite, but you can’t apply it here, so return to the split and continue west this time. You’ll run into some enemies here and just north of them is another ladder leading up. Ignore that and smash the rock to your left, revealing another treasure chest containing a weapon for Dianto, a Motor Hammer. Ascend the previously mentioned ladders (yes, there’s two of them) to run into more enemies, as well as a cave entrance. It looks like there’s only one way to go here.
Follow the path inside, cutting down any foes in your way, until you come across another destructible rock on your left. Crush it into dust, clear the area of enemies, then pry open the chest for an Exotic Vest, a new piece of armor! This one has 30% resistance to both confusion and slow, which will help against a later boss, but if you’ve upgraded prior armors, then it’s likely not going to be much use now. Back at the split, keep going on the main path to come back outside, where a large rock will be waiting as soon as you exit.
This rock is hiding nothing of note, but destroy it and you can drop down back to the entrance of the cave you just exited, should you want to do that for some reason. Ignore that drop and descend the nearby ladder to find a larger batch of enemies. To the right of the enemies are some rocks you can destroy, hiding a sparkle and a drop off point that requires vulcosuits. Don’t use this, as it will place you right above where you opened the first chest here, which is practically at the beginning of the dungeon.
Enter the next cave, which has two battles and is fairly short. There’s only one diversion here, which is a rock that can be destroyed, granting passage to a single sparkle item. At the end of this cave, you can return outside to find a save point waiting for you. Of course, this only means a boss is waiting for you…
BOSS - Galdra
Galdra is a boss that can dish out a lot of damage and is fairly fast, although not as quick as some other bosses. He has a lot of attacks, half of which will have an element attached to them. Slash is a simple physical attack against one person, while Incisive Slash is a multi-hit attack against one character. Dazzling Dance is another physical attack, but this one will buff Galdra’s attack, which is something you don’t want to happen. Blinding Spark is thunder-elemental, Violent Tremble earth-elemental, and Rising Flames is fire-elemental. Galdra has a small heal off of Rising Flames, and Violent Tremble can hit multiple times.
Unless your characters are literally standing next to each other, you don’t have to worry about multiple ones getting hit by any of Galdra’s attacks. Keep everyone fairly close at the beginning and use Kanata’s first turn to apply Guardian, as you will see Galdra’s attacks hurt quite a bit, with Rising Flames possibly doing close to 200 damage. Keep heals ready at all costs and make sure you use Calamity to debuff his attack. If you can keep your health up, then you shouldn’t have too much trouble with this boss fight.
After some more scenes, you will finally be able to continue on, so follow the remaining bits left to exit Scar Top and come back to the world map. There are a myriad of sparkling bits you can grab, including a new artifact knowledge (Time Waste) south and a little east of the windmill northeast of Scar Top. There is also a Lost Point northwest of the windmill, which is actually a town named Yugebury. Feel free to make a new artifact, then enter Yugebury to continue on with the story.