|Notable Items in This Area|
|Weapon: M-15 Vindicator Battle Rifle|
|Upgrade - Research Project: SMG Damage|
|Upgrade - Research Project: Tech Damage|
After speaking with Aria, look at your map and find the marker for the Merc Recruiter. Cruise over and talk to this guy; he will send you in to have a chat with another mercenary who will sign you up for the mission to go get Archangel. After the scene, look at the map and make your way to the Transport Depot marker on the map. Talk to the Blue Suns driver here to journey out to the mission area.
After landing and engaging in a short conversation, you will need to go and have a chat with Sergeant Cathka. Head up the stairs and down the alley on the left. Enter the door here. Grab the data pad off the table here for a side-mission (Omega: Archangel: Data Pad Recovered) that you can hand in later once you are off-mission. You can also talk to Jaroth if you wish to go over the plan once more.
Exit through the next door and enter the door on the left down the hallway. Inside you will find a deactivated YMIR Mech. Use the console in front of the mech to re-program it to make the next part a bit easier. Hack the Data Pad on the table and grab the Refined Eezo here before returning to the hallway and exiting to the next area.
Enter ahead if you wish to chat with Garm about the mission or continue through the door to the right. Hack the Data Pad on the floor and then continue along the right-hand wall. Find and bypass the locked door here. Inside you will find thermal clips, a Data Pad and a new Research Project (SMG Damage). Exit and talk to Chalak’s assistant. He’ll lead you to Sergeant Cathka for a conversation. After a quick chat, Cathka will turn his back on you, and if you feel the need you can use the Renegade action that pops up here to make things a bit easier later on.
After the scene, cross the bridge and kill any mercenaries that get in the way. Enter the building at the far end of the bridge and eliminate any remaining mercenaries inside. At the foot of the ramp leading up to the next level, you will see a book case; examine the object here for a Research Project (Tech Damage) .
Climb the ramp and finish any remaining bad guys. On the left you will find an open door; hack the Wall Safe inside and pick up the Med Kit if required. Enter the door at the other end of the hallway to initiate a story scene.
After the scene, you will need to defend Archangel and his current position. Quickly look at the couch nearby for a **** new weapon (M-15 Vindicator Battle Rifle) and across the room for a footlocker containing credits. Return to the window.
Your first challenge to defend against will appear straight after the conversation and will take the form of a squad of six LOKI Mechs starting across the bridge. Use your sniper/assault rifle to down these guys before they get too close. They will soon be replaced by a steady stream of freelance mercenaries. After about 5-6 of these guys, some Eclipse Engineers (shielded) and Eclipse Troopers will try their luck. The enemies will keep coming and eventually, you will be unable to keep up with the enemies coming across the bridge and some will enter the building. When they do, you will need to move out of the room with Archangel and defend the hallway and stairs outside.
Once enough mercenaries have been killed, a short cutscene will play showing the YMIR Mech being lowered onto the bridge. If you hacked this before, it will start to attack the mercenaries, and you can assist it in doing so to make this part much easier. When its health gets low it will turn on you so watch out!
After the YMIR is down, some Heavy Eclipse Soldiers will come across the bridge with the Eclipse leader, Jaroth. Jaroth has a shield and some armour beneath it, so use Miranda’s Overcharge ability to destroy the shield, and then go nuts on his armour and health. When Jaroth and his posse have been dealt with, return to Archangel and have a chat.
Afterwards, exit the room, return to the ground floor and enter the door located beneath the stairway. Run down the stairs on your left and across to the opposite end of the room. Press the button here to close the door. If you are too slow, Blood Pack mercenaries will pour through the opening making it much more difficult.
Once the first door is closed, the two doors either side of it will now be openable. You will need to enter each of these and fight your way to the switches at the opposite end of each area to close the doors. Once all three shutters have been sealed, a scene will play.
You will find yourself back on the ground floor of the building faced with Garm and his Blood Pack mercenaries. You must act quickly in eliminating the Bloodpack Vorcha and Varren in the immediate area before racing up the stairs. Garm, the Blood Pack leader and another Krogan will have ignored your fighting below and made a run straight for Archangel, so return to the room and help defeat the big fellows. Garm has a barrier and armour to eliminate before you can take his health out so use the Warp ability/ammo if you have it to make barrier smashing a bit easier. Once Garm is dead, grab some more ammo from around the place and when you are ready to continue, talk to Archangel.
On the right side of the room a gunship piloted by the third and final mercenary leader, Tarak will appear and drop off a group of six or so Blue Suns mercenaries, along with a Blue Suns Lieutenant who is shielded.
Eliminate the mercenaries from cover and be sure not to stay exposed for too long, as the gunship can, and will , shoot rockets at you with some pretty good accuracy. Once these guys have been taken care of, another group consisting of the same make up will rappel into the room below. Watch out for the heavy troopers as they will carry rockets, and the Blue Suns Legionnaire and Centurion combo make up for the lack of a lieutenant. Both of these guys have a shield and a fair bit of health, so be sure to use your shield dampening abilities to assist in taking them down. Once all the hostile units are down, a short scene will play.
You will now need to take down Tarak’s Gunship.
If you performed the Renegade action whilst talking to Sergeant Cathka earlier, the gunship will start at only 2/3 heath. The gunship will appear in two locations - firstly the window you looked out to defend the bridge earlier and the second position is on the right side of the room where it dropped off Blue Suns soldiers previously. The gunship fires an endless stream of rockets so staying in cover is a must. To take down the gunship, you should use your heavy weapons and any other armour-destroying abilities. Note that when it appears at the second window, it will drop off a group of three Blue Suns troops and retreat - eliminate the mercenaries and the gunship will return.
Once the mercenaries are all dead, focus your attention on the dropship, ensuring to shift cover positions as it moves between windows. Continue to pump away at the gunship until it explodes and this will trigger a cutscene to finish the mission.
After a quick chat with Garrus on the Normandy, return to the galaxy map and decide where to go next.