After you recruit Jack, complete a variable number of missions and eventually you’ll be informed that Jack wants to talk to you. Oblige her and she’ll tell you about a petty vendetta she wants your help with, and if you want her loyalty, you’ll need to indulge her.
Travel to the Dakka system in the Nubian Expanse cluster, where you’ll find the planet Pragia. Scan the planet, locate the anomaly and get ready to deploy. Jack will accompany you on this mission, but you should supplement her with a character who is effective against armor, primarily, but you may also need to be wary of barriers. Samara, Mordin, and, ironically, Miranda are all useful squadmates.
|Notable Items in This Area|
|Upgrade - Research Project: Biotic Damage|
After a short conversation with Jack and your other party member of choice, exit the shuttle and move forward and down the metal ramp in front. Enter the open door at the bottom. Cruise past the unlocked door on your right and into the back side of the room for a hackable terminal . Return to the door, descend the stairs in the next room and switch off the security console. Exit into the next area.
This area is a large courtyard where you will need to head down the ramp in front of you. Work your way around the debris on the ground until you see a broken ramp leading upwards. From here, look to the right for a storage crate. Grab it then continue past the crate until you are attacked by a pack of Varren. Kill them, and then examine the old blood stain close to the door to speak with Jack. Afterwards enter the door.
Inside, pick up the Med Kit in front of you and continue down the hallway to the left. Examine the security console here for a bit of back-story before progressing through the unlocked door opposite. Halfway down the stairs, you will see a locked door which you can bypass. Open it for a canister of Refined Eezo . Continue down the stairs and hang a right at the bottom. Enter the door at the end of the room.
As you walk into the next room, take cover behind the crates to the left. You will be attacked by a group of Blood Pack mercenaries. Kill the Blood Pack Pyro first, then the Krogan and then the Vorcha. Keep in mind that the Vorcha Troopers have a very high rate of health regeneration, so if you change targets when one is almost dead, it will probably have a full bar of health when you look at it again, so make sure they are dead before moving on. Once the room is clear, more Blood Pack forces will attack you through the windows on the left. As such, re-adjust your cover position and eliminate them. When the room is quiet, you should look in the passage on the right-hand side of the room for a hackable data pad. Bypass the locked door at the end of the main room to progress.
Follow the hallway to the end, and enter the door. Halfway down the stairs here, you will be ambushed by a pair of Blood Pack troopers so take cover behind the conveniently placed crates and take them out. At the bottom of the stairs, kill the group of Varren that emerge from the cells on either side. Look in the fourth door to the right for some salvageable circuit boards before making your way to the end of the hallway and exiting onto a catwalk.
Follow the walkway around to the end for a Med Kit then head into the door nearby. Inside you will see a U-shaped room. Enter the right side and check out the research terminal for a new Research Project (Biotic Damage). Grab the box of Power Cells and investigate the two security terminals for some additional back-story. When you are satisfied, exit through the unlocked door nearby for a quick cutscene.
When you regain control, you will need to kill Kureck and his Blood Pack posse. Kureck will hang out on the raised section at the back of the room and send his underlings to get their hands dirty. There are a pair of Krogans, several Vorcha Troopers and a Pyro to watch out for. These can all be taken down pretty easily and once the room has been cleared of everything but Kureck, take him out. He has a barrier and some armor underneath it, but as long as you stay in cover you will have very little difficulty in dispatching him.
Following the fight, move over to where the enemies were and check out the hackable storage container behind Kureck’s original position. Afterwards, make your way over and enter the open door on the right side of the room. In the hallway, open the subsequent door nearby to kick off a scene where you can influence Jack’s decision regarding a fellow biotic deviant named Aresh.
Once the scene is completed, you are able to check out the various examinable objects in the immediate area for a quick commentary on each of them from Jack. The objects that you are able to investigate are the bed, the two-way mirror, the blood stain in the hallway and the table in the corner.
After inspecting all of these, the mission will be complete.
|Mission Completion Rewards|
|Experience Gained:||750 (937)|
|Credits:||15,000 + 15,000|
|Powers:||Warp Ammo (Jack)|
ME2: Gain the loyalty of the biotic Convict
If you’ve secured the loyalty of both Miranda and Jack, you’ll be informed by Joker that the two are in the midst of a violent altercation. Shepard will intervene immediately, and you’ll have to either pick a Paragon or Renegade dialog option to keep both loyal, or side with one or the other. If you’re not able to pick the Paragon/Renegade options, and hence have to play favorites, the character you do not side with will not remain loyal.